Citizen Update

1.0.3
16 September 2026
17 changes in this update

Added

5 changes
  • Complete Citizen profiles - Generate full Citizen and Human Citizen male/female skeletons from installed reference models,

  • including controls, twists, corrective bones and finger helpers.

  • Reference rig settings - Include matching ModelDoc IK, constraints, attachments and bone markup while preserving custom meshes

  • and materials.

  • Native deformation validation - Test compiled constraint behavior and repair unsafe weights before saving.

Improved

5 changes
  • Complete Citizen profiles - Generate full Citizen and Human Citizen male/female skeletons from installed reference models,

  • including controls, twists, corrective bones and finger helpers.

  • Reference rig settings - Include matching ModelDoc IK, constraints, attachments and bone markup while preserving custom meshes

  • and materials.

  • Native deformation validation - Test compiled constraint behavior and repair unsafe weights before saving.

Fixed

4 changes
  • Face stretching - Prevent clavicle movement from incorrectly pulling cranial geometry.

  • Pinky control - Disable CopyPinky on fitted Human Citizen rigs to avoid conflicting pinky drivers.

  • Export consistency - Preserve matching scale, facing and bind transforms across FBX, DMX and compiled VMDL output.

  • Bone selection - Allow posing reference arm and leg controls that are intentionally unweighted.

Known Issues

3 changes
  • Dense characters - Torso/pelvis isolation can remain unresolved and validation may take longer. Failed rigs remain blocked

  • from saving.

  • Still weight painting issues.