Core/Retargeting/HandMotionOptions.cs
#nullable enable
namespace HumanoidHandRetargeter.Retargeting;
public sealed class HandMotionOptions
{
public bool TransferWristPosition { get; init; } = true;
public bool ScaleWristTravel { get; init; } = true;
/// <summary>Known source-to-target model axes, independent of the wrists' rest rotations.</summary>
public System.Numerics.Quaternion? WristTravelBasis {get;init;}
public bool SolveArmIk { get; init; } = true;
public bool PreserveWeaponGrip { get; init; } = true;
/// <summary>Shared source weapon-to-target translation in centimeters. Grip motion is never scaled per hand.</summary>
public System.Numerics.Vector3? WeaponSpaceOffset {get;init;}
}