Health carries over – a side that survives a round keeps the health it survived on, so climbing a rung costs something and the top of the ladder is fought on whatever is left
Losing a round is never doubled – a player who loses still respawns on full health, and the first round of a match or rematch always starts everyone full
AI practice earns nothing – medals won against Roundbot no longer count toward your collection, so the cabinet can only be filled in real matches
Map picker tags – MEDIUM, 2V2 and PICKED together were a few pixels too wide for a card, so the labels split mid-word and read "MEDIU / M" and "PICKE / D"
Claymore and HE grenade – both are off the ladder, which now climbs eight rungs from the 1911 to the M200; each is still available in every other mode and in the host's weapon ticks
A LADDER match is now eight rounds rather than ten, because the number of rungs is the round target
The interface asks for the Roboto Condensed font and the engine reports it is not installed, so text is drawn in a wider fallback than the layouts were measured against