Scripts/TreeSkills/SkillTreeBootstrap.cs
using Milaine.Managers;
namespace Milaine.TreeSkills;
public sealed class SkillTreeBootstrap : Component {
[Property, Title("IdleManager")]
[Feature("Managers")]
public IdleManager IdleManagerInstance { get; set; }
protected override void OnAwake() {
TreeSkillState.Instance.Reset();
TreeSkillState.Instance.GetMoney = GetMoney;
TreeSkillState.Instance.SpendMoney += SpendMoney;
}
protected override void OnDestroy() {
TreeSkillState.Instance.SpendMoney -= SpendMoney;
}
private int GetMoney() => IdleManagerInstance.Dollars;
private void SpendMoney(int amount) {
IdleManagerInstance.Dollars -= amount;
IdleManagerInstance.DollarsSpent += amount;
}
}