Model formats - Added Obj, Gltf and Glb import and automatic rigging.
(https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/ad8165f) (@zeljkovranjes)ad8165f by @zeljkovranjes
Export options - Added Gltf, Glb and Obj output, with independent checkboxes for exporting multiple formats together.
(https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/ad8165f) (@zeljkovranjes)ad8165f by @zeljkovranjes
Joint testing - Added automatic deformation tests for every deforming joint in both directions on all three axes.
(https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/6478a7c) (@zeljkovranjes)6478a7c by @zeljkovranjes
Rig generation - Reduced repeated mesh calculations while preserving deformation validation.
(https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/4ec428e) (@zeljkovranjes)4ec428e by @zeljkovranjes
Resource usage - Reduced temporary memory allocations and CPU contention during rig generation.
(https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/603a972)603a972
(https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/96a30a9) (@zeljkovranjes)96a30a9 by @zeljkovranjes
Landmark placement - Improved body and hand fitting for varied proportions, including oversized and detached hands.
(https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/ad8165f) (@zeljkovranjes)ad8165f by @zeljkovranjes
Automatic weights - Improved surface and anatomical checks to prevent unrelated body regions from receiving limb
influences.6478a7c by @zeljkovranjes
Torso pulling - Fixed leg and collarbone weights pulling unrelated areas of the lower back and spine.
(https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/4cbe21b)4cbe21b
(https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/329adb2) (@zeljkovranjes)329adb2 by @zeljkovranjes
Arm pulling - Prevented remote arm influences from pulling the torso during arm movement.
(https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/6478a7c) (@zeljkovranjes)6478a7c by @zeljkovranjes
Joint deformation - Repaired remaining joint-motion folds while preserving material seams and reviewed bone positions.
(https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/878d88c) (@zeljkovranjes)878d88c by @zeljkovranjes
Model orientation - Corrected sideways humanoids with inconsistent source up and forward axes.
(https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/bfb38b6) (@zeljkovranjes)bfb38b6 by @zeljkovranjes
Hand adjustments - Stopped unnecessary background rig generation while the right hand was still being edited.
(https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/603a972) (@zeljkovranjes)603a972 by @zeljkovranjes
Gltf compatibility - Compressed extensions and separate UV transforms per material texture require baking before
import.ad8165f by @zeljkovranjes
Obj export - Obj contains geometry and materials only. Use Fbx, Gltf or Glb to preserve the skeleton and skin weights.
(https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/ad8165f) (@zeljkovranjes)ad8165f by @zeljkovranjes