Redline, Garand and 10 Weapons Remade (MAJOR UPDATE)

0.41.0
25 September 2026
53 changes in this update

Added

16 changes
  • "# Weapons",

  • "REDLINE – a new laser SMG that overclocks: the longer you hold the trigger the faster it fires, from 545 rounds a minute to over 1,200, and the harder it kicks, up to four times as hard",

  • "REDLINE gauge – six segments on its side light up amber to red as it overclocks, its laser shot rises in pitch with it, and the crosshair opens as the spread grows",

  • "REDLINE cell – the spent energy cell pops up out of the gun; the reload lifts it out and seats a fresh one, and from empty racks the charging lever. Hits instantly, 40 rounds a cell, 9 damage falling to 6 at range",

  • "M1 GARAND – a semi-automatic rifle: eight rounds a clip, three body hits to kill or two with a headshot, and accurate at any range the maps have",

  • "M1 GARAND ping – the last round throws the empty clip out with the famous ping and locks the bolt open until you reload",

  • "M1 GARAND action – the bolt and operating rod cycle with every shot; a reload from empty presses a fresh clip home and lets the bolt slam forward, and a reload part-way through throws the old clip out first",

  • "New guns in play – the REDLINE and the M1 GARAND roll on the weapon pads and can be switched off in Match Options",

  • "# Weapons in the hands",

  • "New hands – first-person hands modelled in Blender: sleeved, with jointed fingers, knuckles and nails",

  • "Fitted grips – every weapon has its own grip fitted to its shape: the fingers wrap each grip and handguard, the trigger finger reaches into the guard and the thumb rests along the frame",

  • "Hands-on reloads – the remade guns reload with your hands: magazines pulled and seated, charging handles racked, bolts worked, shells and rounds pushed in",

  • "Vaulting – with empty hands you now see the new hands hooked over the ledge",

  • "# Sound",

  • "Recorded reloads – reloads use real recorded sounds, each heard the moment you see it happen, on the 1911, Duel Glocks, MP5, MK17, AS VAL, M200 and SAIGA-12",

  • "Recorded actions – the M200's bolt, the revolver's cylinder and hammer and the Model 870's pump use real recorded sounds after every shot; the 870 loads every shell with a real shell sound, and the revolver's reload is a real recorded one"

Improved

14 changes
  • "# Weapons",

  • "1911 – a new model made in Blender: a worn blued M1911A1 with walnut grips; the hammer falls and the slide cycles with each shot, and the last round locks the slide open until you reload",

  • "MP5 – a new model: an MP5A3 in parkerised black; the bolt cycles behind the ejection port, the reload sweeps the catch and swaps the magazine, and from empty there's the HK slap",

  • "Model 870 – a new model: a Remington 870 Wingmaster in blued steel and walnut; it works its own pump after every shot, stands open on the last shell, and you see each shell pushed into the port",

  • "Revolver – a new model: a Colt Python in royal blue with walnut grips; the cylinder turns with every shot, an empty gun shows six empty chambers, and the reload swings it out, ejects the cases and loads six fresh rounds",

  • "Duel Glocks – a new model: a pair of Glock 17s; each gun works its own slide and locks open on its own last round, and the reload drops both magazines and brings fresh ones up",

  • "MK17 – a new model: an FN SCAR-H in flat dark earth with an ACOG, a foregrip, a light and a laser; the charging handle rides the bolt, and the last round locks it open until you reload",

  • "AS VAL – a new model: the suppressed rifle in worn black steel with a plum handguard; the charging handle rides the bolt with every round, and from empty the reload pulls it back",

  • "M200 – a new model: the CheyTac Intervention with a fluted barrel, a muzzle brake and a long scope; after every shot your right hand works the bolt, and the case flies out as the bolt comes back",

  • "HE grenade – a new model: an M67; pulling the pin shows your left hand hook the ring and draw it out, the pin falls to the ground, and the lever springs off when you throw",

  • "Claymore – a new model: an M18A1 with FRONT TOWARD ENEMY on its face, carried in front of you by its end; its legs swing open as you set it down, and its lasers leave the middle of its face",

  • "Same guns – every remade weapon keeps its name, magazine, fire rate and damage",

  • "Muzzles and brass – the remade guns' muzzle flashes leave their real muzzles, and brass flies from their ejection ports",

  • "Model 870 stance – the shotgun no longer sits canted 32 degrees in your hands, in first or third person"

Fixed

9 changes
  • "# Weapons",

  • "Coghammer scope – firing through the scope no longer throws a code error, the gun no longer keeps playing its firing animation after you scope out, and a scoped shot now animates the gun other players see",

  • "Grenade throw – a throw pressed while the pin is still coming out now waits for your hand to let go of it, instead of throwing with the pin half out",

  • "Model 870 last shell – you no longer hear the pump close while the action stays open",

  • "# Weapons in the hands",

  • "Reload sleeve – your sleeve no longer swings up across the middle of the screen when you reload",

  • "Support arm – with the MP5, MK17, AS VAL and revolver your supporting arm no longer slowly turns while you stand still, or turns with each shot",

  • "Model 870 sleeve – your right sleeve no longer spreads across the lower right of the screen; your arm runs down out of view",

  • "Punches – thrown with a closed fist; they were open-handed"

Removed

2 changes
  • "# Sound",

  • "Synthesised sounds – the old synthesised reload and action sounds that the recordings replace"

Known Issues

12 changes
  • "Online play – the new weapons, models and sounds have only been played on one machine so far",

  • "REDLINE recoil – held for a whole cell it climbs about 70 degrees unless you pull against it; that's the trade",

  • "Third person – magazines, shells and rounds go into the remade guns without the other hand, and the M200's bolt moves without a hand",

  • "Charging handles – your sleeve crosses the view for a moment as the hand reaches for the MP5's, MK17's and AS VAL's charging handle",

  • "Trigger fingers – on the revolver, the Model 870, the M200, the Coghammer, the M1 Garand and the Blade Launcher the trigger finger sits in front of the trigger rather than on it",

  • "Static hands – on the Coghammer, SAIGA-12, M1 Garand, Blade Launcher and Arc Lance the hands stay put while the weapon reloads",

  • "Kick – for a split second at the top of the M200's kick the camera cuts into the gun, and after each 870 shot into your sleeve",

  • "Reload sound timing – on the pistols the release is heard a moment after the magazine starts to drop, and on the MP5, MK17 and AS VAL the charging handle a little before the hand reaches it",

  • "Duel Glocks – the fresh magazines rise on their own because both hands hold guns, and the left gun's brass flies left",

  • "Grenade pin – the dropped pin is its real size and easy to miss, and in third person the pin pull is too small to see",

  • "Claymore legs – they open quickly and low in your view",

  • "Scoped M200 – while scoped you hear the bolt but do not see it"