Sectors - food, construction, consumer goods and premium each run their own boom and slump, so there is nearly always one part of the market doing well and one doing badly
City taste - every city has its own appetite for each good, marked with likes it or not keen in the city market list, and it keeps that taste for good
Pays more - the city market names the nearest town within 60 km that pays better for the same good, and by how much
Goods due - next to Supply you now see how much is already on its way to that city, from every player and firm together
City deliveries - rival firms now haul their own goods to city markets, but only where a city has run short and the price has climbed well above base
People on the streets - zoom right in and you will see passers by walking the pavements, fewer of them at night
Cycle bar - the progress of a running business moves smoothly instead of jumping once a second, and a business that finishes a cycle faster than every two seconds simply says running
Computer buyers - they keep a stock of their own and pay by how full it is, so keep flooding one good and its price sinks, leave one alone and it climbs again
City population - a well supplied city draws people in and its demand grows with it, a neglected one slowly loses inhabitants
Time of day - food and consumer goods sell a little better in the evening, building materials during the day, about 15 per cent either way
Events ahead - a drought, a trade fair, roadworks or a rail strike is announced with a countdown and only takes effect when it runs out, so you can still act on it. Flooding is the one that still hits without warning
Events more often - twice as many of them now. One an hour for the whole world meant most of you never saw one, and they are worth seeing now that they come with a warning
Rival prices - they price against the exchange now instead of always against the base price, so forty firms stop flattening every move in the market
Buyer stock - open a good in the Exchange and you can see what the computer buyers pay and how full their store is, so you know whether their price is on the way up or down
Market chapters - Buy and sell goods and Cash, loans and markets explain sectors, city taste, city growth and how the computer buyers' stock works