Specular/glossiness - Added glTF material support with conversion for s&box previews and exports.
(https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/0c4450d) (@zeljkovranjes)0c4450d by @zeljkovranjes
HDR emission - Added emissive strength and glowing materials without an emissive texture.
(https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/6e7304b) (@zeljkovranjes)6e7304b by @zeljkovranjes
Texture strengths - Preserve normal-map scale and ambient-occlusion strength, including packed occlusion maps.
(https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/6e7304b) (@zeljkovranjes)6e7304b by @zeljkovranjes
Emission exports - Preserve emissive colors and intensity through FBX and OBJ export and reimport.
(https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/6e7304b) (@zeljkovranjes)6e7304b by @zeljkovranjes
Split mesh seams - Keep matching material and UV boundaries closed during deformation without welding geometry.
(https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/0c4450d) (@zeljkovranjes)0c4450d by @zeljkovranjes
Arm deformation - Fixed remaining torso and jacket pulling when open sleeves prevent the initial arm-boundary
detection.6e7304b by @zeljkovranjes
WebP textures - Correctly select glTF extension-provided textures and convert them for compatible previews and
exports.0c4450d by @zeljkovranjes