namespace Milaine.Settings;
public sealed class PauseGame : Component {
[Property]
public bool IsOpened { get; set; } = false;
protected override void OnUpdate() {
if (Input.EscapePressed) {
Input.EscapePressed = false;
if (IsOpened) {
Resume();
return;
}
Pause();
}
}
private void Resume() {
IsOpened = false;
Scene.TimeScale = 1f;
}
private void Pause() {
IsOpened = true;
Scene.TimeScale = 0f;
}
public void OnBack() {
IsOpened = false;
}
}