Added

13 changes
  • Added optional experimental AI zombies to fill empty zombie slots. Player-controlled zombies gradually replace bots.

  • Added Carrier zombies: tougher, faster zombies with a chance to infect Survivors.

  • Added infection progression with coughing, whispers, visual symptoms and eventual transformation.

  • Added pills that delay infection progression.

  • Added the M4A1, M1911 and Remington pump-action shotgun.

  • Added shell-by-shell reloading and dedicated animations for the Remington.

  • Added a zombie emergence sequence with ground effects, sound and a camera transition into first person.

  • Added Horde Health, showing the combined health of nearby player-controlled zombies.

  • Added breakable glass with health, shattering effects and round-reset support.

  • Added destructible wooden doors and door-locking planks.

  • Added fall damage.

  • Added configurable server settings for round duration, friendly fire, starting zombie percentage, Carrier count and AI zombie population.

  • Added mapper tools, ready-to-use prefabs and documentation for community maps.

Improved

12 changes
  • Rebuilt HE grenades with charged throws, short throws, explosion damage and physics impulses.

  • Added stronger grenade explosion effects with smoke, sparks and fading particles.

  • Redesigned Survivor and Zombie HUDs with clearer numerical vitals and distinct visual styles.

  • Improved zombie third-person animations, attack blending, turning and movement transitions.

  • Zombies now retain their Survivor clothing, with additional dirt and blood effects.

  • Improved AI navigation, target selection, obstacle recovery and attacks against barricades.

  • AI zombies now support ladder and window traversal, crouching, jumping and attacks against closed bunker hatches.

  • Improved blood splatters, bullet impacts, claw marks and fading debris.

  • Improved weapon, item and ladder audio, including animation-timed reload and pill sounds.

  • Improved loot variety and added smaller loot-spawn configurations.

  • Survivors now start with a crowbar, either a USP or M1911, and reserve pistol ammunition.

  • Reduced unnecessary network messages and added limits to cosmetic effects and debris.

Fixed

15 changes
  • Fixed pickups occasionally becoming unusable after joining or spawning.

  • Fixed shotgun reload synchronization issues that could cause shots to be rejected and ammunition to return.

  • Fixed several held-weapon and item visibility issues between clients.

  • Fixed duplicate window barricades and missing barricade health indicators.

  • Fixed placed planks incorrectly allowing players and zombies to pass through them.

  • Fixed carried props lifting players or pulling them through the floor when released.

  • Fixed zombie animations occasionally freezing or disappearing after respawn.

  • Fixed bot spawn sounds and effects appearing at their previous death location.

  • Fixed overlapping action sounds and sounds continuing after an action was interrupted.

  • Fixed inventory pickup sounds playing during reloading and item consumption.

  • Fixed infection transformations failing to drop equipment or preserve viewing direction.

  • Fixed headwear, hair and other head cosmetics remaining visible after a zombie’s head exploded.

  • Fixed several player appearance issues involving skin tone and clothing.

  • Fixed ladder-related errors and problems jumping away from ladders.

  • Fixed unwanted player collisions with pickups and head gibs.

Known Issues

1 change
  • AI zombies are experimental and optional. Locked In remains designed primarily for PvP with player-controlled zombies. Multiplayer performance and AI navigation are still being tested and improved.

Added

7 changes
  • Added ability to pickup plank that has aleready been placed.

  • Added spectate mode.

  • Running is now the default.

  • Running drains stamina, gradually reducing movement speed as stamina gets lower.

  • Stamina regenerates while standing still, walking (hold Shift), or crouch-walking.

  • Inventory weight affects running speed. Carrying more equipment makes you slower.

  • New building to the map

Improved

6 changes
  • Zombies have their own default running speed.

  • Sprint Burst provides a temporary speed boost at the cost of stamina.

  • Sprint Burst stamina regenerates very slowly, so use it wisely!

  • Each successful hit on a human restores 20% stamina, rewarding aggressive play.

  • Team Selection Phase has been improved, you will now spawn directly after choosing team.(you will be frozen in place)

  • Further Optimizations to the network traffic

Removed

1 change
  • The traditional sprint mechanic has been removed.

Known Issues

1 change
  • Some ground textures can fail to load properly

Added

2 changes
  • Added fencing around the playable area to prevent players from escaping the map.

  • Added an upward push action, allowing players to tip over and reposition fallen furniture and other physics objects.

Improved

3 changes
  • Reduced the Team Selection phase from 30 seconds to 15 seconds.

  • Reduced Survivor movement and sprint speed.

  • Smoothed the transition between standing and crouching.

Fixed

1 change
  • Made several networking optimizations to reduce unnecessary network traffic, especially with higher player counts.- This should significantly improve multiplayer stability, but still needs further testing under load.

Removed

1 change
  • removed player colllision with ragdolls