Everything on board - a tour can drop off every good it carries at one stop, instead of one stop per good. At a city market only what the city buys comes off
Tour distances - when you add a stop, the places nearest your last stop come first with their distance. Every stop shows how far it is from the one before, and the bottom line shows the whole round and how long it takes
Tour vehicle - a new tour lets you pick which of your free vehicles drives it, instead of always taking the first one
Parked vehicles - a vehicle standing still now costs a quarter of its upkeep; the full rate only applies while it drives
Route costs - a route to a city market now shows what it earns per trip after transport, in red when it loses money, just like the Send window
Who drives - the route window lists the price per trip for the freight network and the upkeep for one round trip next to each of your vehicles. Trucks and trains that cannot cross the sea are marked
Regional customers - city markets share nearby settlements within 30 km; villages contribute demand without needing their own market
Restaurant locations - a 30 km catchment per site, shared by company and distance; colocated branches do not multiply a firm's share, and unused input-limited capacity is redistributed
Customer planning - see regional market population, current restaurant service and the additional company demand a new location could reach before founding
Regional demand performance - reuse prepared settlements and catchment distances as the hinterland data grows
Fishery speed fittings - machine lines, ovens, workbenches and other speed fittings now make your boats catch more, up to ten times as much. Landing capacity still decides how much comes ashore, so landing stations pay off again