Loot sacks from broken storage - when a box, furnace, campfire, workbench or any object holding items is destroyed, whether by damage, decay or the collapse of the foundation or ceiling under it, everything it held falls into a loot sack on the ground below (Legacy simply lost those items)
Raiding - foundations, pillars and ceilings can now be destroyed with explosive charges like walls and doors (they were immune in Legacy)
Explosive charges - the damage now follows the Legacy formula: the piece or door the charge is stuck to takes the full blast, nearby pieces take less the further they are, and much less behind cover; a charge stuck on another charge hits the same target, so stacked charges add up
Decay - like Legacy, pillars, ceilings and foundations that hold something up no longer decay, walls closed in on both sides decay five times slower, and a raider's charge no longer resets the decay of the building it is stuck to
Pillars - pillars no longer turn with the placement rotation, so stacked pillars line up perfectly
Explosions - explosive charges use the Legacy explosion: debris, flash, smoke, sparks and light, the original blast sound fading with distance like Legacy's, and the 1 second tick heard from 3 to 20 m
Sea - the sea uses a Legacy-style water look with foam and small waves, its colour following the sky and the time of day
Distance fade - rocks and animals now dissolve smoothly at the edge of the render distance instead of popping in and out
Terrain shadows - the terrain now casts shadows, like Legacy's
Garage doors - garage doors slide straight up and the shutter no longer sticks out above the building
Hostile survivors - servers now start with 10 armed AI survivors so new players have something to fight (rl_bots 0 turns them off)
Wildlife performance - removed the small hitch every half second caused by animals far away searching for a path
Fly mode - flying is now handled by the server: you no longer drop when no key is held, take no fall damage when you land, and are saved on the ground below you; Heal also clears radiation
Sea - like Legacy, walking into the sea kills you instead of letting you swim around the island
Fall damage - no more fall damage in god mode or while flying
Chat - messages stay on screen longer (16 seconds) and a "player left" line no longer stays stuck forever
Hosting guide - the Linux run-server.sh text no longer changes when switching between pages of the guide
Fires - fixed an error on some campfires and furnaces