Doors, Loot Rooms and Hostile Survivors

1.2.0
13 October 2026
Areas
15 changes in this update

Added

5 changes
AI & Wildlife
  • Hostile survivors - an optional server setting (rl_bots, off by default as Legacy had none) fills the island with armed AI survivors in Legacy outfits; each carries a random Legacy gun (pipe shotgun, revolver, 9mm, shotgun, MP5, bolt action or M4), roams towards buildings, opens fire when it spots you, strafes, chases, retreats when badly hurt and drops a bag with its weapon, ammo and some of its armor

  • Hostile survivor behaviour - they reload and patch up behind cover, hear gunshots and come to check, see less far at night unless you carry a light and less far when you crouch, and give up a chase when you get far enough away, stay out of sight, drag them too far from their area or nobody lands a hit for a minute

  • Hostile survivors at rest - when nothing is going on they sometimes stop to chop a tree or mine a rock for a while

  • Hostile survivor settings - rl_bot_accuracy sets how well they shoot (0 to 1) and rl_bot_respawn how long before a killed one is replaced

Admin
  • BOTS tab - pick FAKE PLAYERS or HOSTILE BOTS at the top: each mode has its own settings and list, no more scrolling; hostile bots can be spawned 1, 3 or 5 at a time with a random or chosen kit, and the island population and their aim are set from there

Improved

5 changes
AI & Wildlife
  • Rad town mobs - each radiation zone holds the Legacy mutant packs (2 mutant bears and 2 mutant wolves, 3 and 3 in the big towns) plus a few zombies, spawning in the town itself within 40 m of its centre instead of anywhere in the zone, and coming back one at a time

  • Wildlife - more animals on the island, and half of them now appear within a few minutes' walk of the players; calm animals nobody came near for a long time move closer to where people are

  • Spawn spots - animals, zombies and mutants no longer appear under rock overhangs, inside hollow cliffs or under buildings

Combat & Weapons
  • Bullet tracers - tracers are now the exact Rust Legacy ones: the original thin glowing streak with its white core and orange edges, a random length, leaving from your eye for your own shots and from the muzzle for other players and bots, and no impact effect for bullets landing more than 75 m from you

World & Lighting
  • Loot rooms - crates now spawn at fixed places inside the buildings (apartments, warehouses, garages, hangars, guard towers, every floor), mostly against the walls, and a looted spot gets a new crate 2 to 5 minutes later like in Legacy, instead of appearing at random around the buildings

Fixed

5 changes
Combat & Weapons
  • Broken weapons and tools - holding a broken item now looks empty-handed in third person, like Legacy, instead of playing the item's animations with an invisible item

  • MP5A4 iron sights - aiming with the MP5 now looks along the sights with the front post centered, instead of through the back of the stock

World & Lighting
  • Doors - the doors and garage doors of the guard towers, warehouses, garages and apartment buildings open like the Rad Town ones; 20 of them were stuck closed or missing; the big garage doors now roll up and slide back under the ceiling like Legacy's instead of swinging like a hinged door

Inventory & UI
  • Broken and worn items - like in Legacy, the icon of a broken item turns red and the icon of an item at 40% of its condition or less turns yellow

Multiplayer
  • Host lobby - the name, player slots and privacy chosen in the HOST LOBBY menu are no longer replaced by the settings of the s&box launch popup