Campfire particles - faithful Shuriken recreation with rising additive flames, dark smoke plume, and popping embers
Furnace particles - belly firebox flames, embers, and dense industrial smelting smoke billowing from top chimney
Multi-harmonic fire light - organic multi-frequency light flicker illuminating the surroundings and firebox
Animal navigation - grid-based terrain traversal and pathfinding preventing wildlife from walking through walls or cliffs
Wildlife density - boosted passive animal populations (chickens, rabbits, boars, stags) to populate the island
Head Bobbing toggle - new setting in pause menu Camera category to enable or disable camera and viewmodel bobbing
Kevlar armor set - dark Kevlar helmet, vest, and pants materials and bodygroup integration
Armor preview scene - dedicated scene for testing character armor sets and outfits
Animal spawn validation - terrain slope and height verification ensures animals spawn on valid ground
Wildlife combat logic - predators (wolves and bears) now check line of sight before switching to attack mode
FireContainer - automatic furnace detection based on heat tier with synchronized networked state and clean audio loop management
Structure master - improved ceiling and foundation placement stability checks
Keyboard control mode - explicitly declared keyboard input mode in package manifest
Audio loop handling - smoother fire loop restarts and category volume control
Animal clipping - fixed animals walking through player structures or walking off steep drop-offs
Radiation zone spawns - fixed animal spawn failures in rad towns caused by steep terrain traces
Loot container distance - fixed interaction desyncs when opening campfires, furnaces, and storage boxes