- Heads-up before a server restart: a banner with a countdown now warns you in game
- Windows light up one by one at night. Most burn around ten in the evening, few after midnight
- Street lamps and car head- and taillights glow after dark
- Roads turn dark and reflective when it rains
- Routes learned rules: wait for a full load, take everything spare, or only leave once a set amount is ready
- Routes can stop at the destination: deliver no further than a cap, or only top up when it drops below a mark
- Routes can be grouped by what they are for: production inside a city, supply between cities, export to a market or contract
- Network tab draws your supply chains: every site in the order the goods travel, and every node opens its business or property
- Fleet tab with your vehicles by type, what each one is doing, plus buying vehicles and your hubs
- Tours: one of your own vehicles can now drive a round of several stops, picking up and dropping off along the way
- Every stop on a tour has its own goods and limits: how much to take, what stays behind, and how much to leave at the destination
- A tour waits at its first stop until there is something to collect, and the map draws the whole round it drives
- The fleet shows what a vehicle has on board while it is out on a tour
- Attention filter in Businesses: see at a glance which of your plants are waiting for goods, running low, sitting idle or losing money, and why
- Every booking now belongs to an area (revenue, property, business, logistics, personnel, finance), with a summary row on top that you can click to see what is behind a number
- Bundled bookings like "Loan interest x7" can be opened to see the single entries
- Search in Sites finds a good, a site or a town, and the actions for a picked good now sit in one place under the table
- Online filter in the rivals list: everyone who is in the game right now, even when they are nowhere near the rankings
- A green dot next to Rivals in the sidebar tells you somebody else is in the game
- The chat icon top right now blinks when a new message comes in, world, local or whisper
- Chat window has a sound button now, turn the message ping off and it stays off
- Handbook has a new chapter "What makes what": every recipe, what each patch of land yields and, for every good, where it comes from and what it turns into
- Grapes, Clay, Sand and Ore can finally be produced: the map data has no vineyards, orchards or quarries at all, so wine, bricks, glass, steel, tools and windows were dead ends
- New land you can buy: wetland gives clay, sand flats and beaches give sand, bare rock in the high mountains gives stone and the only ore in the game, grassland works like meadow
- Farmland can now be planted with grapes, heath can be dug for sand, and allotments grow a bit more fruit than before
- Properties shows what is idle: how many stand empty, what that costs you per minute, and how many need a repair
- By city in Properties got a By zone list next to it, both work as a filter
- Company tab opens with an overview of the whole firm: net worth, cash, net per minute, properties, rent, businesses, stock value and what is on the way
- Stock has its own tab in the sidebar now, on the I key. It is still a tab inside Businesses as well
- Find window can now hunt for raw materials: pick a good and it lists the nearest land that yields it, with distance and rough size, even in places nobody has ever visited
- Every pick list (goods to pick up, route and shipment destinations) now has a search box once it holds more than eight entries
- AI firms now write to you: offers to buy or sell, and a counter offer with their price instead of a plain no
- An offer marked "wants to buy" runs the other way round: accepting hands the unit over and pays you
- AI firms let units, rent space when they need a site, put lots up for auction and propose standing deliveries
- The bank is its own tab in Finance now: debt, credit line, what is still available and what the debt costs per minute, all in one look
- The bank says how much debt your rent actually carries. The credit line reaches higher on purpose, that headroom is meant for investing, not for holding
- Borrowing shows what the loan will cost per minute before you take it
- The bank warns when the credit line is nearly used up, interest runs high, or interest went unpaid
- Villages and hamlets now get map labels too, not just cities and bigger towns
- Outbid filter tells you at a glance where someone has bid over you
- City market prices carry an arrow next to the colour, and events nearby say whether they help or hurt
- City hall: clicking a trade licence shows who holds the seats, how long each one is protected and what a claim costs
- Picking a company on the share market shows its net worth, your stake, best bid and ask and who controls it, with the order form right there
- Building projects from company level 3, two or three goods into the same city with a bonus once every part has landed
- Framework contracts from company level 4, the same delivery several times over with a bonus at the end
- Reliability: finishing contracts raises it and pays you more, letting one expire costs you. Very reliable companies get an extra contract slot
- Contracts tab shows your slots and reliability, groups the parts of a project together and says when all slots are taken
- Twice as many building styles: 32 instead of 16, from timber framing to seventies concrete, plus arcades and bay windows
- Every house now has its own colour, and the colour fits the material, so brick looks like brick and plaster like plaster
- Smaller houses got pitched roofs instead of flat slabs
- Roofs now have their own colours: tile red, slate, anthracite, gravel, the odd green roof
- Flat roofs got vents, stairwells and other clutter, so cities look alive from above
- Not every house has its windows in the same rhythm any more
- Everything got real surface relief: brick joints, window reveals, sills, roof tiles, rails
- Roof textures are four times sharper than before
- Small fields are worth buying now: every plot counts a base area on top of its size, so a tiny parcel yields more and costs less. Big fields are unchanged
- The balance pass from August 29 finally arrives on the live world: wages 15 times cheaper, production cycles twice as fast, land yields doubled, transport cheaper, contract rewards higher. It had only ever applied to brand new worlds
- Land is priced by what it grows now: a vineyard costs about twice an acre of grassland, heath and scrub are cheap
- Hotels, supermarkets and restaurants need staff: half the crew means half the takings, and they only earn while you are around, same as rent
- Supermarkets sell at the city price instead of 25 percent above it, and move 3 units a minute per good instead of 6
- Restaurant meals are worth twice as much. A restaurant used to sell its dishes for less than the bread, cheese and wine that went into them
- Quarries dig up two thirds more ore, so steel, tools and windows are actually reachable
- The wage slider makes sense now: normal pay gives normal output, generous pay adds up to a tenth, above that you just pay more
- Repairs cost three times as much, and loans carry more interest. Borrowing to buy flats is no longer free money
- Restaurants need a town in reach. Out in the middle of nowhere the kitchen stays cold instead of quietly serving meals to nobody, and a small village carries less trade than a city
- Every route now says in plain words what it is doing or what it is waiting for
- A route that stops by itself now says why. Selling a site or a vehicle used to leave its routes looking simply paused
- Logistics is a command center now: Routes, Network and Fleet as three tabs instead of one long list
- Routes are one line each, with a status, search, sorting and filters for active, attention and paused
- Click a route and the panel on the right shows where it goes, what it waits for and what the last trip cost, with pause, edit and delete right there
- Businesses is now a table: one line per business with its town, status, output and estimated profit per minute, sortable and searchable
- Picking a business opens it in a detail column on the right instead of listing every business in full, so a hundred plants still fit on one screen
- Businesses split into three tabs: Businesses, Sites (your stock) and Contracts
- Wage level and morale now sit in the Businesses panel too, next to the total wage bill, so you can react where you see the losses
- Finance split into Overview and Ledger. The ledger has a search, filters by area and by income or expense, a 30 day period, and pages instead of the last 40 bookings
- Sites now opens with what you actually own: one line per good with the total, how many sites hold it and what it is worth, and you can unfold it to see where it lies
- The site list groups by town, folds away, and hides sites that store nothing, so thirty empty meadows no longer bury the two that matter
- Properties is a proper list now: one line per property, with a status, search, sorting and filters for occupied, vacant, business and low condition
- Click a property and the panel on the right shows the details, opens the business inside it, repairs it or sells it, without hunting for the building on the map
- Company name and colour moved from Properties to the Company tab, where they belong
- The rivals list goes 50 places deep instead of 20, and accounts that never played are out of it, so smaller firms finally show up
- You always find yourself in the rivals list, no matter which place you are on
- Sitting in the map or on the globe now counts as being in the game, so others can see you there
- Rivals list, inbox and standing deals now show the firm, with the owner as the smaller line
- Pick lists are sorted by what you probably want: sites that already hold the good come first, and goods you have none of sit greyed out at the bottom
- The pick-up list now leads with goods that have no route leaving yet, then what is already on a route, then what you are out of
- A destination this route already serves with this good drops to the bottom of the list, so you spot it before building the same route twice
- Destination lists are grouped into your sites, depot, city market and contracts instead of one run of names
- Long pick lists stop after sixty rows and say how many more there are, so opening one no longer stalls for a moment
- AI firms react to what you do next door within the minute instead of waiting out their turn
- Company level now counts what you built: businesses, vehicles and stored goods add to your worth instead of vanishing when you invest
- Company levels are closer: Group at €3,500,000, Corporation at €9,000,000, Conglomerate at €25,000,000, Company at €1,600,000
- Standing deliveries now pay dividends to your shareholders, like every other sale your company makes
- Borrow and repay take any amount now, with quick picks for 25 %, 50 %, 100k and max
- Thirty equal loans are one line now instead of thirty. Open the line to see each loan, click one for the details
- Repay everything asks once before it empties your cash, and tells you what would be left
- Village names are drawn smaller and dimmer than city names, so the map stays readable
- Long lists in the office now come in pages of 50: properties, businesses, stock, routes, fleet and loans stay readable when the company grows
- Contracts got a proper table: search, filters for what expires soon or lacks goods, sortable columns and one contract in detail on the right
- Auctions got the same table: search, filters for foreclosures, licences and your own bids, and one lot in detail with the bidding on the right
- The share market has search, filters for your own holdings, shares on sale and companies under someone else control, plus sortable columns
- Quarterly reports come newest first and in pages, so the list stays short after a long game
- Side panels no longer repeat whole lists: they show the first few and link to the tab that owns them
- Declining a contract offer now asks once before it is gone
- Removing a fixture, ending a standing deal and handing back a licence seat now ask once before they happen
- Times are written the same everywhere now: anything over an hour reads "1 h 30 min" instead of "90 min"
- Shipments no longer fill the watchlist on their own: pin one in an In transit list and it stays in view, same as businesses, contracts, goods and properties
- Contracts now grow with your company: the amount asked for follows what you actually produce, so a factory gets factory-sized orders instead of one truckload
- Big contracts pay a slightly lower rate per unit than small ones, the way bulk freight works
- More contract slots and a wider reach the further your company level climbs
- Fields and other land plots showed a house price in the list, now they show the land price and what they grow
- After a trade on the exchange the news list and the recent fills stopped loading
- Land that lies inside someone else's parcel is no longer for sale, and a big parcel with already sold patches inside it now costs and yields only what is actually left. In OSM roughly every eighth field has another one drawn inside it
- The search list marks land that sits inside someone else's parcel as "part of <owner>" instead of offering it for sale, and subtracts sold patches from a big field the same way the panel does
- Price tags on fields show the real server price now, and small parcels down to 100 m2 get a tag at all
- Price tags and the panel now agree on how big a field is. Very large fields were measured over a smaller radius when you clicked them, so the two numbers drifted apart
- The search list now shows the same size, price and yield for a field as the panel when you click it. It used to measure only the loaded map pieces, so the numbers changed with the camera
- Clicking a field in the search flew the camera to a spot one chunk away from it, so the parcel was nowhere to be seen
- In the search list, the owner of a taken place showed up as a piece of code instead of a name
- Properties used to stop after 60 entries, now you see everything you own
- Picking a rival whose name another firm also carries opened the wrong profile, and the recent activity list stayed empty for everyone who runs under a company name
- AI firms no longer share names: owners and company names are drawn so they stay unique
- The lobby chat in the menu slowly replayed old messages after joining the menu, one batch every two seconds, ping and all
- A sell order draws from one site, so the exchange now shows what is stored there, lets you pick the site, and the 25/50/Max buttons stay within it
- Leaderboard and your wealth graph show the same figure the company level uses
- Quarterly reports count your businesses, vehicles and stored goods towards your worth, so the figure and the rank there match the leaderboard again
- A site belongs to a city up to 30 km out in every direction. Towards the corners it used to reach a good 12 km further, which quietly shifted rent, occupancy, licences and who got to vote
- A city you keep supplying stays on the map. Cities used to drop out after two days without a visit, even with routes running into them, and the next delivery fell back into your depot
- Starting over no longer wipes out your loans. Cash and property settle them at the forced-sale rate, whatever is left over moves to your new company
- Clicking a row in the auction list only selects it now, so a stray click no longer places a bid
- Jumping to a property, business or route from somewhere else no longer wipes your search and filters; if the row is hidden the table says so and offers one click to show it
- Fields no longer pay rent. A meadow has no tenants, it earns through its harvest
- The fixed 100k borrow and repay buttons in the bank are gone