Wildlife Navigation, Fire VFX & Camera Settings

0.2.0
9 October 2026
Areas
17 changes in this update

Added

8 changes
Visual Effects
  • Campfire particles - faithful Shuriken recreation with rising additive flames, dark smoke plume, and popping embers

  • Furnace particles - belly firebox flames, embers, and dense industrial smelting smoke billowing from top chimney

  • Multi-harmonic fire light - organic multi-frequency light flicker illuminating the surroundings and firebox

AI & Wildlife
  • Animal navigation - grid-based terrain traversal and pathfinding preventing wildlife from walking through walls or cliffs

  • Wildlife density - boosted passive animal populations (chickens, rabbits, boars, stags) to populate the island

UI & Settings
  • Head Bobbing toggle - new setting in pause menu Camera category to enable or disable camera and viewmodel bobbing

Outfits & Armor
  • Kevlar armor set - dark Kevlar helmet, vest, and pants materials and bodygroup integration

  • Armor preview scene - dedicated scene for testing character armor sets and outfits

Improved

6 changes
AI & Wildlife
  • Animal spawn validation - terrain slope and height verification ensures animals spawn on valid ground

  • Wildlife combat logic - predators (wolves and bears) now check line of sight before switching to attack mode

Gameplay & Building
  • FireContainer - automatic furnace detection based on heat tier with synchronized networked state and clean audio loop management

  • Structure master - improved ceiling and foundation placement stability checks

Audio & Controls
  • Keyboard control mode - explicitly declared keyboard input mode in package manifest

  • Audio loop handling - smoother fire loop restarts and category volume control

Fixed

3 changes
AI & Wildlife
  • Animal clipping - fixed animals walking through player structures or walking off steep drop-offs

  • Radiation zone spawns - fixed animal spawn failures in rad towns caused by steep terrain traces

Player & Interaction
  • Loot container distance - fixed interaction desyncs when opening campfires, furnaces, and storage boxes