Original zombie is back & viewmodels are fixed

1.1.0
12 October 2026
Areas
9 changes in this update

Added

4 changes
AI & Wildlife
  • Original zombies - zombies now use the real Rust Legacy zombie from the December 2013 build: its model, bloody texture, ragdoll and animations (hunched idle, limping walk when roaming, sprint when chasing, two random swipes), a bit taller than a player

  • Zombie sounds - the original zombie groans, chase calls, alert cries, attack screams, punch impacts and death sounds, heard from up close like in Legacy

  • Zombie attacks - each swipe takes 1.5 seconds and lands halfway through the animation, so stepping back in time dodges it

Admin
  • Fake players - a new BOTS tab in the admin menu places posed survivors for videos and screenshots: pick a name, an outfit (naked to rad suit), an item in hand (rocks, tools, a lit torch, bows and guns) and a pose (standing, crouched, swinging a melee tool, sleeping), then turn, move, heal or remove them; they show a name tag like real players, take damage through their armor and fall as a ragdoll when killed

Fixed

5 changes
Admin
  • Suicide - the SUICIDE button of the admin menu closes the menu and shows the death screen, instead of leaving the game stuck behind the menu

  • Time of day slider - dragging the World tab slider now follows the mouse exactly

Combat & Weapons
  • Aiming down sights - holding the aim for a long time while moving the mouse no longer makes the weapon drift and jump to a wrong position; the sight stays lined up with the eye

Inventory & UI
  • Steam Deck and narrow screens - the inventory, crafting and loot windows no longer run off the right side of the screen on the Steam Deck, 16:10 or 4:3 screens; the interface shrinks just enough to fit

  • Chat - the last message (for example "left the game") no longer stays stuck on screen after it should have faded out