Tired of swinging the hammer yourself? The Shop now offers a brand-new Auto-Miner augment. Once purchased, it passively deals damage to the central extraction node every second. You can continually upgrade its DPS, providing a massive idle progression boost while you manage your smelting queues.
The mining progression extends significantly with the introduction of Tiers 6 and 7 to the extraction pool.
- Obsidian: A dark volcanic glass that requires high-tier tools to crack. Smelt it with coal to create highly valuable Obsidian Glass.
- Mythril: A glowing, ultra-rare fantasy metal with immense health and unparalleled payouts. Smelt it into pure Mythril Ingots.
- A mid-game Brass Alloy recipe (combining Copper and Tin) smooths out the progression curve.
All 14 ingot and alloy types now track through the leaderboard stat system. The Vault display renders physical ingot piles for every type you collect, with code-based prefab fallbacks that persist across editor sessions. The personal ingot display table wraps stacks into a tidy 2D grid so nothing floats off the edge.
The core loop of the game now feels incredibly visceral and rewarding.
- Punchy Impacts: Landing a successful strike on a node triggers a satisfying, heavy camera shake.
- Loot Dopamine: Picking up loose ore or rare ingots displays a 3D floating text notification (e.g., `+1 COAL` or `+1 MYTHRIL INGOT`) that gracefully rises and fades out into the world.
Version 0.2 - The Content and Polish Update
0.2
2 July 2026
🎁 Added
  • Auto-Miner System: Introduce a new AutoMiner upgrade type in the Shop that passively damages the active ore node.
  • End-Game Ore Nodes: Add Tier 6 (Obsidian) and Tier 7 (Mythril) ore nodes to the dynamic spawner pool.
  • New Recipes: Add recipes for Obsidian Glass, Mythril Ingots, and Brass Alloy to the Smelter.
  • Floating Text: Implement a lightweight, billboarded 3D text system for pickup notifications.
  • Hit Polish: Add a global CameraShake system hooked into the Hammer Tool to trigger on successful node impacts.
  • Leaderboard Ingot Tracking: Track all 14 ingot and alloy types (including Brass, Mythril, and Obsidian) in the leaderboard stat system.
  • Vault Display Support: The LeaderboardVaultDisplay now supports all 14 ingot types with code-based prefab fallbacks for editor persistence.
🧼 Improved
  • Dynamic Spawning: The CubeSpawnManager is reconfigured to dynamically support higher tier thresholds (2,500 for Tier 6; 5,000 for Tier 7).
  • Prefab Architecture: The core cubespawnpoint.prefab is meticulously repaired and sanitized to correctly serialize all 10 available ore types.
  • Interaction Feedback: Rare ingot pickups now correctly format their names and colors when passing data to the new floating text system.
  • Ingot Display Grid Layout: The IngotDisplay now wraps ingot type columns into a 2D grid, preventing stacks from spawning off the edge of the table surface.
  • Ore Pickup Prefab: The ore_pickup.prefab now includes a built-in Rigidbody and physics collider so ore drops reliably fall and bounce on the ground.
🪛 Fixed
  • Resolve a severe JSON serialization corruption in the main extraction node prefab that caused the engine compiler to fail.
  • Fix legacy data references to non-existent placeholder ores (stone.cube, metal.cube) in the spawner arrays.
  • Fix ore pickup default model using a gold ingot mesh instead of an actual ore rock model.
  • Fix the LeaderboardVaultDisplay freeze-after-settle race condition where rapid leaderboard syncs cause newly spawned ingots to freeze mid-air.
  • Fix missing leaderboard stat mappings for brass_alloy, mythril_ingot, and obsidian_ingot preventing them from appearing in the vault.
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