Introducing Round Conditions!

23 September 2026
3 changes in this update

Added

1 change
  • From your second dig on, each dig can come with its own conditions: the artifact is buried off-centre, rich ground with more to find, a quiet tunnel with fewer hazards and pits, or a cracked wall that collapses sooner but pays 50% more kudos from visitors if you bring the artifact home. The round card explains it in chalk before you set off, the same mark is chalked on the stone of the tunnel arch until the dig is done (walk up to it for a reminder of what it means), and it sits in the corner while you dig.

Improved

2 changes
  • Late rounds have been balanced: once the boulder is right behind you, a clean sprint holds it off. Before, from about the eighth piece on it was faster than you even up close, and only a beam, a door or the Aegis could save you.

  • The Surveyor's Scarab, the Zephyr Idol and the Warden's Aegis are each found one dig earlier, so every tool reaches you a round sooner. The Aegis now arrives just as the boulder starts to outpace you.