Areas
24 changes in this update

Added

17 changes
Office
  • Company crests - 24 more to choose from, with animals, buildings and trades among them

  • Delete messages - throw a message out of your inbox, or clear everything you have already read in one go. It only goes for you, the other side keeps their copy

  • Quiet inbox - AI mail off in the inbox header and the AI firms stop writing to you with offers and standing deals

  • Goodwill - a second currency you earn by taking part in world events and spend on titles for your company

  • Titles - ten to buy and five keepsakes that only drop for being there when something happened

  • Open books - a switch that shows your businesses, routes and research on your profile; cash and stock stay private

Economy
  • Worldwide events - events that reach every city at once, run for days and are announced half a day ahead by a message in your inbox

  • City festival - a city throws a festival for a day and pays more for everyday goods while it lasts

  • Trade agreement - short hauls under 80 km cost a third less while it lasts

  • Boomtown - one city booms for five days, and it is picked from the ones with the most room left

  • Notice board - a Board tab in the Exchange where companies post what they want and what they offer, at a fixed price

  • Community contract - one delivery too big for a single company, with a flat payment for everyone who joins in and a cap so nobody can fill it alone

  • Demand slump - customers hold back on tools, windows and ready meals for two days, and the price falls with them

  • Mentoring - an established company can take on a new one; the newcomer gets paid for its first steps, the mentor gets the credit and nothing else

Research
  • Innovation week - every company gets a second research slot for the week, and sole traders may start research without waiting for level 2

Interface
  • Ranking leagues - the ranking splits by company level and opens on your own, so a new company is compared with other new ones

Main menu
  • Mentor card - the main menu says what your mentoring is waiting on and takes you straight to it

Improved

6 changes
Economy
  • Event signs - a drought, a trade fair or a rail strike carries its own sign in the events list, in the colour that says whether it helps you or hurts you

Research
  • Tree pictures - every node in the research tree carries its own picture, so you find a branch by its shape instead of reading every name

Main menu
  • More from priowerk - Brass Ring and Sandbox Mechanics join the games shown under the leaderboard

Logistics
  • Vehicle pictures - lorries, trains, barges and loading points are drawn in the same style as the goods standing next to them

AI firms
  • More rivals - the world now holds up to 100 AI firms instead of 40, so more cities get local competition

  • Fair play during events - AI firms no longer run extra deliveries into a city just because an event pushed its prices up

Fixed

1 change
Logistics
  • Rail strike - the national railway kept running while every station was on strike, so the strike did nothing to anyone without a station of their own

Areas
9 changes in this update

Added

5 changes
Office
  • Company crest - pick one of 24 crests and a colour on the Company overview, both show up wherever your firm appears

  • Company profiles - click a company in the ranking to see when it was founded, how reliably it delivers on contracts, how many businesses and vehicles it runs, which cities it sits in and how much of itself it still owns

  • Company history - the profile lists what a company did first and when, so you can tell a firm that has been building for weeks from one that started yesterday

Interface
  • Ranking axes - sort the ranking by contract record, units produced or fleet size, not just money. Output and fleet only list companies that have something to show

  • Achievements - two hundred of them, awarded by the server as your company grows, shown on sbox.game

Improved

4 changes
Interface
  • Ranking lines - each one carries the company crest now instead of a plain colour dot

  • Rival card - the card beside the ranking shows the player's Steam picture and a small net worth graph of the last days

  • Profile from anywhere - the owner of a building, a sender in your inbox, a bidder on a lot and a shareholder in your company all open the same profile

  • Fitting pictures - each item in the fittings catalog and in a business's fittings list now has its own picture, so you find the one you want without reading every line

Areas
15 changes in this update

Added

6 changes
Economy
  • Sectors - food, construction, consumer goods and premium each run their own boom and slump, so there is nearly always one part of the market doing well and one doing badly

  • City taste - every city has its own appetite for each good, marked with likes it or not keen in the city market list, and it keeps that taste for good

  • Pays more - the city market names the nearest town within 60 km that pays better for the same good, and by how much

  • Goods due - next to Supply you now see how much is already on its way to that city, from every player and firm together

AI firms
  • City deliveries - rival firms now haul their own goods to city markets, but only where a city has run short and the price has climbed well above base

Map
  • People on the streets - zoom right in and you will see passers by walking the pavements, fewer of them at night

Improved

9 changes
Economy
  • Cycle bar - the progress of a running business moves smoothly instead of jumping once a second, and a business that finishes a cycle faster than every two seconds simply says running

  • Computer buyers - they keep a stock of their own and pay by how full it is, so keep flooding one good and its price sinks, leave one alone and it climbs again

  • City population - a well supplied city draws people in and its demand grows with it, a neglected one slowly loses inhabitants

  • Time of day - food and consumer goods sell a little better in the evening, building materials during the day, about 15 per cent either way

  • Events ahead - a drought, a trade fair, roadworks or a rail strike is announced with a countdown and only takes effect when it runs out, so you can still act on it. Flooding is the one that still hits without warning

  • Events more often - twice as many of them now. One an hour for the whole world meant most of you never saw one, and they are worth seeing now that they come with a warning

AI firms
  • Rival prices - they price against the exchange now instead of always against the base price, so forty firms stop flattening every move in the market

Interface
  • Buyer stock - open a good in the Exchange and you can see what the computer buyers pay and how full their store is, so you know whether their price is on the way up or down

Handbook
  • Market chapters - Buy and sell goods and Cash, loans and markets explain sectors, city taste, city growth and how the computer buyers' stock works

Areas
4 changes in this update

Added

2 changes
Office
  • Input column - the business list shows what each business uses up per minute, next to its output

  • Player mail - write to another player from the Inbox or from Send mail in Rivals, and answer them with Reply. Your own letters wait under Sent

Improved

1 change
Office
  • Profit column - hotels and shops now show an estimated profit instead of a dash

Fixed

1 change
Office
  • Empty shop - a shop with nothing in stock now says Empty shelves instead of blaming its wages

Areas
14 changes in this update

Added

12 changes
Main menu
  • Storage page - a new page in Settings: choose how much map data the game keeps on your computer, from Off to 2 GB, see how much is stored and clear it with one click

Economy
  • Premium goods - a new top tier: gift hampers, machinery, prefab houses and cars. Each one needs finished goods from two or more chains, opens at company level 4 (cars at level 5) and sells at city markets and through contracts

  • Cement works - turn stone and sand into cement, a building material that cities buy and construction firms need

  • Sparkling wineries - turn wine into sparkling wine, which cities buy and delicatessens pack into gift hampers

  • Management offices - a new business for commercial and retail buildings. From company level 3 a company looks after five buildings per city by itself, every building beyond that needs a management office in the same city or it decays twice as fast

  • Looked after buildings - a management office opens at company level 2, needs no licence and looks after three of your buildings per level. Those decay much slower and cost 30 % less to repair, for a fee of 0.03 % of their value per hour

  • Grace period - companies that already have more buildings in a city than that get seven days before anything decays faster

Research
  • Premium research - Craftsmanship, Brand and Global brand make premium goods sell dearer too

  • Property managers - new research: every management office looks after four buildings per level instead of three

Office
  • Inbox messages - the Inbox has a Messages filter now. News about what is coming to the game lands there and stays until you have read it, even if you were away for days

  • Free research slot - when a research finishes and a slot stands free, the Inbox says so, with a button that takes you straight to the research tree

  • Unread dot - unread messages put a dot on the Inbox button. The number on it still only counts offers and problems that need you

Improved

2 changes
Office
  • Building management - the Properties window shows for every building whether it is looked after, self-managed or neglected, with a Management card per city, and the buy panel tells you before you buy

Map
  • Map cache - the map around the places you visit is kept between sessions, so the area around your businesses loads from disk instead of downloading again

2 changes in this update

Added

1 change
  • - A Storage page in Settings: choose how much map data the game keeps on your computer, from Off to 2 GB, see how much is stored and clear it with one click

Improved

1 change
  • - The map around the places you visit is kept between sessions, so the area around your businesses loads from disk instead of downloading again

47 changes in this update

Added

9 changes
  • - The handbook is rebuilt: fourteen chapters in four groups, a search box that looks through all of them, and a numbered first chapter that walks you through buying your first unit. Every chapter ends with a link to the one that follows

  • - Every window in the office has a Help button in its header. It opens the handbook at the chapter for whatever you are looking at

  • - A Clear filters button appears in the window header whenever a search or a filter is active

  • - Map icons can be set per kind under Layers: businesses, land, other sites, transports and contracts each show their label, only their icon, or nothing at all

  • - Production lines in the Network tab fold up. The heading names the goods, counts sites and routes and says how many of them need attention, and Expand all and Collapse all sit above the list

  • - The server card in the main menu shows the ping right away. Everything else about the connection is behind Server details

  • - Steam avatars in the lobby chat, and clicking a line opens that player's Steam profile

  • - A Write a review button on the updates page, it opens the review window for Global Rush

  • - The lobby chat now slides out over the globe from a button in the strip below it, and the button says when someone has written while it was closed

Improved

31 changes
  • - The office sidebar is sorted into Manage, Trade and World instead of one long list. City is now called City market, Find is called Search

  • - Buttons say what they do. Sell property, Delete route, Send shipment, Stand for election, and a second click asks Confirm sale instead of sure?

  • - Net per minute is called Cash flow now, in the office and in the company window, and it says that buying something counts against it

  • - Switching a tab or a window starts at the top instead of keeping the scroll position of the view you came from

  • - The long explanations in the panels are gone. The same thing is in the handbook, one Help click away

  • - Windows hold up on a small screen: the sidebar, the layer list and the wide toolbars scroll or wrap instead of running out of the frame

  • - AI firms answer a direct offer or a proposed standing deal within seconds. Until now the letter sat there until that firm's next turn came round, which could take minutes

  • - AI firms follow through on what they start: after buying a unit they let it out or found a business in it, and a new business starts trading its goods, instead of buying yet another unit

  • - The AI firms now work to a time budget in every server tick, so a world full of busy firms does not hold up everyone else

  • - The Output column in Businesses shows what a business actually makes per minute instead of the amount per run. A bakery running fifty times a minute said 3 Bread; now it says how much bread really comes out, and sorting by Output sorts by throughput

  • - The lobby chat in the main menu is its own channel now. It no longer mixes with the chat in the world: people waiting in the menu talk to each other, players out in the world keep their world and nearby chat to themselves

  • - The main menu start page is rebuilt around what you came for: your company in one block, one big Enter the world button with the state of the world below it, and the places you visit most as single rows

  • - Text across the menu is bigger and no longer shouted in capitals, and quiet text is brighter and easier to read

  • - The leaderboard shows the top three plus your own company, the rest is one click away under View leaderboard

  • - Changelog entries fold up. The newest one is open, older ones open on a click

  • - The company and market pages use the full width instead of squeezing a third column in: quick links moved to the left, the market details sit below the cards, and gainers and losers stand side by side

  • - The whole interface has a new look. Panels and windows are glass over the world now, with rounded corners and a shadow, so it is easier to see what sits on top of what

  • - Colour means one thing at a time. Amber is money and the one main action, blue is what you picked or can click. Before, a single colour did all of it at once

  • - Headings and labels are no longer set in spaced-out capitals, anywhere in the game

  • - Status words like Occupied, Running and Outbid are written normally instead of shouted

  • - The bold and condensed number fonts actually load now. Company names, headings and figures were all falling back to the same plain weight

  • - Pages in the main menu sit in the middle of a wide screen instead of clinging to the left edge

  • - Changelog lines no longer carry a stray dash in front of the text

  • - Buttons with a price say what they do: Buy for $16,619,040 instead of Buy followed by a dot and the number. Same for renting, adding a floor, upgrading, research and standing for election

  • - Counters on filter buttons are in brackets now, like the tabs next to them: Attention (3), Needs answer (5)

  • - Every good has its own picture now. Wheat showed an ear of corn, hops showed a leek, wool showed a pillow, and cloth and clothing shared the same bedroll, so you could not tell them apart in a list

  • - Businesses show what kind of business they are instead of the same factory symbol for all of them. A bakery, a mill and a sawmill no longer look alike in the list

  • - The map shows what each site actually is. Every business had the same factory pin, shipments had a lorry symbol, and every field looked the same. Now a bakery looks like a bakery, a shipment carries its vehicle, and a field shows the crop growing on it

  • - Buildings show their kind in the property panel and in your holdings list: houses, shops, halls, churches, schools, clinics, stations and harbours instead of the same symbol for most of them

  • - Route lines on the map are ranked instead of all shouting at once. The route you picked stays bright and keeps its arrows, routes with a problem stay visible, and everything else drops back to a thin quiet line. With ninety routes running the city underneath is readable again

  • - Route lines flow. A brightening runs along each line from start to destination, so you see direction and whether anything is moving at a glance. A paused route stands still, and that is the message

Fixed

5 changes
  • - Production lines in the Network tab were drawn as one when they only met at a market or a contract, and chains that shared a warehouse for different goods were joined the same way. A route that ran in a circle disappeared from the drawing entirely

  • - The filter buttons in the News window put almost everything under Company. Market, Logistics and Rivals stayed nearly empty no matter what happened, because the filter was looking for names the events never had

  • - Longer messages disappeared while you typed them. The chat input wrapped the text into a second line that sat below the edge of the field, so you could not see what you were writing

  • - In chat a message that ran over two lines pushed the name and the time down to the middle of it. Both now sit next to the first line

  • - The building panel could slide up behind the alerts in the top left when it had a lot to show. It now stops below them, on any screen height

Removed

2 changes
  • - The Properties, Businesses and Transports counters from the status bar above the office. The numbers stand in their own windows

  • - What's new and Settings from the list on the main menu start page. Both are still in the tab bar at the top

32 changes in this update

Added

7 changes
  • - Ten more company levels, from Holding at level 6 up to Legacy at level 15. Each one gives four more vehicles, fifty more routes and another contract slot, and three of them open a new row of research

  • - Several vehicles can share one route from level 6. Each drives its own rhythm, and on a collection tour its own position, so three trucks on the same round arrive staggered instead of in a pack. Add and remove them under "Vehicles" on the route card

  • - Three more rows in the research tree, opening at company levels 7, 10 and 13. Twenty new nodes: bigger fleets, more routes, more vehicles per route, longer tours, more contract slots, a third research slot, business levels 7 and 8, and the last step of every branch

  • - A Layers button bottom left decides what the map draws: routes (all, only the ones running, or none), shipments, ownership marks (all, only yours, only other people's), land price tags and place names. It only changes the picture, and it remembers your choice

  • - The fleet has a limit now: how many vehicles and routes you may hold grows with your company level and with research. The Fleet tab shows where you stand. Whatever you already owned stays yours, the limit only applies to the next purchase

  • - Free land is no longer bare: wild grass, scrub, deadwood and boulders grow on meadows, heaths, forest floors and rocky ground. None of it means ownership, it is just what grows there

  • - Snow above the snow line and bare rock on steep slopes now fade in smoothly instead of following the edges of the terrain mesh

Improved

19 changes
  • - Rent for units you have not let out arrives in blocks now instead of a trickle every minute. Over time you get the same money, just in fewer and larger payments: every minute for a normal portfolio, every five minutes once you are past a thousand units, and once an hour while you are offline. Condition and occupancy are worked out from the clock the moment you look at them, so the inspector always shows the current figure

  • - Occupancy is exact now. A unit used to get stuck up to 1.7 points short of its target because the value was rounded every minute, which paid slightly too much rent on some units and slightly too little on others. Across a whole portfolio this shifts rent by well under a percent

  • - The server tick is about twice as fast on large portfolios, so buying, selling and renting stay responsive when a lot is going on

  • - Events now run through a news ticker along the bottom of the screen instead of stacking up in the corner and disappearing after nine seconds. Every line carries the time it actually happened, the last five minutes keep scrolling past, and holding the mouse over the ticker stops it so you can read. The News button on its left opens the full list

  • - When more than two alerts are waiting, the line under them now names them one after another instead of only counting how many there are

  • - The alert cards in the top left take up about a fifth less room. An alert with a single action now carries its button next to the reason instead of on a line of its own

  • - Contract slots keep growing with your company level, and the research Contract desk and Board of trade add four more between them. There is a ceiling of sixteen so the list stays readable

  • - The credit line grows more slowly above level 5, by less than a quarter per step instead of a quarter, so borrowing does not become the cheapest money in the late game

  • - The route limit starts at 25 and grows by 50 per company level, instead of 6 and 6. It counts every route, and almost all routes run through the freight network rather than your own lorries: at 6 plus 6 the three biggest hauliers had no free route left the moment the limit arrived. Nobody lost a route, the limit only bit on the next one

  • - The ground is rebuilt from scratch. Every land use has its own surface now: ploughed furrows on a field, standing rows on a crop, mown stripes on a lawn, vine rows in a vineyard, leaf litter on a forest floor, ripples in sand, cracked stone on bare rock, puddles in marshland, gravel yards, paving and asphalt in town. Before that, all of it was the same grass texture in a different colour

  • - Hills are actually lit now. The terrain always had height, but every patch of ground was lit as if it were flat, which made whole landscapes look like painted paper

  • - Farmland is a patchwork instead of one colour: each field is ploughed or standing on its own, and the mix follows the season, more standing in spring, more bare after harvest

  • - Neighbouring parcels of the same kind now differ slightly in shade, so a stretch of fields no longer reads as one carpet

  • - Ground colour follows the season more carefully, and less so near the equator, where there is no autumn to speak of

  • - Trees come in two shapes, broadleaf and conifer, in colours that vary tree by tree and follow the season. A forest used to be one spiky green mass

  • - Fewer draw calls on the ground: eight meshes per chunk became two

  • - Land no longer ends with a knife cut. Fields, meadows, woods and every other kind of ground now fade out over their last few metres into the open land around them, with a noise in it so the boundary is ragged instead of dead straight. Turn it off with Edge blend if you liked the hard edges

  • - Tiny leftover scraps of land are not drawn any more. Between houses, paths and rail yards the map data is full of slivers a metre wide and patches of a few square metres, and drawing them turned town ground into broken glass. Land you can actually buy always stays drawn, only the trimmings go

  • - Parcel borders are readable again. They used to be a strip of ground tinted yellow, which faded into the ground once the ground itself had texture, and went dark at night. They now sit a little higher, are a bit wider, and light themselves like the ownership frames do

Fixed

5 changes
  • - The line counting the alerts that do not fit was cut in half whenever two tall alerts sat above it. It stands below the stack now and stays whole

  • - Water no longer stands as a blue block over quays, roads and hillsides. The surface was put at the highest ground under the whole water outline, so a harbour basin or a river drawn with its banks flooded everything around it and left a vertical blue wall at the shore. It now sits at the water line, and dams, quays and islands inside the outline stay dry

  • - Trees in hilly country stood with their trunk down at sea level while the crown hung up on the slope, so from above they looked like they were floating

  • - Mountains hold their shape when you zoom out. The height grid had the same number of points however wide the chunk was, so from a distance a ridge turned into a needle and a valley into a hole the sea ran into

  • - Steep slopes no longer look like the ground ran down them. The ground texture is laid on from above, which smears on anything close to vertical; those faces now get their own projection

Removed

1 change
  • - The key hints bottom left. Everyone knew them after ten minutes and they sat exactly where the layer controls belong now. The full list is still in the Esc menu under Controls

2 changes in this update

Fixed

2 changes
  • - Upgrading a business always speeds it up now. Workbenches, machine lines and desks counted for less with every level, so a well fitted works could end up slower after an upgrade than before it. With four workbenches level 1 already beat level 2, and past sixty workplaces level 5 beat level 6

  • - Losing a site now pays your fittings back, the same as closing a business yourself. Selling a building, ending a lease or having a unit taken used to leave the fittings behind: you got nothing for them, and whoever founded there next inherited them for free

27 changes in this update

Added

9 changes
  • - The world has a capacity of 500 players at a time. When it is full, you join a waiting list, see your position over the HUD and get in automatically when a spot frees up. The main menu shows players online against the capacity

  • - Land you own shows what it produces: wheat, corn for hops, vegetables, vines and berries stand in rows on a field, cattle graze on pasture, and boulders lie in quarries, ore sites and sand pits. It works on other people's land too, so you can see from the air what a rival is working

  • - Research is a tree now, in the Company window: six branches (Agriculture, Industry, Logistics, Trade, Property, Corporate) with 34 nodes. Each node is paid once and stays forever. Pick a node to see what it needs, what it does and what it costs

  • - Some research nodes rule each other out: Irrigation or Second crop, Mass production or Craftsmanship, Bulk haulage or Express, Retail chain or Export licence, Premium lets or Lean upkeep. Choose one, the other stays closed

  • - Keystone research joins two branches: Cold chain (fresh goods sell dearer), Brand (finished goods sell dearer), Redevelopment (cheaper floors) and Research lab (two researches at once)

  • - New things research can unlock: a second crop on every parcel, business level 6, collection tours with 16 stops, a bigger credit line, cheaper property commission, rent and fees that keep running for 12 hours offline instead of 8

  • - Second crop: with that research, pick a second produce on a parcel in the land inspector; it grows alongside the main crop at 40 % of its rate

  • - The Company window has tabs now: Overview, Research and Shares. It used to show everything at once, from your figures and the level ladder down to the share market and the research tree. Overview keeps your numbers, the level ladder, the business cycle, the quarterly reports and the settings for name, colour, currency and wages. Research holds the tree. Shares holds the market, your shareholders and anything you control. The Research tab counts how many nodes you have done, the Shares tab how many orders you have open

  • - Alerts that lead into the Company window now open the right tab: "your company is controlled" goes to Shares, "almost the next level" to Overview

Improved

16 changes
  • - Research opens at company level 2 instead of 3. Depth 3 and 4 need level 3, keystones level 4

  • - One research runs at a time; the Research lab keystone gives a second slot. The four old lanes ran all at once

  • - Research you had already bought is carried over into the tree: Automation became Work planning, Shift system and Mass production, Agronomy became Soil analysis, Crop rotation and Irrigation, Logistics became Route planning, Fleet maintenance, Long tours and Bulk haulage, Trade became Sales training, Brokerage and Wholesale. Where a pair rules each other out, your side is the one that matches what you had

  • - Production speed from fittings, research and morale together is capped (rate_cap). Nobody is near the cap today, it is a guard against stacking

  • - Balance pass over every business: at base prices each one now pays back its founding in 56 to 148 hours. Before, the mill, sawmill, joinery, textile mill, jam kitchen, print shop and tool factory took 220 to 670 hours

  • - Recipes changed for that: the mill makes 3 flour from 3 wheat (was 2), the sawmill 3 planks from 3 timber (was 2), the joinery needs 2 planks per furniture (was 3), the textile mill makes 3 cloth from 3 wool (was 2), the jam kitchen 3 jam from 3 fruit (was 2), the print shop 2 books from 3 paper (was 1 from 2), the steelworks 3 steel per cycle (was 2)

  • - Base prices up for three finished goods: clothing €28 (was €22), tools €38 (was €30), windows €30 (was €24)

  • - Upgrading a business costs 35 % of what it did, and every level now adds 75 % more output at full staff instead of 50 %. Level 5 pays back about as fast as a new founding; before it took four times longer. Businesses you already upgraded keep the price you paid as their value in the rankings

  • - Land costs 300 per m² instead of 500 (before the crop factor), and every parcel yields 25 % more. A field now pays back in 200 to 330 hours instead of 420 to 870. Land you already own keeps its value

  • - Truck upkeep is €1 per minute instead of €3. Before, an own truck cost two and a half times the freight network per unit hauled and never paid off; now it is cheaper on any distance as long as it drives

  • - Hotels earn 400 per 10,000 people instead of 300, and a town under 30,000 counts as 30,000. A hotel in a small town used to need 500 hours to pay back, now 200

  • - Supermarkets sell 25 % above the city price. Before they sold at the city price and earned nothing without fittings

  • - Traffic is no longer plain grey boxes. Cars, vans, lorries, buses, trains and ships have windows, wheels, doors, bumpers, lights and ribbed cargo bodies, and the paint colour now stays off the glass and tyres

  • - Bridges carry the same road or rail surface as the way leading onto them, with stone sides down to the ground. They used to be bare grey bands with no markings and no rails

  • - Small towns have their own city market now. Until now only places above 5000 inhabitants counted, so in a small town you were trading with a city 20 km away while your own town name was on the map

  • - A city stays in the simulation while somebody owns property there, is delivering to it, or it has a mayor or money in its treasury. Before, driving around could push such a city out and take its prices and treasury with it

Fixed

2 changes
  • - Flat roofs looked like they were covered in big grey polka dots. The bleached puddle marks on them were drawn hard and over a metre wide on a texture that repeats every six metres, so the same spots showed up in a regular grid across every roof. They are faint stains now

  • - The dairy lost money at base prices: four milk were worth more than the one cheese they became. It now makes two cheese from three milk and pays back in about 120 hours

40 changes in this update

Added

13 changes
  • - Inbox is a window of its own now (J, or the button in the toolbar): offers, proposed standing deals and deals whose deliveries failed, all in one list with search, filters and sorting

  • - Picking a line in the Inbox opens it on the right, with the price, what accepting means and the accept, decline or withdraw buttons. Clicking a line costs nothing any more

  • - Inbox keeps a Sent filter for the offers and deals you sent that nobody has answered yet

  • - Give a logistics route its own colour: pick the route, choose a colour at the bottom of its card, and its line on the map changes with it

  • - Route lines carry a colour chip in the list, so the list and the map read the same way

  • - Main menu: a Company tab. Your value, cash, profit, debt and assets at a glance, a bar chart of income against expenses over the last day, week or month, and a status list that names what needs attention

  • - Main menu: a Market tab. Market trend, what is being traded, the biggest risers and fallers of the day, and which goods are wanted with nothing on offer

  • - Main menu: quick access under the globe. Map, My properties, My businesses, Exchange and Finance take you into the world with that window already open. The same goes for every link on the Company page and every good on the Market page

  • - Main menu: the globe shows where everyone currently in the world is standing

  • - Main menu: a list of who is online, with Steam avatars and whether they are out in the world or sitting in the menu

  • - Main menu: your Steam avatar and name in the top bar, with Steam profile, friends and Start over behind it

  • - Main menu: the other games from priowerk sit under the world ranking, with a thumbnail, what they are and how many people are playing right now. Clicking one opens its page without leaving the game

  • - The world has a capacity of 500 players at a time. When it is full, you join a waiting list, see your position over the HUD and get in automatically when a spot frees up. The main menu shows players online against the capacity

Improved

22 changes
  • - The Inbox button used to drop you into Properties or the Exchange and left you looking for the offer. It goes to the Inbox now

  • - The Offers card under the Properties list is gone, offers live in the Inbox

  • - Alerts about an offer or a proposed deal open that exact item in the Inbox

  • - Declining or withdrawing an offer asks once more before it is gone

  • - Route lines on the map are now a chain of arrows instead of a dashed band, in full, solid colours. Reads faster at a glance which way goods are moving. Paused routes shift towards grey but stay just as solid

  • - Every route gets its own colour from the palette automatically until you pick one, so twenty routes are no longer one yellow carpet

  • - Route arrows carry a black outline and grow and spread out as you zoom out. Before, the chain merged into a thick stripe from above and vanished on bright roofs

  • - Town and city names on the map are bigger and have an outline and a shadow, so they stay readable over bright fields, snow and water

  • - Building signs sit higher above the roof, are bigger and have a real outline instead of a doubled shadow copy, so they stop vanishing between roofs and markers

  • - The owner's name under a building sign is now written in that company's colour on a dark outline, and it is bigger. Before, the colour was the outline, and a pale company colour disappeared on a pale roof

  • - Main menu start page rearranged: the server status sits over the globe, the world panel on the right shows who is online with wealth and buildings, the top companies and the market pulse, and What's new plus the lobby chat share the strip under the globe

  • - Updates tab and What's new show how many changelog entries and news posts are new since your last visit

  • - Lobby chat shows the time of each message

  • - Building signs sit close above their own roof again and the two lines stay together. They used to float about five storeys up, with the owner's name so far below the shop name that it looked like a second sign lying on the roof. The distance now follows the text size, so it looks the same close up and far away

  • - Land labels, player names and the country and city names on the world map have an outline and a shadow now, like the building signs already had. The owner's name on a plot also used to be written in exactly the colour that plot is shaded in, so it was invisible on your own land

  • - Lobby chat puts the time in front of the name and the message right after it, instead of the name in a wide column with the time far off on the right

  • - Chat in the world and lobby chat are laid out the same now: time, name with a colon, message, all on one line, same colours for your own name and everyone else's. The chat in the world shows the time of each message too

  • - Text that is too long for its column scrolls past when you point at the row, instead of just ending in three dots. Works in the lists (contracts, auctions, rivals, licences, elections, levels, shares, research), in the inspector rows on the right, in the watchlist, in titles and dropdowns

  • - Loan interest is still charged every minute, but your books now show one line per loan and hour instead of one per minute

  • - Office with a big portfolio loads faster, and the game no longer reloads your whole portfolio after every single sale

  • - Server answers menus, map ownership and the exchange on several threads now, so the world stays smooth with hundreds of players online

  • - While you are away, rent, wear and occupancy of your units are settled every ten minutes instead of every minute. Same amounts to the cent, one rent line in your books instead of ten; while you are online nothing changes

Fixed

5 changes
  • - "modify" on one of your open exchange orders did nothing but select the good. It now loads the order into the form with its side, quantity, price and site, and placing it replaces the old order in one go

  • - Chat messages could sit there for minutes when you were zoomed far out, then all arrive at once. Zoomed out that far nothing asked the server for news any more

  • - Lobby chat stayed on "read only, sign-in failed" until you restarted the game, even when signing in would have worked seconds later. It tries again now

  • - Lobby chat showed the time a message reached you, not the time it was sent

  • - With the Market panel open, the whole server froze for about six seconds every half minute, so map tiles and menus loaded slowly for everyone and the ping showed over 5000 ms

133 changes in this update

Added

47 changes
  • - Heads-up before a server restart: a banner with a countdown now warns you in game

  • - Windows light up one by one at night. Most burn around ten in the evening, few after midnight

  • - Street lamps and car head- and taillights glow after dark

  • - Roads turn dark and reflective when it rains

  • - Routes learned rules: wait for a full load, take everything spare, or only leave once a set amount is ready

  • - Routes can stop at the destination: deliver no further than a cap, or only top up when it drops below a mark

  • - Routes can be grouped by what they are for: production inside a city, supply between cities, export to a market or contract

  • - Network tab draws your supply chains: every site in the order the goods travel, and every node opens its business or property

  • - Fleet tab with your vehicles by type, what each one is doing, plus buying vehicles and your hubs

  • - Tours: one of your own vehicles can now drive a round of several stops, picking up and dropping off along the way

  • - Every stop on a tour has its own goods and limits: how much to take, what stays behind, and how much to leave at the destination

  • - A tour waits at its first stop until there is something to collect, and the map draws the whole round it drives

  • - The fleet shows what a vehicle has on board while it is out on a tour

  • - Attention filter in Businesses: see at a glance which of your plants are waiting for goods, running low, sitting idle or losing money, and why

  • - Every booking now belongs to an area (revenue, property, business, logistics, personnel, finance), with a summary row on top that you can click to see what is behind a number

  • - Bundled bookings like "Loan interest x7" can be opened to see the single entries

  • - Search in Sites finds a good, a site or a town, and the actions for a picked good now sit in one place under the table

  • - Online filter in the rivals list: everyone who is in the game right now, even when they are nowhere near the rankings

  • - A green dot next to Rivals in the sidebar tells you somebody else is in the game

  • - The chat icon top right now blinks when a new message comes in, world, local or whisper

  • - Chat window has a sound button now, turn the message ping off and it stays off

  • - Handbook has a new chapter "What makes what": every recipe, what each patch of land yields and, for every good, where it comes from and what it turns into

  • - Grapes, Clay, Sand and Ore can finally be produced: the map data has no vineyards, orchards or quarries at all, so wine, bricks, glass, steel, tools and windows were dead ends

  • - New land you can buy: wetland gives clay, sand flats and beaches give sand, bare rock in the high mountains gives stone and the only ore in the game, grassland works like meadow

  • - Farmland can now be planted with grapes, heath can be dug for sand, and allotments grow a bit more fruit than before

  • - Properties shows what is idle: how many stand empty, what that costs you per minute, and how many need a repair

  • - By city in Properties got a By zone list next to it, both work as a filter

  • - Company tab opens with an overview of the whole firm: net worth, cash, net per minute, properties, rent, businesses, stock value and what is on the way

  • - Stock has its own tab in the sidebar now, on the I key. It is still a tab inside Businesses as well

  • - Find window can now hunt for raw materials: pick a good and it lists the nearest land that yields it, with distance and rough size, even in places nobody has ever visited

  • - Every pick list (goods to pick up, route and shipment destinations) now has a search box once it holds more than eight entries

  • - AI firms now write to you: offers to buy or sell, and a counter offer with their price instead of a plain no

  • - An offer marked "wants to buy" runs the other way round: accepting hands the unit over and pays you

  • - AI firms let units, rent space when they need a site, put lots up for auction and propose standing deliveries

  • - The bank is its own tab in Finance now: debt, credit line, what is still available and what the debt costs per minute, all in one look

  • - The bank says how much debt your rent actually carries. The credit line reaches higher on purpose, that headroom is meant for investing, not for holding

  • - Borrowing shows what the loan will cost per minute before you take it

  • - The bank warns when the credit line is nearly used up, interest runs high, or interest went unpaid

  • - Villages and hamlets now get map labels too, not just cities and bigger towns

  • - Outbid filter tells you at a glance where someone has bid over you

  • - City market prices carry an arrow next to the colour, and events nearby say whether they help or hurt

  • - City hall: clicking a trade licence shows who holds the seats, how long each one is protected and what a claim costs

  • - Picking a company on the share market shows its net worth, your stake, best bid and ask and who controls it, with the order form right there

  • - Building projects from company level 3, two or three goods into the same city with a bonus once every part has landed

  • - Framework contracts from company level 4, the same delivery several times over with a bonus at the end

  • - Reliability: finishing contracts raises it and pays you more, letting one expire costs you. Very reliable companies get an extra contract slot

  • - Contracts tab shows your slots and reliability, groups the parts of a project together and says when all slots are taken

Improved

63 changes
  • - Twice as many building styles: 32 instead of 16, from timber framing to seventies concrete, plus arcades and bay windows

  • - Every house now has its own colour, and the colour fits the material, so brick looks like brick and plaster like plaster

  • - Smaller houses got pitched roofs instead of flat slabs

  • - Roofs now have their own colours: tile red, slate, anthracite, gravel, the odd green roof

  • - Flat roofs got vents, stairwells and other clutter, so cities look alive from above

  • - Not every house has its windows in the same rhythm any more

  • - Everything got real surface relief: brick joints, window reveals, sills, roof tiles, rails

  • - Roof textures are four times sharper than before

  • - Small fields are worth buying now: every plot counts a base area on top of its size, so a tiny parcel yields more and costs less. Big fields are unchanged

  • - The balance pass from August 29 finally arrives on the live world: wages 15 times cheaper, production cycles twice as fast, land yields doubled, transport cheaper, contract rewards higher. It had only ever applied to brand new worlds

  • - Land is priced by what it grows now: a vineyard costs about twice an acre of grassland, heath and scrub are cheap

  • - Hotels, supermarkets and restaurants need staff: half the crew means half the takings, and they only earn while you are around, same as rent

  • - Supermarkets sell at the city price instead of 25 percent above it, and move 3 units a minute per good instead of 6

  • - Restaurant meals are worth twice as much. A restaurant used to sell its dishes for less than the bread, cheese and wine that went into them

  • - Quarries dig up two thirds more ore, so steel, tools and windows are actually reachable

  • - The wage slider makes sense now: normal pay gives normal output, generous pay adds up to a tenth, above that you just pay more

  • - Repairs cost three times as much, and loans carry more interest. Borrowing to buy flats is no longer free money

  • - Restaurants need a town in reach. Out in the middle of nowhere the kitchen stays cold instead of quietly serving meals to nobody, and a small village carries less trade than a city

  • - Every route now says in plain words what it is doing or what it is waiting for

  • - A route that stops by itself now says why. Selling a site or a vehicle used to leave its routes looking simply paused

  • - Logistics is a command center now: Routes, Network and Fleet as three tabs instead of one long list

  • - Routes are one line each, with a status, search, sorting and filters for active, attention and paused

  • - Click a route and the panel on the right shows where it goes, what it waits for and what the last trip cost, with pause, edit and delete right there

  • - Businesses is now a table: one line per business with its town, status, output and estimated profit per minute, sortable and searchable

  • - Picking a business opens it in a detail column on the right instead of listing every business in full, so a hundred plants still fit on one screen

  • - Businesses split into three tabs: Businesses, Sites (your stock) and Contracts

  • - Wage level and morale now sit in the Businesses panel too, next to the total wage bill, so you can react where you see the losses

  • - Finance split into Overview and Ledger. The ledger has a search, filters by area and by income or expense, a 30 day period, and pages instead of the last 40 bookings

  • - Sites now opens with what you actually own: one line per good with the total, how many sites hold it and what it is worth, and you can unfold it to see where it lies

  • - The site list groups by town, folds away, and hides sites that store nothing, so thirty empty meadows no longer bury the two that matter

  • - Properties is a proper list now: one line per property, with a status, search, sorting and filters for occupied, vacant, business and low condition

  • - Click a property and the panel on the right shows the details, opens the business inside it, repairs it or sells it, without hunting for the building on the map

  • - Company name and colour moved from Properties to the Company tab, where they belong

  • - The rivals list goes 50 places deep instead of 20, and accounts that never played are out of it, so smaller firms finally show up

  • - You always find yourself in the rivals list, no matter which place you are on

  • - Sitting in the map or on the globe now counts as being in the game, so others can see you there

  • - Rivals list, inbox and standing deals now show the firm, with the owner as the smaller line

  • - Pick lists are sorted by what you probably want: sites that already hold the good come first, and goods you have none of sit greyed out at the bottom

  • - The pick-up list now leads with goods that have no route leaving yet, then what is already on a route, then what you are out of

  • - A destination this route already serves with this good drops to the bottom of the list, so you spot it before building the same route twice

  • - Destination lists are grouped into your sites, depot, city market and contracts instead of one run of names

  • - Long pick lists stop after sixty rows and say how many more there are, so opening one no longer stalls for a moment

  • - AI firms react to what you do next door within the minute instead of waiting out their turn

  • - Company level now counts what you built: businesses, vehicles and stored goods add to your worth instead of vanishing when you invest

  • - Company levels are closer: Group at €3,500,000, Corporation at €9,000,000, Conglomerate at €25,000,000, Company at €1,600,000

  • - Standing deliveries now pay dividends to your shareholders, like every other sale your company makes

  • - Borrow and repay take any amount now, with quick picks for 25 %, 50 %, 100k and max

  • - Thirty equal loans are one line now instead of thirty. Open the line to see each loan, click one for the details

  • - Repay everything asks once before it empties your cash, and tells you what would be left

  • - Village names are drawn smaller and dimmer than city names, so the map stays readable

  • - Long lists in the office now come in pages of 50: properties, businesses, stock, routes, fleet and loans stay readable when the company grows

  • - Contracts got a proper table: search, filters for what expires soon or lacks goods, sortable columns and one contract in detail on the right

  • - Auctions got the same table: search, filters for foreclosures, licences and your own bids, and one lot in detail with the bidding on the right

  • - The share market has search, filters for your own holdings, shares on sale and companies under someone else control, plus sortable columns

  • - Quarterly reports come newest first and in pages, so the list stays short after a long game

  • - Side panels no longer repeat whole lists: they show the first few and link to the tab that owns them

  • - Declining a contract offer now asks once before it is gone

  • - Removing a fixture, ending a standing deal and handing back a licence seat now ask once before they happen

  • - Times are written the same everywhere now: anything over an hour reads "1 h 30 min" instead of "90 min"

  • - Shipments no longer fill the watchlist on their own: pin one in an In transit list and it stays in view, same as businesses, contracts, goods and properties

  • - Contracts now grow with your company: the amount asked for follows what you actually produce, so a factory gets factory-sized orders instead of one truckload

  • - Big contracts pay a slightly lower rate per unit than small ones, the way bulk freight works

  • - More contract slots and a wider reach the further your company level climbs

Fixed

21 changes
  • - Fields and other land plots showed a house price in the list, now they show the land price and what they grow

  • - After a trade on the exchange the news list and the recent fills stopped loading

  • - Land that lies inside someone else's parcel is no longer for sale, and a big parcel with already sold patches inside it now costs and yields only what is actually left. In OSM roughly every eighth field has another one drawn inside it

  • - The search list marks land that sits inside someone else's parcel as "part of <owner>" instead of offering it for sale, and subtracts sold patches from a big field the same way the panel does

  • - Price tags on fields show the real server price now, and small parcels down to 100 m2 get a tag at all

  • - Price tags and the panel now agree on how big a field is. Very large fields were measured over a smaller radius when you clicked them, so the two numbers drifted apart

  • - The search list now shows the same size, price and yield for a field as the panel when you click it. It used to measure only the loaded map pieces, so the numbers changed with the camera

  • - Clicking a field in the search flew the camera to a spot one chunk away from it, so the parcel was nowhere to be seen

  • - In the search list, the owner of a taken place showed up as a piece of code instead of a name

  • - Properties used to stop after 60 entries, now you see everything you own

  • - Picking a rival whose name another firm also carries opened the wrong profile, and the recent activity list stayed empty for everyone who runs under a company name

  • - AI firms no longer share names: owners and company names are drawn so they stay unique

  • - The lobby chat in the menu slowly replayed old messages after joining the menu, one batch every two seconds, ping and all

  • - A sell order draws from one site, so the exchange now shows what is stored there, lets you pick the site, and the 25/50/Max buttons stay within it

  • - Leaderboard and your wealth graph show the same figure the company level uses

  • - Quarterly reports count your businesses, vehicles and stored goods towards your worth, so the figure and the rank there match the leaderboard again

  • - A site belongs to a city up to 30 km out in every direction. Towards the corners it used to reach a good 12 km further, which quietly shifted rent, occupancy, licences and who got to vote

  • - A city you keep supplying stays on the map. Cities used to drop out after two days without a visit, even with routes running into them, and the next delivery fell back into your depot

  • - Starting over no longer wipes out your loans. Cash and property settle them at the forced-sale rate, whatever is left over moves to your new company

  • - Clicking a row in the auction list only selects it now, so a stray click no longer places a bid

  • - Jumping to a property, business or route from somewhere else no longer wipes your search and filters; if the row is hidden the table says so and offers one click to show it

Removed

2 changes
  • - Fields no longer pay rent. A meadow has no tenants, it earns through its harvest

  • - The fixed 100k borrow and repay buttons in the bank are gone