03.09.2026

3 September 2026
40 changes in this update

Added

13 changes
  • - Inbox is a window of its own now (J, or the button in the toolbar): offers, proposed standing deals and deals whose deliveries failed, all in one list with search, filters and sorting

  • - Picking a line in the Inbox opens it on the right, with the price, what accepting means and the accept, decline or withdraw buttons. Clicking a line costs nothing any more

  • - Inbox keeps a Sent filter for the offers and deals you sent that nobody has answered yet

  • - Give a logistics route its own colour: pick the route, choose a colour at the bottom of its card, and its line on the map changes with it

  • - Route lines carry a colour chip in the list, so the list and the map read the same way

  • - Main menu: a Company tab. Your value, cash, profit, debt and assets at a glance, a bar chart of income against expenses over the last day, week or month, and a status list that names what needs attention

  • - Main menu: a Market tab. Market trend, what is being traded, the biggest risers and fallers of the day, and which goods are wanted with nothing on offer

  • - Main menu: quick access under the globe. Map, My properties, My businesses, Exchange and Finance take you into the world with that window already open. The same goes for every link on the Company page and every good on the Market page

  • - Main menu: the globe shows where everyone currently in the world is standing

  • - Main menu: a list of who is online, with Steam avatars and whether they are out in the world or sitting in the menu

  • - Main menu: your Steam avatar and name in the top bar, with Steam profile, friends and Start over behind it

  • - Main menu: the other games from priowerk sit under the world ranking, with a thumbnail, what they are and how many people are playing right now. Clicking one opens its page without leaving the game

  • - The world has a capacity of 500 players at a time. When it is full, you join a waiting list, see your position over the HUD and get in automatically when a spot frees up. The main menu shows players online against the capacity

Improved

22 changes
  • - The Inbox button used to drop you into Properties or the Exchange and left you looking for the offer. It goes to the Inbox now

  • - The Offers card under the Properties list is gone, offers live in the Inbox

  • - Alerts about an offer or a proposed deal open that exact item in the Inbox

  • - Declining or withdrawing an offer asks once more before it is gone

  • - Route lines on the map are now a chain of arrows instead of a dashed band, in full, solid colours. Reads faster at a glance which way goods are moving. Paused routes shift towards grey but stay just as solid

  • - Every route gets its own colour from the palette automatically until you pick one, so twenty routes are no longer one yellow carpet

  • - Route arrows carry a black outline and grow and spread out as you zoom out. Before, the chain merged into a thick stripe from above and vanished on bright roofs

  • - Town and city names on the map are bigger and have an outline and a shadow, so they stay readable over bright fields, snow and water

  • - Building signs sit higher above the roof, are bigger and have a real outline instead of a doubled shadow copy, so they stop vanishing between roofs and markers

  • - The owner's name under a building sign is now written in that company's colour on a dark outline, and it is bigger. Before, the colour was the outline, and a pale company colour disappeared on a pale roof

  • - Main menu start page rearranged: the server status sits over the globe, the world panel on the right shows who is online with wealth and buildings, the top companies and the market pulse, and What's new plus the lobby chat share the strip under the globe

  • - Updates tab and What's new show how many changelog entries and news posts are new since your last visit

  • - Lobby chat shows the time of each message

  • - Building signs sit close above their own roof again and the two lines stay together. They used to float about five storeys up, with the owner's name so far below the shop name that it looked like a second sign lying on the roof. The distance now follows the text size, so it looks the same close up and far away

  • - Land labels, player names and the country and city names on the world map have an outline and a shadow now, like the building signs already had. The owner's name on a plot also used to be written in exactly the colour that plot is shaded in, so it was invisible on your own land

  • - Lobby chat puts the time in front of the name and the message right after it, instead of the name in a wide column with the time far off on the right

  • - Chat in the world and lobby chat are laid out the same now: time, name with a colon, message, all on one line, same colours for your own name and everyone else's. The chat in the world shows the time of each message too

  • - Text that is too long for its column scrolls past when you point at the row, instead of just ending in three dots. Works in the lists (contracts, auctions, rivals, licences, elections, levels, shares, research), in the inspector rows on the right, in the watchlist, in titles and dropdowns

  • - Loan interest is still charged every minute, but your books now show one line per loan and hour instead of one per minute

  • - Office with a big portfolio loads faster, and the game no longer reloads your whole portfolio after every single sale

  • - Server answers menus, map ownership and the exchange on several threads now, so the world stays smooth with hundreds of players online

  • - While you are away, rent, wear and occupancy of your units are settled every ten minutes instead of every minute. Same amounts to the cent, one rent line in your books instead of ten; while you are online nothing changes

Fixed

5 changes
  • - "modify" on one of your open exchange orders did nothing but select the good. It now loads the order into the form with its side, quantity, price and site, and placing it replaces the old order in one go

  • - Chat messages could sit there for minutes when you were zoomed far out, then all arrive at once. Zoomed out that far nothing asked the server for news any more

  • - Lobby chat stayed on "read only, sign-in failed" until you restarted the game, even when signing in would have worked seconds later. It tries again now

  • - Lobby chat showed the time a message reached you, not the time it was sent

  • - With the Market panel open, the whole server froze for about six seconds every half minute, so map tiles and menus loaded slowly for everyone and the ping showed over 5000 ms