Legacy airdrop schedule - one supply drop per game day at a random time between 10:00 and 14:00, like Legacy's SupplyDropTimer (`rl_airdrop_interval 0`; a positive value keeps a fixed interval in real minutes)
Weapon crate model - weapon crates now use the real Legacy WeaponLootBox model instead of a tinted ammo box
Indoor crates - world crates can spawn on the floors of barns, warehouses and hangars, and never overlap walls
Crate lifetime - untouched crates despawn after a while (`rl_crate_lifetime`), but never while a player is nearby or looting them
Mob respawn delay - killed zombies and mutants are replaced after a delay (`rl_mob_respawn`) and never spawn close to a player (`rl_mob_spawn_distance`)
Furnace flame light - a second flickering light inside the firebox imitates the flame
Fuel burn rate - wood now burns slower than it cooks (`rl_fuel_burn_seconds`)
Aim tilt - the upper body (torso, arms, head and held item) now leans up and down with where you look
Break notification - "Your X broke!" pops up when a torch, weapon, tool or armor piece breaks
Safe spawns - players no longer spawn inside radiation zones
Right-click repair - hit a damaged structure or object with a melee tool and right-click to repair it, like Legacy
New tracers - bullets get a tapered yellow-white core with an orange halo, readable at any distance; silenced weapons have no visible tracer
Sort button - sorts a chest by item name next to Take All; large chests and bags use the full height of the inventory window
Recipe search - search bar in the crafting window
Click to copy chat - click a chat line to copy its text, with a "Copied" notification
Keyboard navigation - the Escape menu (arrows, Enter or Space) and the death screen (arrows or Tab, Space or E) can be used without a mouse
Search icon under corpses - loot bags lying under a body show their "Search" prompt and can be opened
Players panel - kick, heal, feed, teleport to or bring any player, learn blueprints, give items, with a return to the last death position
Hide Name / Hide Body - admins can hide their name tag and their whole body, held item and torch flame from other players
Zombie in the animal list - spawn zombies from the Animals tab
Research kits - use Legacy's exact messages and require a workbench, like the original client
Push-to-talk in menus - V now works with the inventory, admin menu and other screens open
God mode - no more Geiger clicks or radiation grain while invulnerable
MP5 aiming - the stock no longer sits in front of your eye while aiming
Aim stability - an invalid viewmodel pose can no longer flip the weapon in front of the camera
Dropped items - items dropped at the same spot go into a single bag
Loot scroll - bags only scroll when their content needs it
Inventory clicks - a single click no longer picks up an item; dragging needs a real movement
Craft queue - the queue window stays inside its frame
Torch and campfire light - lights are placed clear of the player model and the fire stones so shadows no longer smother them
Matte roads - roads no longer shine in grazing sunlight
Supply plane speed - the C130 now crosses the map at 100 m/s instead of 250 m/s
Aggro - mobs give up chasing after a delay or when they cannot reach you, and react to shots fired from far away
Admin teleports - work for admins who are not the host, including teleporting to players who are jumping or falling
Radiation damage - radiation now hurts players above the threshold, even just past it
Cold damage - cold is no longer cancelled by natural health regeneration
Corpses on clients - player corpses and zombie ragdolls are now visible and falling for every player
Cursor lock - added recovery for a stuck interface state that could leave players without a cursor
Torch on other players - fixed the held torch light drifting away from the flame
Aim tilt drift - fixed the upper body spinning while aiming up or down
Containers - fixed large and small storage boxes closing as soon as they were opened
Looting through bodies - dead animals and bodies no longer block looting the bag underneath
Search bar and chest buttons - fixed the clear button glyph and the Sort button sticking out of the window
Roads on clients - roads are now visible to players who are not the host
Doors on clients - Rad Town and garage doors can be used by every player and stay in sync
Loot tables - fixed rad suit pieces and Research Kits appearing in large numbers: sub-tables are rolled once and package counts follow Legacy's rules
Roof crates - crates no longer spawn on roofs
Pitch-black Legacy nights - Recalibrated ambient light (0.001) and moon light intensity (0.005) for authentic pitch-black Legacy nights where torches and campfires are vital
Night fog & reflection extinction - Fog color and sky reflection cubemaps now dynamically fade down to complete blackness as night falls
Radiation Suit protection curve - A full Rad Suit (140 protection) completely shields against standard rad zones (≤ 600 rads/min: Small Rad Town, Hangars, Tanks) and significantly mitigates extreme radiation zones (Big Rad Town, Rad Factory)
Landmark teleport grid - Brand new two-column teleport menu in Admin Menu with interactive category filter pills (All, Rad Zones, Regions)
11 Rad Town & Monument locations - Instant teleports to all authentic Legacy rad zones with danger badges (Big Rad Town, Rad Factory, Small Rad Town, Hangars, Tanks, Split Town, Bunkers)
9 Region & Valley locations - Instant teleports to iconic valleys and peaks (Hacker Valley North/South, French Valley, Next Valley, Resource Valley, East Coast, Mt. Everust)
Tonemapping auto-exposure - Enforced disabled auto-exposure on night scenes so post-processing does not artificially brighten dark nights
Metabolic radiation decay - Increased natural radiation recovery rate to 10 rads/s, matching Legacy's 800 rads/min metabolization rate
Geiger audio vs exposure - Geiger counter click rate accurately tracks environmental radiation intensity while screen grain reflects mitigated exposure
Radiation screen noise calibration - Calibrated camera Film Grain with a soft response (0.45) and capped intensity to faithfully recreate Legacy's NoiseAndGrain screen filter
Night scene brightening - Fixed camera auto-exposure brightening nighttime into artificial daylight across the island
Radiation wash-out - Fixed excessive screen grain blowing out highlights and blinding players when exploring rad towns
Campfire particles - faithful Shuriken recreation with rising additive flames, dark smoke plume, and popping embers
Furnace particles - belly firebox flames, embers, and dense industrial smelting smoke billowing from top chimney
Multi-harmonic fire light - organic multi-frequency light flicker illuminating the surroundings and firebox
Animal navigation - grid-based terrain traversal and pathfinding preventing wildlife from walking through walls or cliffs
Wildlife density - boosted passive animal populations (chickens, rabbits, boars, stags) to populate the island
Head Bobbing toggle - new setting in pause menu Camera category to enable or disable camera and viewmodel bobbing
Kevlar armor set - dark Kevlar helmet, vest, and pants materials and bodygroup integration
Armor preview scene - dedicated scene for testing character armor sets and outfits
Animal spawn validation - terrain slope and height verification ensures animals spawn on valid ground
Wildlife combat logic - predators (wolves and bears) now check line of sight before switching to attack mode
FireContainer - automatic furnace detection based on heat tier with synchronized networked state and clean audio loop management
Structure master - improved ceiling and foundation placement stability checks
Keyboard control mode - explicitly declared keyboard input mode in package manifest
Audio loop handling - smoother fire loop restarts and category volume control
Animal clipping - fixed animals walking through player structures or walking off steep drop-offs
Radiation zone spawns - fixed animal spawn failures in rad towns caused by steep terrain traces
Loot container distance - fixed interaction desyncs when opening campfires, furnaces, and storage boxes
Weapon mods - silencer, holo sight and laser sight attachments, with a custom laser shader
Rocks - Legacy rocks with staged ore harvesting and a custom rock shader
Head bob - Legacy head bobbing solver with movement data and camera bob
Player name tags - names above players' heads, with distance scaling, occlusion and fade
Voice chat - spatial voice chat with push-to-talk (V)
Door access - door access menu panel
Item tooltips - item info now shows weapon stats (damage, recoil, fire rate, range)
Popup notices - Legacy popup notice system with the original animation curves and commands
Pause menu - Y-axis inversion, per-category volume sliders and native settings
Chat - message history recall
Geiger counter - 2D Geiger loops
Ambience - day/night ambience
Mixers - per-category audio mixers
Admin commands - Legacy admin commands, permissions and argument parsing
Roads - Legacy road assets
Admin menu - reworked with an icon tab rail and icon grids for animals, resources, crates, building parts, vitals and world events
Chat - smoother fading
Grass - remastered with a custom Legacy grass shader (wind animation, warm tint) and Clutter-based scattering driven by the terrain splatmap
Terrain - reworked textures, tiling and normal maps, and roads are visible again
Trees & bushes - now snapped onto the terrain heightmap
Movement - fixed bunny hop, crouch speed retention and downhill crouch speed
Player - fixed player spawn and movement performance
Saves - saves with no known blueprint are now treated as a new player (loadout)
Chat - fixed chat input lock
Fonts - added the missing Roboto Condensed Regular font
Grass - fixed floating grass on bumpy and sloped terrain
Terrain - fixed gaps in the terrain
Old grass system - removed RustGrass, the grass.on command and its pause menu option, replaced by the new Clutter grass