"# Weapons",
"REDLINE – a new laser SMG that overclocks: the longer you hold the trigger the faster it fires, from 545 rounds a minute to over 1,200, and the harder it kicks, up to four times as hard",
"REDLINE gauge – six segments on its side light up amber to red as it overclocks, its laser shot rises in pitch with it, and the crosshair opens as the spread grows",
"REDLINE cell – the spent energy cell pops up out of the gun; the reload lifts it out and seats a fresh one, and from empty racks the charging lever. Hits instantly, 40 rounds a cell, 9 damage falling to 6 at range",
"M1 GARAND – a semi-automatic rifle: eight rounds a clip, three body hits to kill or two with a headshot, and accurate at any range the maps have",
"M1 GARAND ping – the last round throws the empty clip out with the famous ping and locks the bolt open until you reload",
"M1 GARAND action – the bolt and operating rod cycle with every shot; a reload from empty presses a fresh clip home and lets the bolt slam forward, and a reload part-way through throws the old clip out first",
"New guns in play – the REDLINE and the M1 GARAND roll on the weapon pads and can be switched off in Match Options",
"# Weapons in the hands",
"New hands – first-person hands modelled in Blender: sleeved, with jointed fingers, knuckles and nails",
"Fitted grips – every weapon has its own grip fitted to its shape: the fingers wrap each grip and handguard, the trigger finger reaches into the guard and the thumb rests along the frame",
"Hands-on reloads – the remade guns reload with your hands: magazines pulled and seated, charging handles racked, bolts worked, shells and rounds pushed in",
"Vaulting – with empty hands you now see the new hands hooked over the ledge",
"# Sound",
"Recorded reloads – reloads use real recorded sounds, each heard the moment you see it happen, on the 1911, Duel Glocks, MP5, MK17, AS VAL, M200 and SAIGA-12",
"Recorded actions – the M200's bolt, the revolver's cylinder and hammer and the Model 870's pump use real recorded sounds after every shot; the 870 loads every shell with a real shell sound, and the revolver's reload is a real recorded one"
"# Weapons",
"1911 – a new model made in Blender: a worn blued M1911A1 with walnut grips; the hammer falls and the slide cycles with each shot, and the last round locks the slide open until you reload",
"MP5 – a new model: an MP5A3 in parkerised black; the bolt cycles behind the ejection port, the reload sweeps the catch and swaps the magazine, and from empty there's the HK slap",
"Model 870 – a new model: a Remington 870 Wingmaster in blued steel and walnut; it works its own pump after every shot, stands open on the last shell, and you see each shell pushed into the port",
"Revolver – a new model: a Colt Python in royal blue with walnut grips; the cylinder turns with every shot, an empty gun shows six empty chambers, and the reload swings it out, ejects the cases and loads six fresh rounds",
"Duel Glocks – a new model: a pair of Glock 17s; each gun works its own slide and locks open on its own last round, and the reload drops both magazines and brings fresh ones up",
"MK17 – a new model: an FN SCAR-H in flat dark earth with an ACOG, a foregrip, a light and a laser; the charging handle rides the bolt, and the last round locks it open until you reload",
"AS VAL – a new model: the suppressed rifle in worn black steel with a plum handguard; the charging handle rides the bolt with every round, and from empty the reload pulls it back",
"M200 – a new model: the CheyTac Intervention with a fluted barrel, a muzzle brake and a long scope; after every shot your right hand works the bolt, and the case flies out as the bolt comes back",
"HE grenade – a new model: an M67; pulling the pin shows your left hand hook the ring and draw it out, the pin falls to the ground, and the lever springs off when you throw",
"Claymore – a new model: an M18A1 with FRONT TOWARD ENEMY on its face, carried in front of you by its end; its legs swing open as you set it down, and its lasers leave the middle of its face",
"Same guns – every remade weapon keeps its name, magazine, fire rate and damage",
"Muzzles and brass – the remade guns' muzzle flashes leave their real muzzles, and brass flies from their ejection ports",
"Model 870 stance – the shotgun no longer sits canted 32 degrees in your hands, in first or third person"
"# Weapons",
"Coghammer scope – firing through the scope no longer throws a code error, the gun no longer keeps playing its firing animation after you scope out, and a scoped shot now animates the gun other players see",
"Grenade throw – a throw pressed while the pin is still coming out now waits for your hand to let go of it, instead of throwing with the pin half out",
"Model 870 last shell – you no longer hear the pump close while the action stays open",
"# Weapons in the hands",
"Reload sleeve – your sleeve no longer swings up across the middle of the screen when you reload",
"Support arm – with the MP5, MK17, AS VAL and revolver your supporting arm no longer slowly turns while you stand still, or turns with each shot",
"Model 870 sleeve – your right sleeve no longer spreads across the lower right of the screen; your arm runs down out of view",
"Punches – thrown with a closed fist; they were open-handed"
"# Sound",
"Synthesised sounds – the old synthesised reload and action sounds that the recordings replace"
"Online play – the new weapons, models and sounds have only been played on one machine so far",
"REDLINE recoil – held for a whole cell it climbs about 70 degrees unless you pull against it; that's the trade",
"Third person – magazines, shells and rounds go into the remade guns without the other hand, and the M200's bolt moves without a hand",
"Charging handles – your sleeve crosses the view for a moment as the hand reaches for the MP5's, MK17's and AS VAL's charging handle",
"Trigger fingers – on the revolver, the Model 870, the M200, the Coghammer, the M1 Garand and the Blade Launcher the trigger finger sits in front of the trigger rather than on it",
"Static hands – on the Coghammer, SAIGA-12, M1 Garand, Blade Launcher and Arc Lance the hands stay put while the weapon reloads",
"Kick – for a split second at the top of the M200's kick the camera cuts into the gun, and after each 870 shot into your sleeve",
"Reload sound timing – on the pistols the release is heard a moment after the magazine starts to drop, and on the MP5, MK17 and AS VAL the charging handle a little before the hand reaches it",
"Duel Glocks – the fresh magazines rise on their own because both hands hold guns, and the left gun's brass flies left",
"Grenade pin – the dropped pin is its real size and easy to miss, and in third person the pin pull is too small to see",
"Claymore legs – they open quickly and low in your view",
"Scoped M200 – while scoped you hear the bolt but do not see it"