Free For All

0.43.0
26 September 2026
Areas
32 changes in this update

Added

11 changes
Modes
  • FREE FOR ALL – a new 1v1v1 mode: three players, every one for themselves; the last one standing takes the round, and the first to the round target wins the match

  • FREE FOR ALL lobbies – host one from Create Lobby, or play one against two Roundbots from AI Practice (not in matchmaking or ranked)

  • FREE FOR ALL scoreboard – three score cards across the top and three names in the round-start banner; the third player has their own colour, purple, in the lobby, the kill feed and the scoreboard

  • FREE FOR ALL spawns – the third player starts at a spot of their own on every map, away from the other two

Weapons
  • QUANTUM SPLITTER – a new drum-fed shotgun whose pellets bounce once off walls, floors and ceilings: a shot that misses can still find someone round a corner

  • QUANTUM SPLITTER pellets – eight a shot, 9 damage falling to 5 at range; a pellet that has bounced hits a little lighter

  • QUANTUM SPLITTER action – its muzzle splits open round a glowing prism on every shot, the drum turns to the next shell and the charging handle rides back; the last shot locks the handle back

  • QUANTUM SPLITTER reload – your hand swaps the drum, and from empty racks the charging handle

  • XRAYNADE – a new grenade: when it goes off, the two enemies nearest it are outlined through walls for 3 seconds, for you and your teammate

  • XRAYNADE pulse – a cyan ring spreads from where it goes off, and the players it reveals hear a ping

  • New gear in play – the REDLINE, M1 GARAND, QUANTUM SPLITTER and XRAYNADE roll on the weapon pads and can be switched off in Match Options

Improved

13 changes
Weapons
  • 1911 – a new model made in Blender: a worn blued M1911A1 with walnut grips; the hammer falls and the slide cycles with each shot, and the last round locks the slide open until you reload

  • MP5 – a new model: an MP5A3 in parkerised black; the bolt cycles behind the ejection port, the reload sweeps the catch and swaps the magazine, and from empty there's the HK slap

  • Model 870 – a new model: a Remington 870 Wingmaster in blued steel and walnut; it works its own pump after every shot, stands open on the last shell, and you see each shell pushed into the port

  • Revolver – a new model: a Colt Python in royal blue with walnut grips; the cylinder turns with every shot, an empty gun shows six empty chambers, and the reload swings it out, ejects the cases and loads six fresh rounds

  • Duel Glocks – a new model: a pair of Glock 17s; each gun works its own slide and locks open on its own last round, and the reload drops both magazines and brings fresh ones up

  • MK17 – a new model: an FN SCAR-H in flat dark earth with an ACOG, a foregrip, a light and a laser; the charging handle rides the bolt, and the last round locks it open until you reload

  • AS VAL – a new model: the suppressed rifle in worn black steel with a plum handguard; the charging handle rides the bolt with every round, and from empty the reload pulls it back

  • M200 – a new model: the CheyTac Intervention with a fluted barrel, a muzzle brake and a long scope; after every shot your right hand works the bolt, and the case flies out as the bolt comes back

  • HE grenade – a new model: an M67; pulling the pin shows your left hand hook the ring and draw it out, the pin falls to the ground, and the lever springs off when you throw

  • Claymore – a new model: an M18A1 with FRONT TOWARD ENEMY on its face, carried in front of you by its end; its legs swing open as you set it down, and its lasers leave the middle of its face

  • Same guns – every remade weapon keeps its name, magazine, fire rate and damage

  • Muzzles and brass – the remade guns' muzzle flashes leave their real muzzles, and brass flies from their ejection ports

  • Model 870 stance – the shotgun no longer sits canted 32 degrees in your hands, in first or third person

Fixed

8 changes
Weapons
  • Coghammer scope – firing through the scope no longer throws a code error, the gun no longer keeps playing its firing animation after you scope out, and a scoped shot now animates the gun other players see

  • Grenade throw – a throw pressed while the pin is still coming out now waits for your hand to let go of it, instead of throwing with the pin half out

  • Model 870 last shell – you no longer hear the pump close while the action stays open

Weapons in the hands
  • Reload sleeve – your sleeve no longer swings up across the middle of the screen when you reload

  • Support arm – with the MP5, MK17, AS VAL and revolver your supporting arm no longer slowly turns while you stand still, or turns with each shot

  • Model 870 sleeve – your right sleeve no longer spreads across the lower right of the screen; your arm runs down out of view

  • Punches – thrown with a closed fist; they were open-handed

Maps
  • Map rotation – RANDOM and your own map rotations no longer repeat maps so often: every map is played once before any comes back, never the same map twice in a row, and a map from the end of one pass never comes straight back at the start of the next