17 changes in this update

Added

5 changes
  • Complete Citizen profiles - Generate full Citizen and Human Citizen male/female skeletons from installed reference models,

  • including controls, twists, corrective bones and finger helpers.

  • Reference rig settings - Include matching ModelDoc IK, constraints, attachments and bone markup while preserving custom meshes

  • and materials.

  • Native deformation validation - Test compiled constraint behavior and repair unsafe weights before saving.

Improved

5 changes
  • Complete Citizen profiles - Generate full Citizen and Human Citizen male/female skeletons from installed reference models,

  • including controls, twists, corrective bones and finger helpers.

  • Reference rig settings - Include matching ModelDoc IK, constraints, attachments and bone markup while preserving custom meshes

  • and materials.

  • Native deformation validation - Test compiled constraint behavior and repair unsafe weights before saving.

Fixed

4 changes
  • Face stretching - Prevent clavicle movement from incorrectly pulling cranial geometry.

  • Pinky control - Disable CopyPinky on fitted Human Citizen rigs to avoid conflicting pinky drivers.

  • Export consistency - Preserve matching scale, facing and bind transforms across FBX, DMX and compiled VMDL output.

  • Bone selection - Allow posing reference arm and leg controls that are intentionally unweighted.

Known Issues

3 changes
  • Dense characters - Torso/pelvis isolation can remain unresolved and validation may take longer. Failed rigs remain blocked

  • from saving.

  • Still weight painting issues.

Added

4 changes
  • Specular/glossiness - Added glTF material support with conversion for s&box previews and exports.

  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/0c4450d) (@zeljkovranjes)0c4450d by @zeljkovranjes

  • HDR emission - Added emissive strength and glowing materials without an emissive texture.

  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/6e7304b) (@zeljkovranjes)6e7304b by @zeljkovranjes

Improved

4 changes
  • Texture strengths - Preserve normal-map scale and ambient-occlusion strength, including packed occlusion maps.

  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/6e7304b) (@zeljkovranjes)6e7304b by @zeljkovranjes

  • Emission exports - Preserve emissive colors and intensity through FBX and OBJ export and reimport.

  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/6e7304b) (@zeljkovranjes)6e7304b by @zeljkovranjes

Fixed

6 changes
  • Split mesh seams - Keep matching material and UV boundaries closed during deformation without welding geometry.

  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/0c4450d) (@zeljkovranjes)0c4450d by @zeljkovranjes

  • Arm deformation - Fixed remaining torso and jacket pulling when open sleeves prevent the initial arm-boundary

  • detection.6e7304b by @zeljkovranjes

  • WebP textures - Correctly select glTF extension-provided textures and convert them for compatible previews and

  • exports.0c4450d by @zeljkovranjes

Areas
30 changes in this update

Added

6 changes
Import & Export
  • Model formats - Added Obj, Gltf and Glb import and automatic rigging.

  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/ad8165f) (@zeljkovranjes)ad8165f by @zeljkovranjes

  • Export options - Added Gltf, Glb and Obj output, with independent checkboxes for exporting multiple formats together.

  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/ad8165f) (@zeljkovranjes)ad8165f by @zeljkovranjes

Validation
  • Joint testing - Added automatic deformation tests for every deforming joint in both directions on all three axes.

  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/6478a7c) (@zeljkovranjes)6478a7c by @zeljkovranjes

Improved

9 changes
Performance
  • Rig generation - Reduced repeated mesh calculations while preserving deformation validation.

  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/4ec428e) (@zeljkovranjes)4ec428e by @zeljkovranjes

  • Resource usage - Reduced temporary memory allocations and CPU contention during rig generation.

  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/603a972)603a972

  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/96a30a9) (@zeljkovranjes)96a30a9 by @zeljkovranjes

Detection
  • Landmark placement - Improved body and hand fitting for varied proportions, including oversized and detached hands.

  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/ad8165f) (@zeljkovranjes)ad8165f by @zeljkovranjes

Skinning
  • Automatic weights - Improved surface and anatomical checks to prevent unrelated body regions from receiving limb

  • influences.6478a7c by @zeljkovranjes

Fixed

11 changes
Skinning
  • Torso pulling - Fixed leg and collarbone weights pulling unrelated areas of the lower back and spine.

  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/4cbe21b)4cbe21b

  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/329adb2) (@zeljkovranjes)329adb2 by @zeljkovranjes

  • Arm pulling - Prevented remote arm influences from pulling the torso during arm movement.

  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/6478a7c) (@zeljkovranjes)6478a7c by @zeljkovranjes

  • Joint deformation - Repaired remaining joint-motion folds while preserving material seams and reviewed bone positions.

  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/878d88c) (@zeljkovranjes)878d88c by @zeljkovranjes

Preview
  • Model orientation - Corrected sideways humanoids with inconsistent source up and forward axes.

  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/bfb38b6) (@zeljkovranjes)bfb38b6 by @zeljkovranjes

Editor
  • Hand adjustments - Stopped unnecessary background rig generation while the right hand was still being edited.

  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/603a972) (@zeljkovranjes)603a972 by @zeljkovranjes

Known Issues

4 changes
Import & Export
  • Gltf compatibility - Compressed extensions and separate UV transforms per material texture require baking before

  • import.ad8165f by @zeljkovranjes

  • Obj export - Obj contains geometry and materials only. Use Fbx, Gltf or Glb to preserve the skeleton and skin weights.

  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/ad8165f) (@zeljkovranjes)ad8165f by @zeljkovranjes