A hand and arm animation retargeting library for FPS rigs. It parses FBX and DMX files, auto-detects hand bones from a table of 20 rig profiles, solves finger curl and wrist motion with quaternion math and two-bone IK, then bakes clips and writes Source 2 assets: DMX, vmdl KV3, .skel/.anim and AnimGraph2 .ag documents. It also ships runtime components (RetargetedWeapon, RetargetedWeaponController, WeaponMagazine) that drive a viewmodel and hands from an animation graph, plus reflection-based helpers for setting AnimGraph1 and AnimGraph2 parameters.
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