No gun, only furniture: Defend the Core in the middle of the yard with whatever you can lift
41 props: Each with real physics mass, from a soda can to a road divider
RECALL: Rip every loose prop in the cone ahead back through the horde and into your hands
Four enemies: Shamblers, Runners that lunge, Scrappers that steal your junk, and Brutes that slam
Telegraphed blows: Land a heavy enough hit while their arms are up and the blow breaks
A shift of ten waves: Six loading doors, a surge to close every wave, and overtime for a multiplied score
22 upgrades: Pick one of three between waves
3 shift modifiers: Damaged Goods, Rush Hour and Lean Yard
Saved shifts: Put a run down and pick it back up later
Global leaderboard: Best score across every hauler
Co-op for up to four: Tick Open the yard to other haulers on the main menu for a public lobby
Revives: Pick up a downed mate before they bleed out
Full controller support: Every action and every menu works on a pad
Generated sound: 40 sound events across 140 takes and 10 music stems, all synthesised in code
Shift menu: Effects and music volume, screen shake and reduced flashing, on Q
Bulk Delivery gave three times what it promised: It now adds the 3 pieces of junk its card says, where it was adding 9 and could push the yard past its cap
Crushing Blow and Deadman's Grip did not say what counts as heavy: Their descriptions now name the 55kg a prop needs
The best wave hint read "1 MORE WAVES": It now reads "ONE MORE WAVE MATCHES YOUR BEST"
If the host leaves during a run, the other haulers do not record that run's stats
Bodies occasionally wedge on the racking near one gate and walk back to a door
The recall prompt can go a whole run without appearing