Improved Skinning, Weights & GLTF support

1.0.2
16 September 2026
14 changes in this update

Added

4 changes
  • Specular/glossiness - Added glTF material support with conversion for s&box previews and exports.

  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/0c4450d) (@zeljkovranjes)0c4450d by @zeljkovranjes

  • HDR emission - Added emissive strength and glowing materials without an emissive texture.

  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/6e7304b) (@zeljkovranjes)6e7304b by @zeljkovranjes

Improved

4 changes
  • Texture strengths - Preserve normal-map scale and ambient-occlusion strength, including packed occlusion maps.

  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/6e7304b) (@zeljkovranjes)6e7304b by @zeljkovranjes

  • Emission exports - Preserve emissive colors and intensity through FBX and OBJ export and reimport.

  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/6e7304b) (@zeljkovranjes)6e7304b by @zeljkovranjes

Fixed

6 changes
  • Split mesh seams - Keep matching material and UV boundaries closed during deformation without welding geometry.

  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/0c4450d) (@zeljkovranjes)0c4450d by @zeljkovranjes

  • Arm deformation - Fixed remaining torso and jacket pulling when open sleeves prevent the initial arm-boundary

  • detection.6e7304b by @zeljkovranjes

  • WebP textures - Correctly select glTF extension-provided textures and convert them for compatible previews and

  • exports.0c4450d by @zeljkovranjes