FREE FOR ALL – a new 1v1v1 mode: three players, every one for themselves; the last one standing takes the round, and the first to the round target wins the match
FREE FOR ALL lobbies – host one from Create Lobby, or play one against two Roundbots from AI Practice (not in matchmaking or ranked)
FREE FOR ALL scoreboard – three score cards across the top and three names in the round-start banner; the third player has their own colour, purple, in the lobby, the kill feed and the scoreboard
FREE FOR ALL spawns – the third player starts at a spot of their own on every map, away from the other two
QUANTUM SPLITTER – a new drum-fed shotgun whose pellets bounce once off walls, floors and ceilings: a shot that misses can still find someone round a corner
QUANTUM SPLITTER pellets – eight a shot, 9 damage falling to 5 at range; a pellet that has bounced hits a little lighter
QUANTUM SPLITTER action – its muzzle splits open round a glowing prism on every shot, the drum turns to the next shell and the charging handle rides back; the last shot locks the handle back
QUANTUM SPLITTER reload – your hand swaps the drum, and from empty racks the charging handle
XRAYNADE – a new grenade: when it goes off, the two enemies nearest it are outlined through walls for 3 seconds, for you and your teammate
XRAYNADE pulse – a cyan ring spreads from where it goes off, and the players it reveals hear a ping
New gear in play – the REDLINE, M1 GARAND, QUANTUM SPLITTER and XRAYNADE roll on the weapon pads and can be switched off in Match Options
1911 – a new model made in Blender: a worn blued M1911A1 with walnut grips; the hammer falls and the slide cycles with each shot, and the last round locks the slide open until you reload
MP5 – a new model: an MP5A3 in parkerised black; the bolt cycles behind the ejection port, the reload sweeps the catch and swaps the magazine, and from empty there's the HK slap
Model 870 – a new model: a Remington 870 Wingmaster in blued steel and walnut; it works its own pump after every shot, stands open on the last shell, and you see each shell pushed into the port
Revolver – a new model: a Colt Python in royal blue with walnut grips; the cylinder turns with every shot, an empty gun shows six empty chambers, and the reload swings it out, ejects the cases and loads six fresh rounds
Duel Glocks – a new model: a pair of Glock 17s; each gun works its own slide and locks open on its own last round, and the reload drops both magazines and brings fresh ones up
MK17 – a new model: an FN SCAR-H in flat dark earth with an ACOG, a foregrip, a light and a laser; the charging handle rides the bolt, and the last round locks it open until you reload
AS VAL – a new model: the suppressed rifle in worn black steel with a plum handguard; the charging handle rides the bolt with every round, and from empty the reload pulls it back
M200 – a new model: the CheyTac Intervention with a fluted barrel, a muzzle brake and a long scope; after every shot your right hand works the bolt, and the case flies out as the bolt comes back
HE grenade – a new model: an M67; pulling the pin shows your left hand hook the ring and draw it out, the pin falls to the ground, and the lever springs off when you throw
Claymore – a new model: an M18A1 with FRONT TOWARD ENEMY on its face, carried in front of you by its end; its legs swing open as you set it down, and its lasers leave the middle of its face
Same guns – every remade weapon keeps its name, magazine, fire rate and damage
Muzzles and brass – the remade guns' muzzle flashes leave their real muzzles, and brass flies from their ejection ports
Model 870 stance – the shotgun no longer sits canted 32 degrees in your hands, in first or third person
Coghammer scope – firing through the scope no longer throws a code error, the gun no longer keeps playing its firing animation after you scope out, and a scoped shot now animates the gun other players see
Grenade throw – a throw pressed while the pin is still coming out now waits for your hand to let go of it, instead of throwing with the pin half out
Model 870 last shell – you no longer hear the pump close while the action stays open
Reload sleeve – your sleeve no longer swings up across the middle of the screen when you reload
Support arm – with the MP5, MK17, AS VAL and revolver your supporting arm no longer slowly turns while you stand still, or turns with each shot
Model 870 sleeve – your right sleeve no longer spreads across the lower right of the screen; your arm runs down out of view
Punches – thrown with a closed fist; they were open-handed
Map rotation – RANDOM and your own map rotations no longer repeat maps so often: every map is played once before any comes back, never the same map twice in a row, and a map from the end of one pass never comes straight back at the start of the next