Done the second part of AO optimizations, AO runs at half resolution now, so it's 4x faster while keeping same sample count as previously, 16x if on low preset (quarter-res), the upscale makes it look pretty much the same, going in line with what others do.
The optimizations from previously made spatially denoised AO look like shit, so I've completely redone the denoiser it uses, and it looks as good as the temporal approach.
We deprecated temporal denoising, it's all done in one frame - we want to prioritize pleasent gameplay experiences by focusing on image clarity and stability instead of photorealism and excess graphics fidelity.
Oh and we also made it so turning AO off actually turns it off. 🙈