🎁 Added
  • Last Shift - Update Notes: Protocol Integration
  • ​Dear Personnel and Players,
  • ​The board of directors is closely monitoring the shift hours you spend at our facilities and meticulously reviewing the reports (feedback) you share. A new procedure has been implemented to increase the quality of the services you provide within "Last Shift" and to officially record your performance at the facility.
  • ​As of now, the Official Achievement System, approved by the headquarters, has been put into effect.
  • ​Personnel Tracking and Performance System
  • ​Your critical actions, the department mysteries you solve, and your survival time during your shift will now be directly rewarded by the central system. The [Number of Achievements] operational achievements added to the game are designed for you to prove your competence at the facility.
  • ​Some of the performance criteria are listed below:
  • ​"First Night": Complete your first shift without giving in to fear.
  • ​"Out of the Darkness": Survive for [X] minutes without using a flashlight at all.
  • ​"Curiosity Killed the Cat": Break the rules and open that door you are not supposed to open.
🎁 Added
  • ​LS-CORP management has deployed a new update to your system to maximize worker efficiency and optimize shift standards. Remember, worker: obeying company regulations and meeting daily quotas is the first rule of survival.
  • Daily Corporate Quests: Daily objectives with 3 different difficulty levels (Easy, Medium, Hard) have been added to your shift duties. Harder quests reward significantly more Scrap Credits (SC).
  • Shared Team Progression: All quest objectives are now shared across the crew! Scrap salvaged, rounds completed, and scores gathered by your teammates directly contribute to your own quest. You are not alone on this shift.
🪛 Fixed
  • HUD Optimization (UI Cleanup): To prevent screen clutter during operations, the daily quests display has been completely moved inside the Pause menu. You can track your real-time quest status and claim your rewards directly from there.
  • Scrolling Bug Resolved: Fixed a horizontal scrolling issue in the Pause menu caused by long quest lists; the interface now scrolls smoothly and stably in a vertical layout.
  • LS-CORP Reminder: Have a productive shift, worker. We are watching you.
⚠️ Known Issues
  • Department Notice: Management is aware of the ongoing multiplayer connectivity and synchronization issues. Our technical departments are actively working on a deployment to optimize system stability and ensure your shifts run smoothly. Thank you for your patience, worker.
🎁 Added
  • Permanent Upgrades Are Live! Spend your hard-earned Special Credits to permanently boost your Stamina, Speed, Stamina Recovery, Carry Capacity, or Flashlight properties. Escaping the hydraulic press just got a tiny bit easier!
🪛 Fixed
  • No More Turtle Speeds (Speed Upgrade Sync)
  • Some of you were buying speed upgrades and still running like turtles. We fixed the client-server sync; speed upgrades now actually apply to your legs. Run, workers, run!
  • Blind-free Death Screen
  • When a shift was lost and the press came to crush you, we used to cover your entire screen with a massive red warning, blinding you (admittedly, a bit unfair). Now, you can actually see where you're running until you get crushed. Enjoy your final seconds!
  • The Weight of the Departed
  • If a teammate holding an item died or disconnected, the item's weight stayed divided and permanently feather-light. Now, the weight of the departed will be properly distributed back onto the shoulders of the survivors.
  • Blocked Item Build-up in Locked Rooms
  • Spawners inside locked rooms used to spawn items and stack them up before you even opened the door. Now, not a single piece of trash will spawn in a room you haven't paid for.
  • The timer board used to re-render 60+ times per second, making your computers cry. It now updates only once per second. Your FPS will thank us.
  • Fixed instances where the game would randomly desktop-crash while opening doors, starting the game, or hanging in the lobby.
  • Remember: You are the most valuable asset to LS-CORP... Just kidding, the trash you crush is worth way more. Have a great shift!
⚠️ Known Issues
  • Multiplayer Synchronization (We See It, We're On It!)
  • Management claims that "the network issues build character," but we know some of you are still experiencing desync problems during shifts. We are actively tracking these multiplayer synchronization bugs and working hard behind the scenes to iron them out. Thank you for your patience while we fix the infrastructure!
🪛 Fixed
  • Electricity Manager (Outage Timer & FPS Optimization)
  • Spawner Manager (Dynamic Item Spawning Limits & Persistency)
  • Best Employer Board (Global Cloud Leaderboard & UI Redesign)
  • UI Styles (SCSS Build Warnings & Layout Cleans)