.obj/__compiler_extra.cs

Compiler-generated assembly attribute file for the Game project. It sets global usings and embeds assembly metadata like addon title, identifiers, engine version, target framework, compile time, and assembly versions.

global using static Sandbox.Internal.GlobalGameNamespace;
global using Microsoft.AspNetCore.Components;
global using Microsoft.AspNetCore.Components.Rendering;
[assembly: global::System.Reflection.AssemblyMetadata( "AddonTitle", "Adaptive Director Demo" )]
[assembly: global::System.Reflection.AssemblyMetadata( "AddonIdent", "adaptive_director_demo" )]
[assembly: global::System.Reflection.AssemblyMetadata( "OrgIdent", "notpointless" )]
[assembly: global::System.Reflection.AssemblyMetadata( "Ident", "notpointless.adaptive_director_demo" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineVersion", "28" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineMinorVersion", "1" )]

[assembly: System.Runtime.Versioning.TargetFramework( ".NETCoreApp,Version=v9.0", FrameworkDisplayName = ".NET 9.0" )]
[assembly: global::System.Reflection.AssemblyMetadata( "CompileTime", "2026-08-01T15:06:29.8523738Z" )]
[assembly: global::System.Reflection.AssemblyVersion("0.0.114.0")]
[assembly: global::System.Reflection.AssemblyFileVersion("0.0.114.0")]