Humanoid Rigger
A step-by-step humanoid auto-rigging tool for the s&box editor.
- Fbx, Obj, Gltf and Glb import with support for multiple meshes and segmented characters.
- Automatic body and hand landmarks with manual correction.
- Adjustable centerline and T-pose / A-pose previews.
- Seven built-in rig profiles and custom profiles.
- Independent hands with zero to five fingers.
- Automatic skeleton generation, skinning and deformation checks.
- Export any combination of Fbx, Gltf, Glb, Obj and Vmdl using independent checkboxes.
Add the library to your s&box project and open View → Humanoid Rigger.
- Drop a character file or click Choose File.
- Check the centerline and body points.
- Confirm the finger count and adjust each hand.
- Generate the rig and review its validation results.
- Test the bones in the preview. Go back to adjust points if needed.
- Choose the output formats, filename and folder, then save.
Automatic detection is experimental. Characters need two arms and two legs; review uncertain landmarks and deformation warnings before saving.
Obj exports the mesh and materials; Fbx, Gltf and Glb also retain the rig and skin weights. Keep external Gltf buffers/textures and Obj material files beside their model. Compressed glTF extensions and separate UV transforms per material texture must be baked before import.
Documentation and source:
here.