Added ability to pickup plank that has aleready been placed.
Added spectate mode.
Running is now the default.
Running drains stamina, gradually reducing movement speed as stamina gets lower.
Stamina regenerates while standing still, walking (hold Shift), or crouch-walking.
Inventory weight affects running speed. Carrying more equipment makes you slower.
New building to the map
Zombies have their own default running speed.
Sprint Burst provides a temporary speed boost at the cost of stamina.
Sprint Burst stamina regenerates very slowly, so use it wisely!
Each successful hit on a human restores 20% stamina, rewarding aggressive play.
Team Selection Phase has been improved, you will now spawn directly after choosing team.(you will be frozen in place)
Further Optimizations to the network traffic
The traditional sprint mechanic has been removed.
Some ground textures can fail to load properly
Added fencing around the playable area to prevent players from escaping the map.
Added an upward push action, allowing players to tip over and reposition fallen furniture and other physics objects.
Reduced the Team Selection phase from 30 seconds to 15 seconds.
Reduced Survivor movement and sprint speed.
Smoothed the transition between standing and crouching.
Made several networking optimizations to reduce unnecessary network traffic, especially with higher player counts.- This should significantly improve multiplayer stability, but still needs further testing under load.
removed player colllision with ragdolls