Areas
47 changes in this update

Added

20 changes
World & Lightning
  • Legacy airdrop schedule - one supply drop per game day at a random time between 10:00 and 14:00, like Legacy's SupplyDropTimer (`rl_airdrop_interval 0`; a positive value keeps a fixed interval in real minutes)

  • Weapon crate model - weapon crates now use the real Legacy WeaponLootBox model instead of a tinted ammo box

  • Indoor crates - world crates can spawn on the floors of barns, warehouses and hangars, and never overlap walls

  • Crate lifetime - untouched crates despawn after a while (`rl_crate_lifetime`), but never while a player is nearby or looting them

  • Mob respawn delay - killed zombies and mutants are replaced after a delay (`rl_mob_respawn`) and never spawn close to a player (`rl_mob_spawn_distance`)

  • Furnace flame light - a second flickering light inside the firebox imitates the flame

  • Fuel burn rate - wood now burns slower than it cooks (`rl_fuel_burn_seconds`)

Player & Survival
  • Aim tilt - the upper body (torso, arms, head and held item) now leans up and down with where you look

  • Break notification - "Your X broke!" pops up when a torch, weapon, tool or armor piece breaks

  • Safe spawns - players no longer spawn inside radiation zones

Combat & Weapons
  • Right-click repair - hit a damaged structure or object with a melee tool and right-click to repair it, like Legacy

  • New tracers - bullets get a tapered yellow-white core with an orange halo, readable at any distance; silenced weapons have no visible tracer

Inventory & UI
  • Sort button - sorts a chest by item name next to Take All; large chests and bags use the full height of the inventory window

  • Recipe search - search bar in the crafting window

  • Click to copy chat - click a chat line to copy its text, with a "Copied" notification

  • Keyboard navigation - the Escape menu (arrows, Enter or Space) and the death screen (arrows or Tab, Space or E) can be used without a mouse

  • Search icon under corpses - loot bags lying under a body show their "Search" prompt and can be opened

Admin
  • Players panel - kick, heal, feed, teleport to or bring any player, learn blueprints, give items, with a return to the last death position

  • Hide Name / Hide Body - admins can hide their name tag and their whole body, held item and torch flame from other players

  • Zombie in the animal list - spawn zombies from the Animals tab

Improved

14 changes
Player & Survival
  • Research kits - use Legacy's exact messages and require a workbench, like the original client

  • Push-to-talk in menus - V now works with the inventory, admin menu and other screens open

  • God mode - no more Geiger clicks or radiation grain while invulnerable

Combat & Weapons
  • MP5 aiming - the stock no longer sits in front of your eye while aiming

  • Aim stability - an invalid viewmodel pose can no longer flip the weapon in front of the camera

Inventory & UI
  • Dropped items - items dropped at the same spot go into a single bag

  • Loot scroll - bags only scroll when their content needs it

  • Inventory clicks - a single click no longer picks up an item; dragging needs a real movement

  • Craft queue - the queue window stays inside its frame

World & lightning
  • Torch and campfire light - lights are placed clear of the player model and the fire stones so shadows no longer smother them

  • Matte roads - roads no longer shine in grazing sunlight

  • Supply plane speed - the C130 now crosses the map at 100 m/s instead of 250 m/s

AI & Wildlife
  • Aggro - mobs give up chasing after a delay or when they cannot reach you, and react to shots fired from far away

Multiplayer
  • Admin teleports - work for admins who are not the host, including teleporting to players who are jumping or falling

Fixed

13 changes
Player & Survival
  • Radiation damage - radiation now hurts players above the threshold, even just past it

  • Cold damage - cold is no longer cancelled by natural health regeneration

  • Corpses on clients - player corpses and zombie ragdolls are now visible and falling for every player

  • Cursor lock - added recovery for a stuck interface state that could leave players without a cursor

Combat & Weapons
  • Torch on other players - fixed the held torch light drifting away from the flame

  • Aim tilt drift - fixed the upper body spinning while aiming up or down

Inventory & UI
  • Containers - fixed large and small storage boxes closing as soon as they were opened

  • Looting through bodies - dead animals and bodies no longer block looting the bag underneath

  • Search bar and chest buttons - fixed the clear button glyph and the Sort button sticking out of the window

World & Lightling
  • Roads on clients - roads are now visible to players who are not the host

  • Doors on clients - Rad Town and garage doors can be used by every player and stay in sync

  • Loot tables - fixed rad suit pieces and Research Kits appearing in large numbers: sub-tables are rolled once and package counts follow Legacy's rules

  • Roof crates - crates no longer spawn on roofs

Areas
12 changes in this update

Added

6 changes
World & Lighting
  • Pitch-black Legacy nights - Recalibrated ambient light (0.001) and moon light intensity (0.005) for authentic pitch-black Legacy nights where torches and campfires are vital

  • Night fog & reflection extinction - Fog color and sky reflection cubemaps now dynamically fade down to complete blackness as night falls

Player & Radiation
  • Radiation Suit protection curve - A full Rad Suit (140 protection) completely shields against standard rad zones (≤ 600 rads/min: Small Rad Town, Hangars, Tanks) and significantly mitigates extreme radiation zones (Big Rad Town, Rad Factory)

Admin & Teleport
  • Landmark teleport grid - Brand new two-column teleport menu in Admin Menu with interactive category filter pills (All, Rad Zones, Regions)

  • 11 Rad Town & Monument locations - Instant teleports to all authentic Legacy rad zones with danger badges (Big Rad Town, Rad Factory, Small Rad Town, Hangars, Tanks, Split Town, Bunkers)

  • 9 Region & Valley locations - Instant teleports to iconic valleys and peaks (Hacker Valley North/South, French Valley, Next Valley, Resource Valley, East Coast, Mt. Everust)

Improved

4 changes
World & Lighting
  • Tonemapping auto-exposure - Enforced disabled auto-exposure on night scenes so post-processing does not artificially brighten dark nights

Player & Radiation
  • Metabolic radiation decay - Increased natural radiation recovery rate to 10 rads/s, matching Legacy's 800 rads/min metabolization rate

  • Geiger audio vs exposure - Geiger counter click rate accurately tracks environmental radiation intensity while screen grain reflects mitigated exposure

Visuals
  • Radiation screen noise calibration - Calibrated camera Film Grain with a soft response (0.45) and capped intensity to faithfully recreate Legacy's NoiseAndGrain screen filter

Fixed

2 changes
World & Lighting
  • Night scene brightening - Fixed camera auto-exposure brightening nighttime into artificial daylight across the island

Visuals
  • Radiation wash-out - Fixed excessive screen grain blowing out highlights and blinding players when exploring rad towns

Areas
17 changes in this update

Added

8 changes
Visual Effects
  • Campfire particles - faithful Shuriken recreation with rising additive flames, dark smoke plume, and popping embers

  • Furnace particles - belly firebox flames, embers, and dense industrial smelting smoke billowing from top chimney

  • Multi-harmonic fire light - organic multi-frequency light flicker illuminating the surroundings and firebox

AI & Wildlife
  • Animal navigation - grid-based terrain traversal and pathfinding preventing wildlife from walking through walls or cliffs

  • Wildlife density - boosted passive animal populations (chickens, rabbits, boars, stags) to populate the island

UI & Settings
  • Head Bobbing toggle - new setting in pause menu Camera category to enable or disable camera and viewmodel bobbing

Outfits & Armor
  • Kevlar armor set - dark Kevlar helmet, vest, and pants materials and bodygroup integration

  • Armor preview scene - dedicated scene for testing character armor sets and outfits

Improved

6 changes
AI & Wildlife
  • Animal spawn validation - terrain slope and height verification ensures animals spawn on valid ground

  • Wildlife combat logic - predators (wolves and bears) now check line of sight before switching to attack mode

Gameplay & Building
  • FireContainer - automatic furnace detection based on heat tier with synchronized networked state and clean audio loop management

  • Structure master - improved ceiling and foundation placement stability checks

Audio & Controls
  • Keyboard control mode - explicitly declared keyboard input mode in package manifest

  • Audio loop handling - smoother fire loop restarts and category volume control

Fixed

3 changes
AI & Wildlife
  • Animal clipping - fixed animals walking through player structures or walking off steep drop-offs

  • Radiation zone spawns - fixed animal spawn failures in rad towns caused by steep terrain traces

Player & Interaction
  • Loot container distance - fixed interaction desyncs when opening campfires, furnaces, and storage boxes

Areas
28 changes in this update

Added

15 changes
Gameplay
  • Weapon mods - silencer, holo sight and laser sight attachments, with a custom laser shader

  • Rocks - Legacy rocks with staged ore harvesting and a custom rock shader

  • Head bob - Legacy head bobbing solver with movement data and camera bob

  • Player name tags - names above players' heads, with distance scaling, occlusion and fade

  • Voice chat - spatial voice chat with push-to-talk (V)

  • Door access - door access menu panel

UI
  • Item tooltips - item info now shows weapon stats (damage, recoil, fire rate, range)

  • Popup notices - Legacy popup notice system with the original animation curves and commands

  • Pause menu - Y-axis inversion, per-category volume sliders and native settings

  • Chat - message history recall

Audio
  • Geiger counter - 2D Geiger loops

  • Ambience - day/night ambience

  • Mixers - per-category audio mixers

Admin
  • Admin commands - Legacy admin commands, permissions and argument parsing

World
  • Roads - Legacy road assets

Improved

5 changes
UI
  • Admin menu - reworked with an icon tab rail and icon grids for animals, resources, crates, building parts, vitals and world events

  • Chat - smoother fading

Visuals
  • Grass - remastered with a custom Legacy grass shader (wind animation, warm tint) and Clutter-based scattering driven by the terrain splatmap

  • Terrain - reworked textures, tiling and normal maps, and roads are visible again

  • Trees & bushes - now snapped onto the terrain heightmap

Fixed

7 changes
Gameplay
  • Movement - fixed bunny hop, crouch speed retention and downhill crouch speed

  • Player - fixed player spawn and movement performance

  • Saves - saves with no known blueprint are now treated as a new player (loadout)

UI
  • Chat - fixed chat input lock

  • Fonts - added the missing Roboto Condensed Regular font

World
  • Grass - fixed floating grass on bumpy and sloped terrain

  • Terrain - fixed gaps in the terrain

Removed

1 change
  • Old grass system - removed RustGrass, the grass.on command and its pause menu option, replaced by the new Clutter grass