Added

1 change
  • - A store thumbnail for the game page

Fixed

1 change
  • - Concrete, metal plate and corrugated-metal surfaces showed red-and-black "missing texture" checkerboards for players. They now use textures the game generates itself, so every level looks right

Added

6 changes
  • - Camcorder effect (Settings): VHS colour, scanlines, tracking glitches, a blinking REC, tape counter, battery and a 1996 date stamp

  • - Found footage: with the camcorder on, the signal breaks up when an entity is close, and goes to NO SIGNAL when it gets you

  • - New Look setting: Normal, CCTV (black and white security camera) or Dreamcore (soft and pastel)

  • - Wear and tear: water stains on ceiling tiles, damp carpet, wall scuffs, rust streaks, posters, missing and sagging ceiling tiles

  • - Optional head bob and sway, motion blur while sprinting, and a vignette

  • - Auto quality: picks Low, Medium or High from your frame rate

Improved

5 changes
  • - Soft bounce light under every ceiling light, so rooms take on the light's colour

  • - Haze tuned per level: steam in the tunnels, sea mist on Level 7, dust in the Lobby, clear air in the Poolrooms

  • - Dying lights burn warmer and zap when they flash back on; exit signs glow down the corridor

  • - Glossier wet floors, live reflections on High, and moving water light (caustics) in the Poolrooms and on Level 7

  • - The background blurs while you read a document, and the camera breathes while you hide

Known Issues

1 change
  • - Frame-rate cost was only measured on a fast PC; use Low or Auto quality if it runs slowly

Added

5 changes
  • - Co-op for up to 4 players: host a lobby or join one from the Play menu

  • - Everything is shared in co-op: keycards, items and rewards

  • - Caught players spectate a teammate; if anyone escapes, the whole team moves on

  • - Hiding spots: lockers, desks and vents. Crouch still in a dark corner to be hard to spot

  • - Throwable glass bottles: the smash lures entities away (find them or buy them in the shop)

Improved

2 changes
  • - Survival meters drain 30% slower

  • - Entities hunt whoever is closest or in sight

Fixed

1 change
  • - Pausing in single-player now freezes the entities too

Improved

1 change
  • - The game is now listed and launched as a single-player game (co-op came later, in 0.4.0)

Added

3 changes
  • - Graphics quality setting (Low / Medium / High) in Settings, so the game runs on weaker PCs

  • - Footstep sounds that change with the floor: concrete, carpet, tile, wood, metal, water, snow and grass

  • - Being caught now has a death lunge: the entity rushes into your face before the death screen

Added

5 changes
  • - Three hidden levels, reached through rare entrances: Level 37 "The Poolrooms", Level Fun =) and Level ! "Run For Your Life"

  • - New entities: Smilers, Skin-Stealers (they wear a teammate's name in co-op), Partygoers, the Thing on Level 7 and Mimicry

  • - Credits tab crediting every Backrooms Wiki author whose work is adapted

  • - Almond Water (Level 4): restores thirst and sanity

  • - Content relating to the Backrooms is licensed under Creative Commons Attribution-ShareAlike 3.0 and all concepts originate from backrooms-wiki.wikidot.com and its authors. Pixel Backrooms, being derived from this content, is also released under CC BY-SA 3.0.

Improved

8 changes
  • - Level 3: iron bars, scalding sludge and breakers that black out the lights

  • - Level 4: windows that aren't blacked out are traps, don't look outside

  • - Level 6: light doesn't work at all, follow the sound of waves to the stairs

  • - Level 7: a dark, freezing sea with narrow walkways

  • - Level 9: suburb streets at night, fog rolls in and the hunters get bolder

  • - Levels 10 and 11 renamed to match the wiki: "Bumper Crop" and "The City That Never Sleeps"

  • - Hounds hesitate while you hold their gaze

  • - Louder footsteps

Fixed

4 changes
  • - You could see through walls when standing right against them

  • - Hiding under a desk put your view on top of the desk

  • - Lockers now have slats you can look out through

  • - You can climb out of deep water (face the edge and press Space)

Known Issues

1 change
  • - Co-op has only been tested on one PC so far

Added

8 changes
  • - Pixel Backrooms, ported from the browser game to s&box

  • - Levels 0 to 20, then endless generated levels with their own realities (dream, corrupted, machine, void and more)

  • - 18 kinds of entities that see, hear, chase and search for you

  • - Survival: health, stamina, flashlight battery, hunger, thirst, sanity, temperature, corruption and radiation

  • - Keycards, generators, documents, artifacts, rare rooms and reality portals

  • - Shop, skills, research, factions, quests, achievements, a codex and stats

  • - Sounds: synthesized like the original, plus a few from the s&box library

  • - Realistic lighting and materials, with a Retro Pixel style option in Settings