Areas
7 changes in this update

Added

3 changes
Ladder
  • Health carries over – a side that survives a round keeps the health it survived on, so climbing a rung costs something and the top of the ladder is fought on whatever is left

  • Losing a round is never doubled – a player who loses still respawns on full health, and the first round of a match or rematch always starts everyone full

Progression
  • AI practice earns nothing – medals won against Roundbot no longer count toward your collection, so the cabinet can only be filled in real matches

Fixed

1 change
UI
  • Map picker tags – MEDIUM, 2V2 and PICKED together were a few pixels too wide for a card, so the labels split mid-word and read "MEDIU / M" and "PICKE / D"

Removed

1 change
Ladder
  • Claymore and HE grenade – both are off the ladder, which now climbs eight rungs from the 1911 to the M200; each is still available in every other mode and in the host's weapon ticks

Known Issues

2 changes
  • A LADDER match is now eight rounds rather than ten, because the number of rungs is the round target

  • The interface asks for the Roboto Condensed font and the engine reports it is not installed, so text is drawn in a wider fallback than the layouts were measured against