Clearer Beginnings and other quality of life improvements

22 September 2026
17 changes in this update

Added

5 changes
  • An opening that says what the museum is for before you take control.

  • A second sequence after your first exhibit: the crowd it drew and why, that the artifacts that provide passive abilities can go back into the tunnel with you, and the bells purpose.

  • Tap E to step through either sequence; hold E to skip it.

  • An exclamation mark by the dig cursor when it is over the artifact itself.

  • A prompt pointing up the tunnel to the digging site once the pit is behind you.

Improved

7 changes
  • The first two tunnels are shorter, growing to full length by the fourth round.

  • The first round is one pit and one beam, so jumping and sliding each get a moment of their own as a teaching step.

  • The museum starts with a single empty stand, and the next one arrives while the round card is up instead of appearing beside you.

  • Plinth plaques name the piece standing on them.

  • The collection board shows three shapes to find rather than all twelve.

  • The control prompts appear straight away, and each one now waits until you are near the thing it is about.

  • If you have not played for a day, the control prompts are offered once more.

Fixed

4 changes
  • The dig camera crept closer while minor finds were still in the wall.

  • The dig footprint promised a wider hole than the tap actually made.

  • The jump prompt could be missed entirely by anyone quick, or retired for good by a single jump anywhere in the museum.

  • "bad ground ahead" was said at the tunnel mouth, several hazards before the bad ground.

Removed

1 change
  • The bell reminder in the hall. The sequence after your first exhibit holds on the bell and says it better, once.