Major Update

23 September 2026
Areas
152 changes in this update

Added

47 changes
Logistics
  • Distance and trip time - every route shows how far it goes and how long its last trip took. Trip time fills in once a route has driven again

  • Hubs tab - your stations, harbours and forwarders have their own tab in Logistics, with jobs, earnings and the tariff of each in one row

  • Transit tab - everything on the way in one list, with where it left, where it goes, how much and how long it still needs. Only what you sent by hand, to contracts and city markets; what your routes carry stays in the Routes tab

  • Route window - one window for setting up and changing a route, with every destination open as a list instead of hidden in a dropdown

  • Bulk actions - tick several routes and pause, resume, recolour or delete them in one go

  • While you were away - come back after a break and the tab sums up what ran, what the freight cost and what stopped by itself

  • Route alerts - a route that stopped itself, or has not moved in over a day, now turns up in your alerts; until today only an idle vehicle did

Interface
  • Miles - distances, speeds and freight tariffs can be shown in miles instead of kilometres. Switch it in Settings, in Company (K) or in the Esc menu

  • Fahrenheit - the temperature in the top right can be shown in °F. It has its own switch next to miles, so you can drive in miles and still read °C

  • Weather corner - the top right now shows the weather, the wind and the time at the place on the map, instead of the time on your own computer. The temperature only appears when it was really measured

Economy
  • Headquarters - make any of your buildings your HQ from its window on the map. Your depot and the cities your contract offers come from move with it, and after a move you wait 7 days before the next

  • Sourcing contracts - some contract offers now ask for a good you don't make yourself. Buy it from other players on the exchange and deliver it for the reward

  • Profit tax - companies that make more than €2,000,000 profit a day pay a tax on the part above it, 10 % rising to 30 % above €80,000,000 a day, taken a little every hour. Most companies stay below it and pay nothing, and the money goes into a fund for community projects and events

Office
  • City window - city market and city hall are one window now, on C, with four tabs: Overview, Market, Licences and City hall

  • City overview - the first tab shows your licences, your estimated income and the mayor at a glance, the events around the city with what they do and for how long, and the goods the city wants with a Deliver button on each

  • Supply bars - every good in the city shows how full its shelves are with a bar and a word: empty, short, low or stocked. Red is the shortage, the green figure next to the price is what the city pays above base

  • Pick a city - zoomed far out, the City window lists the towns in view with their size and distance, and you choose which one to open instead of getting whatever sits in the middle

  • Your licences everywhere - the Licences tab lists every licence you hold in every city, unpaid fees first, with a search, a jump to the map and a return button

  • Counter offers - answer any offer in your Inbox with your own price. AI firms buying from you go up to 15 % over book value, AI firms selling come down to what it is worth, and their answer to a counter is their final offer

  • Auto-buy inputs - businesses that run short buy their inputs on the exchange by themselves, up to a price limit you set once for the whole company at the top of the Businesses tab

  • Your cities - without a search, the Places tab of Search (F) lists every city you own property in, with a jump there

  • Price range - Raw materials in Search takes a price range and lists only the plots within it, the nearest first

  • Since you left - after a break of an hour or more, Finance offers the whole time you were away as its period and opens with it

  • Loan alerts - a missed loan payment now shows as an alert next to the map, with the hours left before a forced auction, instead of only inside the Bank tab

  • Workforce tab - a new tab next to Businesses with every business, its workers and what they cost per minute

  • Paid while stopped - the Workforce tab marks the businesses that keep paying wages while they wait for input, and puts them at the top

  • Hire and lay off from the list - fill the free workplaces of a business, or stop its wages, without opening it

  • Business alerts - the Businesses window opens with a band above the tabs that names what has stopped production, with ship or buy right in the line

  • Sites by city - the site list is one table now, with the city as a group row carrying its own count, units and value, and it splits into pages instead of growing without end

  • Fill all - one button in the Workforce tab staffs every free workplace in the list, and says what it adds to your wage bill before it does

  • Keep full - a business that keeps running short can get a standing freight route straight from its goods list, topping the site up whenever it drops below half an hour of production. No vehicle needed, it runs on the freight network

  • Bulk actions - tick several buildings in your property list and repair, offer or sell them in one go, with the number and the amount shown before anything happens

  • Building alerts - a house falling apart, or one left without management, now turns up in your alerts; until today nothing about your buildings ever did

  • Send window - every way a good can leave a site now sits in one window: your own sites, a business that needs it, a contract, the city market, the exchange, another company or the notice board

  • Keep repeating - the same window turns a one off shipment into a standing route, or into a standing deal when it goes to another company. No vehicle needed and no trip to Logistics

  • Prices side by side - the destination list carries the number you decide by, so what the exchange bids stands next to what the city pays and next to what a contract still needs

  • Nearby city markets - the send window lists every city market within 60 km that buys the good, with what each one pays, and More markets widens that to 150 km

  • Best price marked - the market that pays most in that list is marked, so you see the gap without reading every line

  • Contracts window - contracts have a window of their own now, on T and in the toolbar, instead of being the fourth tab inside Businesses

  • Per unit column - what an offer pays for a single item, the quickest way to tell two offers apart, and you can sort the list by it

  • Settled filter - the contracts you finished or lost recently, in the same table as the rest

  • Type column - every contract says whether it is a one off, a series with its run number, or a building project, and the list sorts by it

  • Distance column - how far the city is from the stock that would actually deliver it, so a fat reward that sits 900 km away stops looking like a bargain

  • Pay under and above - put figures into the contract filters and the list keeps only the offers in between. Decline these then clears what is left in one go, after asking once

Map
  • Tunnels - roads and railways now run into a tunnel portal, and traffic drives through underground instead of turning around where the tunnel starts

  • Real weather - the sky over the place you are looking at follows the weather there in the real world: clouds, rain, snow and storms, and it moves on as the weather does

Chat
  • Titles in chat - the title you wear now stands in front of your name on every line you write, in the world, nearby, whispers and the lobby

Improved

83 changes
Logistics
  • Reason column - why a route is waiting or stopped has a column of its own instead of trailing behind the route name

  • Free routes - how many more routes you can set up now sits in the bar at the top of the window, next to your last trips

  • Alerts above the tabs - what needs a look in logistics stands above Routes, Network and Fleet, and shows in all three

  • Fleet tab - the vehicle list uses the full window width

  • Buy vehicle - buying a vehicle opens its own window with price, upkeep per hour and your cash afterwards, and only buys when you confirm

  • Bigger loads - trucks now carry 200 instead of 60, freight trains 2,000 instead of 600 and barges 4,000 instead of 900. Routes with an exact amount keep their old figure until you change it

  • Vehicle prices - trucks now cost €65,000, freight trains €280,000 and barges €210,000, to go with the bigger loads

  • Vehicle upkeep - running costs doubled to €2 a minute for trucks, €30 for freight trains and €18 for barges. Your own vehicle still moves goods for about a third to half of what the freight network charges

  • One line of alerts - the alert strip above the tabs shows only the most urgent route plus how many more there are, so the route list keeps its room. Show them lists the rest

  • Route list - the table has the whole window now, every row ends with buttons for pause, edit, map and delete, and a row that is not simply running says why underneath its name, with how long it has been standing

  • Route filters - the filter row folds away while you own little, whatever is narrowing the list stands in the button itself, and there are new filters for blocked, standing still and who is driving

  • Route grouping - a grouped list pages like a flat one instead of drawing every route at once

  • Tour stops - a collecting route unfolds its stops in the table, the way a building unfolds its units

  • Fleet - one sortable table instead of a card per vehicle type, and the vehicles that have no route sort to the top

  • Network - search and pages, and Expand all only opens the page you are looking at

  • Logistics header - routes, what needs a look and what your last trips cost now sit in the bar at the top of the window

Interface
  • Dropdowns - lists in filter rows and window headers open over what is below instead of pushing it down, and the ones at the bottom of a window open upwards

  • Dropdown search - the search box inside a dropdown is as tall as the dropdown itself

  • Bank tab - shows your repayment per minute next to the interest, for every loan and in total, and how long until each loan is paid off

  • News ticker - businesses that keep stopping and starting no longer fill the ticker. A stopped business still shows in the alerts next to the map

  • Advisor - tips no longer take up the top of the Businesses, City, Logistics and Finance windows. They show on the map only, and Q still turns them on and off

  • Table columns - in every table of the office each column is as wide as its widest entry, so times, numbers and buttons no longer get cut off. Spare room is shared by all columns instead of going to the name alone

  • Alert strips - Businesses, Properties, Finance and News show their alerts in one line too, the most urgent first with all its buttons. Show them or Show all brings up the rest

Economy
  • Loan repayment - new loans pay themselves back in equal parts over seven days, together with the interest, straight from your cash every minute. A missed rate counts like unpaid interest. Loans you already have keep running as before

  • Credit line - the bank now lends about as much as your equity instead of three times as much, a bit more at higher company levels and with Credit rating. If your debt is already above the new line you keep everything, you just can't borrow more until you're back under it

Office
  • City market table - the market uses the full window width, with sorting on every column, a search, a filter for food, construction, consumer and premium goods, and a column for what you hold

  • Licence seats - every trade is one row with its seats, cost, holders and when a seat can be challenged. Click it to see who holds the seats, instead of a second panel repeating the same numbers

  • City hall - one page with who governs, what your vote weighs and who got it, the election, the three projects the treasury can buy with how far it is from each, and the owners ranked by their votes

  • Inbox - every offer is one row with its answer at the end, how long it still stands and how its price compares to what it is worth: goods against the exchange, buildings against book value. Reading and writing a message happens in its own window

  • Search window - three tabs instead of one crowded page: Nearby for the buildings and plots around you, Raw materials for the nearest land that grows a good, Places to fly to a town

  • Nearby list - says when you are too high up to see single buildings and zooms in with one click, counts every match instead of stopping at 60 without a word, and filters by buildings, land, type and status, so you can show only what is still for sale

  • Raw materials - the search lists single plots that are still for sale, with their size, yield a minute and price, and a click flies you there with the plot selected

  • News window - what needs you comes first with its buttons, then the routine of the last hour or day as counts, then the headlines, each with a button to where you can act on it. Search and filters work like in the other tabs

  • News history - headlines stay for seven days instead of one. Deliveries and route runs are counted instead of listed, so they no longer push everything else out of the list within minutes

  • Net worth curve - moved from News to the Overview tab of Company (K), next to your net worth

  • Finance overview - income and spending are split into running the business, investments, and loans and shares, and every line stands next to the same period before with an arrow for what grew. Buying a building no longer looks like a loss

  • Finance buttons - every line in the Finance overview opens the tab that controls it, such as Workforce for wages or Logistics for freight, and its bookings

  • Profit bars - Finance shows the operating profit per hour or day as bars, purchases left out

  • Ledger - one row per hour and kind of booking instead of hundreds of single sales, click a row for its single bookings. Filters for block, in or out and kind

  • Loan list - every loan is one row with what it costs, when it is paid off and whether it is behind. The side panel is for borrowing and repaying only

  • Declined offers - a contract offer you decline keeps its place in the list until it would have run out anyway, so declining no longer brings a new one straight away. Next offer at the top of the Contracts window says when the next one comes in

  • Top bar - in the Businesses window it now shows how much of your production is actually running and which business runs out of supplies next, instead of repeating your cash and company cash flow

  • Businesses filters - the filter row folds away while you have few businesses, and whatever is narrowing the list stands in the button itself

  • Sites list - what a place holds now stands in its row instead of behind a click, because a place almost always holds one good. The panel on the right is gone and the table takes the whole window

  • Goods list - unfolding a good shows the ten places it lies at, and one line leads to the rest instead of pushing up to 170 rows into the list

  • Production or services - hotels, management offices, shops and forwarders can be filtered out of the Businesses list; they make nothing, so Supply and Share stay empty for them

  • Businesses table - the panel on the right is gone and the table takes the whole window. Click a business and it unfolds below its row: workplaces, capacity and total produced, then every good it needs and makes with its stock, its supply and the buttons to ship, buy or sell

  • Supply column - the Businesses list drops the recipe and profit columns and names the input that runs out first instead, with how long it lasts; click the heading and the businesses closest to stopping come first. A Share column says what each business is worth against all of them together, so you can see which standstill actually hurts

  • Ship from the row - a business that is short on input has a ship button right next to it, so you no longer have to open it first

  • Starting out - with no business yet, the tab now says what a business does and points you at your buildings

  • Stock figures - big numbers in the business panel are grouped, and a reach of 26163 min reads as 18 d

  • Properties filters - the filter row folds away while you own little, and whatever is narrowing the list stands in the button itself

  • Properties grouping - the table can group by city or zone, and every group carries its own count, value and rent

  • Properties detail - the panel on the right stays put while you page through the table instead of scrolling out of sight

  • Properties header - portfolio value, rent and management now sit in the bar at the top of the window

  • Property list - the detail panel is gone and the table has the whole window instead. Occupancy has a column of its own, a small icon behind the status marks the buildings one of your offices looks after, every other row is shaded a touch so your eye keeps the line across the full width, and every row carries buttons for repair, view, map and sell at its end. Long names run out in full now

  • Property names - a building with no name of its own is now called after what it is, so a field reads "Farmland #0061" instead of "Building #0061" like everything else

  • Group rows - grouping by city puts the city name at the front of the row, with its own count, value and rent lined up under the columns they belong to

  • Management - the state of a building now hangs as a small badge behind its location instead of taking a line of its own, and a "Looked after" filter shows what your offices cover

  • Office window - it now scales with your screen instead of sitting at a fixed size, and table columns share the extra width instead of leaving it all to the name column

  • Notice board - click a heading to sort by it, and boards longer than one page split into pages

  • Send buttons - Businesses, Stock, Contracts and the city market now open that one window instead of throwing you into another tab where you had to pick the goods all over again

  • Sending from an alert - a business that ran out is refilled from the alert without leaving the tab you were in

  • Send window - two columns now: where it goes on the left as an open list with search and group filters, everything about the shipment on the right. Nothing jumps around any more when you switch destination

  • Send window totals - one figure that matters, big and on the left, with transport and arrival next to it, and no number printed twice

  • Plan route in Logistics - hand the draft over from the send window when a route needs reserves or destination limits, and nothing is created until you save it there

  • Contract rows - every contract carries everything in its own row now: how much of the good lies in your stock, what it pays, and accept, decline, send and show on map at the end. The panel on the right is gone and the table has the whole window

  • Arrives column - while something of yours is on the road, the contract list carries a column saying when it gets there. It appears only while it is needed

  • Contract row colours - every other row is shaded a touch so your eye keeps the line across twelve columns, contracts you are running stand out in green, settled ones step back, and the parts of a project sit visibly under their heading

  • Building projects - the parts of a project stand under one heading that carries the total pay and the bonus, and you take or decline the whole project there. Click the heading to fold the parts away

  • Offer time - an offer says how long it still stands, instead of quietly disappearing after a few hours

  • Stock - the stock window is gone and now sits as the Sites tab inside Businesses, where it always showed the same list. The Stock button and I still take you straight to it

Map
  • Bridges - roads and railways ramp up onto a bridge and back down at its end, instead of jumping five metres straight up. Short bridges become a gentle hump

  • Weather during an event - a storm, a flood or a drought now pulls the sky over with it, so a damage report no longer arrives under a cloudless sky

  • Improved

  • Home ground - tiles where you own a building or a plot stay in the cache while you travel, so coming home loads straight off your disk

Chat
  • Chat window remembers - where you put the chat window, how big you made it and whether it was open carries over into your next session

AI firms
  • Exchange prices - AI firms follow the market now instead of pulling every price back towards base. Goods that run short get dearer, up to twice the base price, and plenty of supply brings them back down

Performance
  • Route lines - the map no longer rebuilds every route line when a truck leaves or arrives or the ground under a line loads in more detail. Only lines that changed are redrawn, and zooming resizes them once when you stop instead of twice a second

  • Map icons - the icons for your sites, shipments and contracts are only moved when the camera moves, instead of every frame

  • Finance - large companies no longer wait for the Finance window. It reads hourly sums instead of every single booking, which for a month of bookings could take close to a minute

  • Map cache - it now sits outside the folder Steam copies to the cloud, so closing the game no longer uploads hundreds of megabytes. Your stored map is emptied once with this update and fills up again as you play

Handbook
  • Move your goods - the chapter describes the Send window and how the repeat switch makes a route out of a shipment

Fixed

20 changes
Logistics
  • Convoy vehicles - the second vehicle on a shared route showed "No route", counted as standing idle and raised an alert saying so

  • Hub tariffs - every hub shared one tariff box, so whatever you typed for one of them appeared on all the others

Interface
  • Advisor behind alerts - the advisor now shows on the map while alerts are up. Before, it stayed hidden and pressing Q turned it off instead of on

Economy
  • Exchange - a sell order with a nonsense price used to take the whole market list down for everyone; prices and quantities beyond what the exchange can hold are refused now

Office
  • Search types - Forest, Grassland and Sand no longer show up twice in the type filter of the search

  • Land next to you - searching for a raw good no longer passes over the fields close by. It only knew the largest fields in a 26 km square and sent you to those

  • Missing news - world events, community contracts, mentorships, standing deals, tenants, board posts, city projects and sector swings now show in News and the ticker. They happened before, but nothing told you

  • Losing money alert - "You are losing money" no longer comes up after you buy property. It now looks only at what running the business earns and costs

  • Business filter - the Business filter in your property list never found anything, and no building ever showed "Business" as its state. The list gets the link from your own businesses now, and the state leads straight to the one working in that building

  • Ship - pressing it on a business or an alert looked like it did nothing. The form it opens sits under the site the goods come from, and the window now goes there and unfolds that site

  • Property count - the window said "4,152 properties" while the list below it showed 169; it counts buildings and units apart now, and says which is which

  • Area column - a large plot printed as "382751 m²" with the first digits cut off. Anything over ten hectares reads as km² now, and the smaller ones group their digits

Map
  • Lakes - every lake now lies flat at one height, with its shore where the map has it. Before, a lake could break into pieces at different heights, with blue walls between them and green holes where the ground showed through

  • Shipment lines - hiding routes in Layers no longer brings them back as thin blue shipment lines. Goods on a route travel on the route's line and are hidden with it

  • Business signs - the name signs above your buildings no longer shake while you move the camera

  • River traffic - the big cargo barges no longer squeeze through tiny rivers. They stay on wide water like the Rhine or the Neckar, small rivers only get little boats

  • Land price tags - two tags in the same spot used to print through each other and you read pieces of both; the tag nearest you keeps the space now and the others step aside

  • Place names - town names no longer stack on top of each other when you zoom out

  • Shop signs - a price tag no longer prints across the name of a business; the sign keeps the spot and the tag steps aside

AI firms
  • Stuck AI traders - AI firms no longer freeze on old orders nobody filled. Most of them had six orders standing, some for weeks, and had stopped trading altogether, selling included

Removed

2 changes
Interface
  • Player count - the online counter in the top right corner is gone, who is around shows in Rivals

Economy
  • Dividend total - each holding now shows what that company actually paid you. Before, every line repeated the sum of all dividends you had ever received, so two holdings looked identical