- The handbook is rebuilt: fourteen chapters in four groups, a search box that looks through all of them, and a numbered first chapter that walks you through buying your first unit. Every chapter ends with a link to the one that follows
- Every window in the office has a Help button in its header. It opens the handbook at the chapter for whatever you are looking at
- A Clear filters button appears in the window header whenever a search or a filter is active
- Map icons can be set per kind under Layers: businesses, land, other sites, transports and contracts each show their label, only their icon, or nothing at all
- Production lines in the Network tab fold up. The heading names the goods, counts sites and routes and says how many of them need attention, and Expand all and Collapse all sit above the list
- The server card in the main menu shows the ping right away. Everything else about the connection is behind Server details
- Steam avatars in the lobby chat, and clicking a line opens that player's Steam profile
- A Write a review button on the updates page, it opens the review window for Global Rush
- The lobby chat now slides out over the globe from a button in the strip below it, and the button says when someone has written while it was closed
- The office sidebar is sorted into Manage, Trade and World instead of one long list. City is now called City market, Find is called Search
- Buttons say what they do. Sell property, Delete route, Send shipment, Stand for election, and a second click asks Confirm sale instead of sure?
- Net per minute is called Cash flow now, in the office and in the company window, and it says that buying something counts against it
- Switching a tab or a window starts at the top instead of keeping the scroll position of the view you came from
- The long explanations in the panels are gone. The same thing is in the handbook, one Help click away
- Windows hold up on a small screen: the sidebar, the layer list and the wide toolbars scroll or wrap instead of running out of the frame
- AI firms answer a direct offer or a proposed standing deal within seconds. Until now the letter sat there until that firm's next turn came round, which could take minutes
- AI firms follow through on what they start: after buying a unit they let it out or found a business in it, and a new business starts trading its goods, instead of buying yet another unit
- The AI firms now work to a time budget in every server tick, so a world full of busy firms does not hold up everyone else
- The Output column in Businesses shows what a business actually makes per minute instead of the amount per run. A bakery running fifty times a minute said 3 Bread; now it says how much bread really comes out, and sorting by Output sorts by throughput
- The lobby chat in the main menu is its own channel now. It no longer mixes with the chat in the world: people waiting in the menu talk to each other, players out in the world keep their world and nearby chat to themselves
- The main menu start page is rebuilt around what you came for: your company in one block, one big Enter the world button with the state of the world below it, and the places you visit most as single rows
- Text across the menu is bigger and no longer shouted in capitals, and quiet text is brighter and easier to read
- The leaderboard shows the top three plus your own company, the rest is one click away under View leaderboard
- Changelog entries fold up. The newest one is open, older ones open on a click
- The company and market pages use the full width instead of squeezing a third column in: quick links moved to the left, the market details sit below the cards, and gainers and losers stand side by side
- The whole interface has a new look. Panels and windows are glass over the world now, with rounded corners and a shadow, so it is easier to see what sits on top of what
- Colour means one thing at a time. Amber is money and the one main action, blue is what you picked or can click. Before, a single colour did all of it at once
- Headings and labels are no longer set in spaced-out capitals, anywhere in the game
- Status words like Occupied, Running and Outbid are written normally instead of shouted
- The bold and condensed number fonts actually load now. Company names, headings and figures were all falling back to the same plain weight
- Pages in the main menu sit in the middle of a wide screen instead of clinging to the left edge
- Changelog lines no longer carry a stray dash in front of the text
- Buttons with a price say what they do: Buy for $16,619,040 instead of Buy followed by a dot and the number. Same for renting, adding a floor, upgrading, research and standing for election
- Counters on filter buttons are in brackets now, like the tabs next to them: Attention (3), Needs answer (5)
- Every good has its own picture now. Wheat showed an ear of corn, hops showed a leek, wool showed a pillow, and cloth and clothing shared the same bedroll, so you could not tell them apart in a list
- Businesses show what kind of business they are instead of the same factory symbol for all of them. A bakery, a mill and a sawmill no longer look alike in the list
- The map shows what each site actually is. Every business had the same factory pin, shipments had a lorry symbol, and every field looked the same. Now a bakery looks like a bakery, a shipment carries its vehicle, and a field shows the crop growing on it
- Buildings show their kind in the property panel and in your holdings list: houses, shops, halls, churches, schools, clinics, stations and harbours instead of the same symbol for most of them
- Route lines on the map are ranked instead of all shouting at once. The route you picked stays bright and keeps its arrows, routes with a problem stay visible, and everything else drops back to a thin quiet line. With ninety routes running the city underneath is readable again
- Route lines flow. A brightening runs along each line from start to destination, so you see direction and whether anything is moving at a glance. A paused route stands still, and that is the message
- Production lines in the Network tab were drawn as one when they only met at a market or a contract, and chains that shared a warehouse for different goods were joined the same way. A route that ran in a circle disappeared from the drawing entirely
- The filter buttons in the News window put almost everything under Company. Market, Logistics and Rivals stayed nearly empty no matter what happened, because the filter was looking for names the events never had
- Longer messages disappeared while you typed them. The chat input wrapped the text into a second line that sat below the edge of the field, so you could not see what you were writing
- In chat a message that ran over two lines pushed the name and the time down to the middle of it. Both now sit next to the first line
- The building panel could slide up behind the alerts in the top left when it had a lot to show. It now stops below them, on any screen height
- The Properties, Businesses and Transports counters from the status bar above the office. The numbers stand in their own windows
- What's new and Settings from the list on the main menu start page. Both are still in the tab bar at the top