Areas
12 changes in this update

Added

7 changes
Gameplay & Building
  • Raid warning - when a bot raider heads for your base with explosives, its owners and door guests get a private RAID alert in chat with an alarm

  • Door alerts - owners are told when a door of their base is destroyed, and by which bot

  • New base protection - a new player base can't be raided by bots for its first 3 hours of play; the timer only runs while an owner or a guest is online, and the chat says when it ends

Inventory & UI
  • Chat mentions - @name pings that player and highlights the line

  • Chat emojis - emoticons and :codes: turn into emojis

  • Server browser - servers show their AI survivors apart from players

Admin
  • Bot numbers - each bot has a number in the BOTS list, the detail panel and its beacon, and the search finds it

Improved

5 changes
Inventory & UI
  • Chat - a colour per player name, admins highlighted, history scrollable with the wheel or PageUp/PageDown, click a line to copy it, character counter near the limit

Admin
  • Bot beacons - drawn under the inventory and hotbar

AI & Wildlife
  • Survivor names - every survivor has a unique name, with many more names per kit

  • Survivor range - survivors appear and disappear farther from players (500 m instead of 300 m)

Player & Survival
  • Respawn - you no longer respawn right next to a survivor

Areas
23 changes in this update

Added

12 changes
AI & Wildlife
  • Survivor economy - AI survivors now live like players: they carry a real inventory, gather ore rocks and wood with real tools that wear out, loot crates, sacks, corpses and airdrops, craft with real blueprints and durations (at their own workbench when the recipe needs one), and drop their real gear when they die

  • Survivor careers - each survivor follows a career ladder (tools, weapon, ammo, armor, a base, explosive charges) and picks its next goal from what it needs

  • Survivor bases - survivors build a hut with real pieces and real costs, store what they don't need in their own box, fetch what they need, craft at their bench, respawn at their base and walk through their doors; huts differ from one survivor to the next (1 to 3 rooms, wings, towers with stairs, barred windows)

  • Survivor raids - survivors raid bases with real explosive charges: they break an exterior door first, step back, blast through the opening, loot and go home. Bot bases can be raided any time, player bases only while their owner or a door guest is online

  • Persistent survivors - survivor identities are saved in the world save, so the same survivors come back after a restart; their bodies only exist near players and the rest of the world is simulated cheaply (rl_bot_offline_rate)

  • Offline pause - when nobody is connected the survivors stop living

  • Legacy spawns - crates and mutants use the Legacy server spawn points, and wildlife and resource nodes come from the 30 Legacy wildlife spawner pockets

  • Server settings - rl_mob_scale and rl_wildlife_scale scale the number of mutants and animals

Admin
  • Bots tab - the BOTS tab is rebuilt: list sorted by live distance, detail panel, a world overlay with beacons, LABELS and BEAMS kept per player

  • Follow - FOLLOW a bot, a player or a sleeper with the camera

  • Bot AI debug view - see what a survivor is doing and why

  • rl_play_bots - status of survivors, bases and raids from the console; rl_bot_build and rl_bot_raid to test them

Improved

7 changes
AI & Wildlife
  • Survivors on the road - more survivors travel the island, run on long trips, and about a quarter of them camp at their base; unarmed survivors flee, others fight and hunt

  • Survivor spawns - a survivor never spawns right next to a player, and spawn points with a living survivor are skipped when another is free

Admin
  • Fly mode - no longer drifts down while flying

  • Admin toggles - saved per player

Multiplayer
  • Activity log - sleeper kills are logged on the server

  • Hosting guide - every server setting, startup option and console command is documented

Inventory & UI
  • Inventory UI and activity log refreshed, radiation zones tweaked

Fixed

4 changes
AI & Wildlife
  • Crash when the scene model doesn't exist yet - fixed a NullReferenceException in body and animal sequences

  • Career progress - no longer throws

Player & Survival
  • Offline starvation - a disconnected player's body is removed and life stats are kept across sessions, so you no longer starve while logged out

Combat & Weapons
  • Damage without inventory - fixed a NullReferenceException in TakeDamage when the inventory component is missing

Added

2 changes
  • Official servers - Rust Legacy EU #1 and Rust Legacy EU #2 - SANDBOX

  • Logs - Added server logs when dying, killing a player or a sleeper

Improved

1 change
  • Files size - Reduced download by 100mb by removing raw sound files

Fixed

2 changes
  • Queue - Menu is hidden if queue is disabled

  • Craft - Adjust position of bottom part to avoid being outside

Areas
18 changes in this update

Added

1 change
Gameplay & Building
  • Loot sacks from broken storage - when a box, furnace, campfire, workbench or any object holding items is destroyed, whether by damage, decay or the collapse of the foundation or ceiling under it, everything it held falls into a loot sack on the ground below (Legacy simply lost those items)

Improved

12 changes
Gameplay & Building
  • Raiding - foundations, pillars and ceilings can now be destroyed with explosive charges like walls and doors (they were immune in Legacy)

  • Explosive charges - the damage now follows the Legacy formula: the piece or door the charge is stuck to takes the full blast, nearby pieces take less the further they are, and much less behind cover; a charge stuck on another charge hits the same target, so stacked charges add up

  • Decay - like Legacy, pillars, ceilings and foundations that hold something up no longer decay, walls closed in on both sides decay five times slower, and a raider's charge no longer resets the decay of the building it is stuck to

  • Pillars - pillars no longer turn with the placement rotation, so stacked pillars line up perfectly

Combat & Weapons
  • Explosions - explosive charges use the Legacy explosion: debris, flash, smoke, sparks and light, the original blast sound fading with distance like Legacy's, and the 1 second tick heard from 3 to 20 m

World & Lighting
  • Sea - the sea uses a Legacy-style water look with foam and small waves, its colour following the sky and the time of day

  • Distance fade - rocks and animals now dissolve smoothly at the edge of the render distance instead of popping in and out

  • Terrain shadows - the terrain now casts shadows, like Legacy's

  • Garage doors - garage doors slide straight up and the shutter no longer sticks out above the building

AI & Wildlife
  • Hostile survivors - servers now start with 10 armed AI survivors so new players have something to fight (rl_bots 0 turns them off)

  • Wildlife performance - removed the small hitch every half second caused by animals far away searching for a path

Admin
  • Fly mode - flying is now handled by the server: you no longer drop when no key is held, take no fall damage when you land, and are saved on the ground below you; Heal also clears radiation

Fixed

5 changes
Player & Survival
  • Sea - like Legacy, walking into the sea kills you instead of letting you swim around the island

  • Fall damage - no more fall damage in god mode or while flying

Inventory & UI
  • Chat - messages stay on screen longer (16 seconds) and a "player left" line no longer stays stuck forever

Multiplayer
  • Hosting guide - the Linux run-server.sh text no longer changes when switching between pages of the guide

Visual Effects
  • Fires - fixed an error on some campfires and furnaces

Areas
15 changes in this update

Added

5 changes
AI & Wildlife
  • Hostile survivors - an optional server setting (rl_bots, off by default as Legacy had none) fills the island with armed AI survivors in Legacy outfits; each carries a random Legacy gun (pipe shotgun, revolver, 9mm, shotgun, MP5, bolt action or M4), roams towards buildings, opens fire when it spots you, strafes, chases, retreats when badly hurt and drops a bag with its weapon, ammo and some of its armor

  • Hostile survivor behaviour - they reload and patch up behind cover, hear gunshots and come to check, see less far at night unless you carry a light and less far when you crouch, and give up a chase when you get far enough away, stay out of sight, drag them too far from their area or nobody lands a hit for a minute

  • Hostile survivors at rest - when nothing is going on they sometimes stop to chop a tree or mine a rock for a while

  • Hostile survivor settings - rl_bot_accuracy sets how well they shoot (0 to 1) and rl_bot_respawn how long before a killed one is replaced

Admin
  • BOTS tab - pick FAKE PLAYERS or HOSTILE BOTS at the top: each mode has its own settings and list, no more scrolling; hostile bots can be spawned 1, 3 or 5 at a time with a random or chosen kit, and the island population and their aim are set from there

Improved

5 changes
AI & Wildlife
  • Rad town mobs - each radiation zone holds the Legacy mutant packs (2 mutant bears and 2 mutant wolves, 3 and 3 in the big towns) plus a few zombies, spawning in the town itself within 40 m of its centre instead of anywhere in the zone, and coming back one at a time

  • Wildlife - more animals on the island, and half of them now appear within a few minutes' walk of the players; calm animals nobody came near for a long time move closer to where people are

  • Spawn spots - animals, zombies and mutants no longer appear under rock overhangs, inside hollow cliffs or under buildings

Combat & Weapons
  • Bullet tracers - tracers are now the exact Rust Legacy ones: the original thin glowing streak with its white core and orange edges, a random length, leaving from your eye for your own shots and from the muzzle for other players and bots, and no impact effect for bullets landing more than 75 m from you

World & Lighting
  • Loot rooms - crates now spawn at fixed places inside the buildings (apartments, warehouses, garages, hangars, guard towers, every floor), mostly against the walls, and a looted spot gets a new crate 2 to 5 minutes later like in Legacy, instead of appearing at random around the buildings

Fixed

5 changes
Combat & Weapons
  • Broken weapons and tools - holding a broken item now looks empty-handed in third person, like Legacy, instead of playing the item's animations with an invisible item

  • MP5A4 iron sights - aiming with the MP5 now looks along the sights with the front post centered, instead of through the back of the stock

World & Lighting
  • Doors - the doors and garage doors of the guard towers, warehouses, garages and apartment buildings open like the Rad Town ones; 20 of them were stuck closed or missing; the big garage doors now roll up and slide back under the ceiling like Legacy's instead of swinging like a hinged door

Inventory & UI
  • Broken and worn items - like in Legacy, the icon of a broken item turns red and the icon of an item at 40% of its condition or less turns yellow

Multiplayer
  • Host lobby - the name, player slots and privacy chosen in the HOST LOBBY menu are no longer replaced by the settings of the s&box launch popup

Areas
9 changes in this update

Added

4 changes
AI & Wildlife
  • Original zombies - zombies now use the real Rust Legacy zombie from the December 2013 build: its model, bloody texture, ragdoll and animations (hunched idle, limping walk when roaming, sprint when chasing, two random swipes), a bit taller than a player

  • Zombie sounds - the original zombie groans, chase calls, alert cries, attack screams, punch impacts and death sounds, heard from up close like in Legacy

  • Zombie attacks - each swipe takes 1.5 seconds and lands halfway through the animation, so stepping back in time dodges it

Admin
  • Fake players - a new BOTS tab in the admin menu places posed survivors for videos and screenshots: pick a name, an outfit (naked to rad suit), an item in hand (rocks, tools, a lit torch, bows and guns) and a pose (standing, crouched, swinging a melee tool, sleeping), then turn, move, heal or remove them; they show a name tag like real players, take damage through their armor and fall as a ragdoll when killed

Fixed

5 changes
Admin
  • Suicide - the SUICIDE button of the admin menu closes the menu and shows the death screen, instead of leaving the game stuck behind the menu

  • Time of day slider - dragging the World tab slider now follows the mouse exactly

Combat & Weapons
  • Aiming down sights - holding the aim for a long time while moving the mouse no longer makes the weapon drift and jump to a wrong position; the sight stays lined up with the eye

Inventory & UI
  • Steam Deck and narrow screens - the inventory, crafting and loot windows no longer run off the right side of the screen on the Steam Deck, 16:10 or 4:3 screens; the interface shrinks just enough to fit

  • Chat - the last message (for example "left the game") no longer stays stuck on screen after it should have faded out

Areas
22 changes in this update

Added

10 changes
Multiplayer
  • Main menu - the game now opens on the Legacy main menu (play game, host lobby, options, achievements, exit), in front of the Legacy menu scene: the garage, the burning barrel and the resting bear

  • Server browser - play game opens the Legacy server browser: servers, lobbies and history tabs, sortable server name / players / ping columns, favourites, pages and join server

  • Host lobby - start the island on your own computer with a name, a player limit (1 to 64) and a visibility (public, friends, private); friends join from their server browser or through your Steam profile

  • Dedicated servers - anyone can run a Rust Legacy server that keeps the world going with nobody online; every setting is a console variable (`rl_pvp`, `rl_sleepers`, `rl_decay`, `rl_gather_rate`, `rl_day_length`...)

  • Server hosting guide - an in-game guide (link at the bottom of the servers tab) covers installing the server, the launch line, settings, admins, the world save and joining

  • Server admins - server owners list their admins in config/users.json ("admin" claim); admins get the admin menu and the Legacy admin commands (inv.give, teleport.topos, env.time, airdrop.drop...) in their own console

  • Server commands - `net.connect <id>` joins a server by id, `net.disconnect` goes back to the menu, `rl_save` saves the world now, `rl_max_players` sets the server slots

Admin
  • Time of day - the World tab has a 24 hour slider set to the minute and -1H / -5M / +5M / +1H buttons, instead of 4 fixed times

  • Timelapse - freeze the clock or run it x10, x60 or x240 (a full day in 15 seconds); back to normal speed when the server restarts; `rl_timescale` in the host console

Gameplay & Building
  • Camp fire wood - a new camp fire comes with 5 wood, as in Legacy

Improved

5 changes
Multiplayer
  • Joining - a loading screen shows while connecting to a server

Gameplay & Building
  • Placement on slopes - placed objects (boxes, fires, furnaces, benches...) follow the slope of the ground as in Legacy instead of staying level

Visual Effects
  • Camp fire and furnace - flames, smoke, sparks and light rebuilt from the original Legacy effects; the ashes glow with Legacy's animated embers, and the smoke and last flames fade out when the fire goes out

  • Torch - flame and light rebuilt with the Legacy sizes and colors, the light sits where Legacy put it and lights the torch head and your hand

Audio & Controls
  • Controller menus - the d-pad reaches every line of the server browser and the start button of the host lobby panel, and opening a menu panel puts the cursor inside it

Fixed

7 changes
Multiplayer
  • Admin commands - the Legacy admin commands now work for dedicated server admins, not only for the host

  • Server on your own network - a dedicated server can be missing from the list on the computer or home network that runs it; join it with `net.connect <id>` (type status in the server console for the id)

  • Server list - coming back to the menu shows the last list fetched; press refresh to update it

Admin
  • World tab title - the World tab shows "TIME OF DAY" with the clock again, not only the clock

  • Flying admins - an admin who leaves while flying is saved on the ground below, instead of falling to death when coming back

Audio & Controls
  • Controller sliders - the player limit and volume sliders are set with A held and the stick, not with the d-pad

  • Controller chat - the chat cannot be opened with a controller (no on-screen keyboard)

Areas
32 changes in this update

Added

18 changes
Player & Survival
  • Achievements - 29 sbox.game achievements (660 points): first craft, first fire, foundations, doors, wolf and bear hunts, headshot kills, supply drops, full kevlar, surviving one hour, and progress goals for wood, ore, hunting, crafting, building and looting

  • Achievement notice - an "Achievement unlocked" popup appears in game when you earn one

  • Sleeper looting - sleeping players can now be looted

Inventory & UI
Admin
  • Equipment kits - admins can give equipment kits to players

  • Sleeper actions - admin actions are available on sleepers and a player's inventory can be browsed from the players panel

  • Performance report - the rl_perf console command prints frame and GPU times and what the world currently holds

Audio & Controls
  • Controller support - full gamepad play: sticks to move and look, A jump, B crouch, X reload / rotate, Y use (hold for the action menu), RT fire, LT aim, LB / RB belt, Back inventory, Start pause, d-pad torch / laser / voice

  • Controller sprint - clicking the left stick toggles sprint, it stops when you stop pushing forward

  • Controller menus - the d-pad jumps the cursor between cells and buttons, A clicks and drags, B goes back; in the inventory X quick-transfers and Y opens the item menu

  • Door keypad - code doors show an on-screen keypad when playing with a controller

World & Lighting
  • Graphics options - new graphics section in the pause menu with the Legacy options: render distance, grass, bloom, ambient occlusion and sun shafts, also in the console as in Legacy (render.distance, grass.on, gfx.bloom, gfx.ssao)

  • Render distance - as in Legacy, rocks beyond the render distance (800 m by default, up to 1600 m) are no longer drawn, and animals follow the same distance

  • Morning mist - optional, off by default: thicker fog from sunrise until 9 am

  • Legacy color grading - optional, off by default: darker, olive colors matched on the original 2013 "First Day" trailer

Improved

6 changes
World & Lighting
  • Grass rebuild - grass is rebuilt once per area when buildings appear instead of once per piece, smoother when joining a server with many bases

Gameplay & Building
  • Building placement - placing structures stays smooth next to large bases (the placement check is about 50 times cheaper with 100 bases around)

AI & Wildlife
  • Wildlife performance - animals far from every player are simulated more cheaply, and are no longer animated or drawn beyond the render distance, without changing how they behave near players

Combat & Weapons
  • Holo sight - the red reticle is now always bright red and thin, whatever you aim at, instead of darkening or changing color on some surfaces

  • Laser sight - the laser starts under the barrel, never draws in front of the weapon model, follows the weapon through recoil, reload and fast movements, and is corrected so it meets the crosshair when aiming

  • Laser visibility - much easier to see in daylight, with a larger impact dot in first and third person and a wider beam in third person

Fixed

7 changes
Inventory & UI
  • Build hint - the placement hint reads "Left click: place · R: rotate" again instead of "Left clickR: rotate"

  • Menu sounds - the s&box menus (graphics and display settings, popups) play their sounds again

Audio & Controls
  • Belt buttons - the previous / next item bindings (mouse side buttons, bumpers) now change the belt slot

  • Controller crouch - pressing B no longer opens the pause menu

World & Lighting
  • Grass regrowth - grass grows back where a foundation, building piece or placed object was destroyed

Gameplay & Building
  • Craft button - when the server has the crafting queue off (default, as in Legacy), the button stays "Craft" and greyed out while something is crafting, instead of offering "Queue" and answering "Already crafting"

Multiplayer
  • Effects while loading - impact, gathering and explosion effects no longer throw errors on a client that is still loading or leaving the server

Known Issues

1 change
Audio & Controls
  • Controller chat - the chat cannot be opened with a controller (no on-screen keyboard)

Areas
47 changes in this update

Added

20 changes
World & Lightning
  • Legacy airdrop schedule - one supply drop per game day at a random time between 10:00 and 14:00, like Legacy's SupplyDropTimer (`rl_airdrop_interval 0`; a positive value keeps a fixed interval in real minutes)

  • Weapon crate model - weapon crates now use the real Legacy WeaponLootBox model instead of a tinted ammo box

  • Indoor crates - world crates can spawn on the floors of barns, warehouses and hangars, and never overlap walls

  • Crate lifetime - untouched crates despawn after a while (`rl_crate_lifetime`), but never while a player is nearby or looting them

  • Mob respawn delay - killed zombies and mutants are replaced after a delay (`rl_mob_respawn`) and never spawn close to a player (`rl_mob_spawn_distance`)

  • Furnace flame light - a second flickering light inside the firebox imitates the flame

  • Fuel burn rate - wood now burns slower than it cooks (`rl_fuel_burn_seconds`)

Player & Survival
  • Aim tilt - the upper body (torso, arms, head and held item) now leans up and down with where you look

  • Break notification - "Your X broke!" pops up when a torch, weapon, tool or armor piece breaks

  • Safe spawns - players no longer spawn inside radiation zones

Combat & Weapons
  • Right-click repair - hit a damaged structure or object with a melee tool and right-click to repair it, like Legacy

  • New tracers - bullets get a tapered yellow-white core with an orange halo, readable at any distance; silenced weapons have no visible tracer

Inventory & UI
  • Sort button - sorts a chest by item name next to Take All; large chests and bags use the full height of the inventory window

  • Recipe search - search bar in the crafting window

  • Click to copy chat - click a chat line to copy its text, with a "Copied" notification

  • Keyboard navigation - the Escape menu (arrows, Enter or Space) and the death screen (arrows or Tab, Space or E) can be used without a mouse

  • Search icon under corpses - loot bags lying under a body show their "Search" prompt and can be opened

Admin
  • Players panel - kick, heal, feed, teleport to or bring any player, learn blueprints, give items, with a return to the last death position

  • Hide Name / Hide Body - admins can hide their name tag and their whole body, held item and torch flame from other players

  • Zombie in the animal list - spawn zombies from the Animals tab

Improved

14 changes
Player & Survival
  • Research kits - use Legacy's exact messages and require a workbench, like the original client

  • Push-to-talk in menus - V now works with the inventory, admin menu and other screens open

  • God mode - no more Geiger clicks or radiation grain while invulnerable

Combat & Weapons
  • MP5 aiming - the stock no longer sits in front of your eye while aiming

  • Aim stability - an invalid viewmodel pose can no longer flip the weapon in front of the camera

Inventory & UI
  • Dropped items - items dropped at the same spot go into a single bag

  • Loot scroll - bags only scroll when their content needs it

  • Inventory clicks - a single click no longer picks up an item; dragging needs a real movement

  • Craft queue - the queue window stays inside its frame

World & lightning
  • Torch and campfire light - lights are placed clear of the player model and the fire stones so shadows no longer smother them

  • Matte roads - roads no longer shine in grazing sunlight

  • Supply plane speed - the C130 now crosses the map at 100 m/s instead of 250 m/s

AI & Wildlife
  • Aggro - mobs give up chasing after a delay or when they cannot reach you, and react to shots fired from far away

Multiplayer
  • Admin teleports - work for admins who are not the host, including teleporting to players who are jumping or falling

Fixed

13 changes
Player & Survival
  • Radiation damage - radiation now hurts players above the threshold, even just past it

  • Cold damage - cold is no longer cancelled by natural health regeneration

  • Corpses on clients - player corpses and zombie ragdolls are now visible and falling for every player

  • Cursor lock - added recovery for a stuck interface state that could leave players without a cursor

Combat & Weapons
  • Torch on other players - fixed the held torch light drifting away from the flame

  • Aim tilt drift - fixed the upper body spinning while aiming up or down

Inventory & UI
  • Containers - fixed large and small storage boxes closing as soon as they were opened

  • Looting through bodies - dead animals and bodies no longer block looting the bag underneath

  • Search bar and chest buttons - fixed the clear button glyph and the Sort button sticking out of the window

World & Lightling
  • Roads on clients - roads are now visible to players who are not the host

  • Doors on clients - Rad Town and garage doors can be used by every player and stay in sync

  • Loot tables - fixed rad suit pieces and Research Kits appearing in large numbers: sub-tables are rolled once and package counts follow Legacy's rules

  • Roof crates - crates no longer spawn on roofs

Areas
12 changes in this update

Added

6 changes
World & Lighting
  • Pitch-black Legacy nights - Recalibrated ambient light (0.001) and moon light intensity (0.005) for authentic pitch-black Legacy nights where torches and campfires are vital

  • Night fog & reflection extinction - Fog color and sky reflection cubemaps now dynamically fade down to complete blackness as night falls

Player & Radiation
  • Radiation Suit protection curve - A full Rad Suit (140 protection) completely shields against standard rad zones (≤ 600 rads/min: Small Rad Town, Hangars, Tanks) and significantly mitigates extreme radiation zones (Big Rad Town, Rad Factory)

Admin & Teleport
  • Landmark teleport grid - Brand new two-column teleport menu in Admin Menu with interactive category filter pills (All, Rad Zones, Regions)

  • 11 Rad Town & Monument locations - Instant teleports to all authentic Legacy rad zones with danger badges (Big Rad Town, Rad Factory, Small Rad Town, Hangars, Tanks, Split Town, Bunkers)

  • 9 Region & Valley locations - Instant teleports to iconic valleys and peaks (Hacker Valley North/South, French Valley, Next Valley, Resource Valley, East Coast, Mt. Everust)

Improved

4 changes
World & Lighting
  • Tonemapping auto-exposure - Enforced disabled auto-exposure on night scenes so post-processing does not artificially brighten dark nights

Player & Radiation
  • Metabolic radiation decay - Increased natural radiation recovery rate to 10 rads/s, matching Legacy's 800 rads/min metabolization rate

  • Geiger audio vs exposure - Geiger counter click rate accurately tracks environmental radiation intensity while screen grain reflects mitigated exposure

Visuals
  • Radiation screen noise calibration - Calibrated camera Film Grain with a soft response (0.45) and capped intensity to faithfully recreate Legacy's NoiseAndGrain screen filter

Fixed

2 changes
World & Lighting
  • Night scene brightening - Fixed camera auto-exposure brightening nighttime into artificial daylight across the island

Visuals
  • Radiation wash-out - Fixed excessive screen grain blowing out highlights and blinding players when exploring rad towns

Areas
17 changes in this update

Added

8 changes
Visual Effects
  • Campfire particles - faithful Shuriken recreation with rising additive flames, dark smoke plume, and popping embers

  • Furnace particles - belly firebox flames, embers, and dense industrial smelting smoke billowing from top chimney

  • Multi-harmonic fire light - organic multi-frequency light flicker illuminating the surroundings and firebox

AI & Wildlife
  • Animal navigation - grid-based terrain traversal and pathfinding preventing wildlife from walking through walls or cliffs

  • Wildlife density - boosted passive animal populations (chickens, rabbits, boars, stags) to populate the island

UI & Settings
  • Head Bobbing toggle - new setting in pause menu Camera category to enable or disable camera and viewmodel bobbing

Outfits & Armor
  • Kevlar armor set - dark Kevlar helmet, vest, and pants materials and bodygroup integration

  • Armor preview scene - dedicated scene for testing character armor sets and outfits

Improved

6 changes
AI & Wildlife
  • Animal spawn validation - terrain slope and height verification ensures animals spawn on valid ground

  • Wildlife combat logic - predators (wolves and bears) now check line of sight before switching to attack mode

Gameplay & Building
  • FireContainer - automatic furnace detection based on heat tier with synchronized networked state and clean audio loop management

  • Structure master - improved ceiling and foundation placement stability checks

Audio & Controls
  • Keyboard control mode - explicitly declared keyboard input mode in package manifest

  • Audio loop handling - smoother fire loop restarts and category volume control

Fixed

3 changes
AI & Wildlife
  • Animal clipping - fixed animals walking through player structures or walking off steep drop-offs

  • Radiation zone spawns - fixed animal spawn failures in rad towns caused by steep terrain traces

Player & Interaction
  • Loot container distance - fixed interaction desyncs when opening campfires, furnaces, and storage boxes

Areas
28 changes in this update

Added

15 changes
Gameplay
  • Weapon mods - silencer, holo sight and laser sight attachments, with a custom laser shader

  • Rocks - Legacy rocks with staged ore harvesting and a custom rock shader

  • Head bob - Legacy head bobbing solver with movement data and camera bob

  • Player name tags - names above players' heads, with distance scaling, occlusion and fade

  • Voice chat - spatial voice chat with push-to-talk (V)

  • Door access - door access menu panel

UI
  • Item tooltips - item info now shows weapon stats (damage, recoil, fire rate, range)

  • Popup notices - Legacy popup notice system with the original animation curves and commands

  • Pause menu - Y-axis inversion, per-category volume sliders and native settings

  • Chat - message history recall

Audio
  • Geiger counter - 2D Geiger loops

  • Ambience - day/night ambience

  • Mixers - per-category audio mixers

Admin
  • Admin commands - Legacy admin commands, permissions and argument parsing

World
  • Roads - Legacy road assets

Improved

5 changes
UI
  • Admin menu - reworked with an icon tab rail and icon grids for animals, resources, crates, building parts, vitals and world events

  • Chat - smoother fading

Visuals
  • Grass - remastered with a custom Legacy grass shader (wind animation, warm tint) and Clutter-based scattering driven by the terrain splatmap

  • Terrain - reworked textures, tiling and normal maps, and roads are visible again

  • Trees & bushes - now snapped onto the terrain heightmap

Fixed

7 changes
Gameplay
  • Movement - fixed bunny hop, crouch speed retention and downhill crouch speed

  • Player - fixed player spawn and movement performance

  • Saves - saves with no known blueprint are now treated as a new player (loadout)

UI
  • Chat - fixed chat input lock

  • Fonts - added the missing Roboto Condensed Regular font

World
  • Grass - fixed floating grass on bumpy and sloped terrain

  • Terrain - fixed gaps in the terrain

Removed

1 change
  • Old grass system - removed RustGrass, the grass.on command and its pause menu option, replaced by the new Clutter grass