Clockwork Update

0.26
21 September 2026
Areas
17 changes in this update

Added

9 changes
Weapons
  • Coghammer – a steampunk hand cannon of brass and copper: six heavy slugs, slow to fire, and every hit shoves the target back along the shot and off their feet

  • Coghammer scope – hold right-click to aim through its brass 1.5x scope, with a tighter shot and a post reticle round a red dot

  • Coghammer clockwork – the cog on its side ticks over while you hold it, the hammer falls and the drum turns as it fires, and it breaks open to reload, with a puff of steam at the muzzle

  • SAIGA-12 – a semi-automatic shotgun: six pellets a shot as fast as you can pull the trigger, eight in the magazine, and a ring crosshair that shows the spread

  • SAIGA-12 action – the bolt slams back on every shot, and a reload drops the magazine, slams a fresh one in and racks the charging handle

Maps
  • CLOCKWORK – a 1v1 clock-tower workshop: two great brass gears turn in the floor either side of the tower, and the clock on the tower keeps the round's time

  • PARKADE – a 2v2 two-storey car park: an upper deck on pillars with an atrium cut out over the prize, parked cars on both floors, and two ramps and four ladders between them

  • Turning floors – stand on a gear and it carries you round with it; step off and you keep its speed

UI
  • Map cards – the lobby's map cards now draw gears and ramps

Improved

4 changes
Weapons
  • Arc Lance – a brand-new model built in Blender: sculpted panels, copper coils turning about the barrel, a window where you can watch the energy core slide forward as it fires, a caged energy cell, and a crystal emitter inside three claws

  • Arc Lance reload – the heat sink swings open to the side, and the spent cell slides out and a fresh one snaps home

  • Scoped aiming – look speed while scoped now follows how strong the scope is, so a light scope doesn't drag; the M200 is unchanged

UI
  • Map picker – card titles shrink to fit now that there are 27 maps

Fixed

2 changes
Weapons
  • Arc Lance coils – they no longer jump back to the start of their turn twice a second, and the fire and vent animations play through without being cut short

  • Arc Lance grip – it leaned toward the muzzle; it now rakes back like a real pistol grip

Known Issues

2 changes
  • Online play – the new weapons, maps and turning floors have only been tested on one machine so far

  • Roundbot – crosses the gears when they're in its way, but never rides one on purpose