Player-to-player pet trading - press 6
Player list: pick someone in the lobby and send them a trade request (expires after 30 seconds)
Trade window: 6 slots each side, both players press Ready, a 5-second window to double-check, then confirm
A 1-2-3 step guide and a single main button that always says what pressing it will do
Trade button in the side menu with its own icon
Side menu is now two columns instead of one long strip
Coloured title bars on the Rebirth and Upgrades menus, matching Pets and Titles
Pets in the trade window are sorted best first, with duplicates side by side
Daily rewards moved from key 6 to key 7
World 3: the Candy Kingdom - a brand-new sugar-coated world with 10 fresh islands to build, cotton-candy ground and rivers of berry juice
60 all-new pets to collect - 30 desert wanderers and 30 candy critters, bringing the roster to a massive 90 pets
16 new pickaxes - climb the desert set from Sandstone to the blazing Sunforged, then the candy set from Gummy to the mighty Rainbow Sugar
10 new eggs to hatch - Dune, Serpent, Oasis, Ancient and Sun in the desert; Gummy, Choco, Ice Cream, Bakery and Sugar Rush in the candy world
Wheel of Fortune - spin a real 3D prize wheel for free Blocks, Eggs and Wins, with spins earned just by playing
Brand-new Legendary and Secret pets in every egg - hunt down legends like Ra, Sugarplum, Frostqueen and Patisserie
Smoother, more rewarding progression from your very first click all the way to the Candy Kingdom
Booster pads reworked - a x3 pad now cleanly swings your pickaxe 3 times per click, easy to read with no weird math
Every world now has its own themed egg to open - meadow, sand and candy
Pets look cleaner and better-sized in the egg-opening menu
Your equipped pickaxe now shows the right model in-hand, at a proper size, for every tier
Tighter overall balance so every pet, pickaxe and upgrade feels worth grabbing
World 3 no longer launches you into the sky when you brush against a wall
World 3 progress now saves reliably
Held pickaxes no longer show the wrong model in your hand
Pet followers no longer spawn at the wrong scale
A batch of save-reliability fixes so your progress stays safe
The very top rebirth boosters (x20 and x100) are a long-haul grind - a tuning pass is on the way
A few pet hatch rates may still be adjusted in an upcoming patch
Wheel of Fortune - a brand-new prize wheel! Walk up to it and press E to spin.
Win one of 8 prizes: Blocks (50K / 200K / 500K), Wins (1K / 5K / 10K), or the rare Void Egg (the top-tier egg) as 1 or 3 pets at once.
Earn a free spin for every 1 hour you play, then a 12-hour cooldown before the next one.
Your play-time progress and unused spins are saved between sessions.
Fully redesigned, bigger Wheel menu with a live spinning wheel, prize icons, a big spin counter and a win reveal.
The wheel lands exactly on the prize the pointer shows, so what you see is what you get.
Wheel no longer gets cropped or clipped inside the menu.
Daily Rewards system: log in every 12 hours to claim the next of 14 escalating gifts
Rewards include Blocks, Wins and free egg pets, with bigger milestone rewards on day 7 and day 14
The reward panel opens automatically on login whenever a reward is ready to claim
New Daily button in the side menu (press 6 to open it)
Finish all 14 days and the streak loops again with a x3 veteran bonus on Blocks and Wins
Miss more than 48 hours between claims and the streak resets to day 1, so it stays fair
Ore veins and the treasure chest now use their new 3D models correctly
New 3D ore vein models on every booster tile: x1, x2, x3, x5, x20 and x100, each with its own crystal type and color
New 3D treasure chest at spawn with a warm golden glow
Booster mines now use detailed 3D ore veins instead of the old blocky ones
Unbuilt path blocks now show as clean dashed outlines as you walk up to them, and stay hidden in the distance for a cleaner look
Ore and chest models are optimized so they look sharper without hurting FPS
Corrected the facing and orientation of several ore veins and the chest
Fixed see-through artifacts on the back of the chest
Old voxel ore veins on the booster tiles
Old blocky treasure chest
Every pet is now a unique animal instead of the same recoloured cat - chicks, bunnies, bees, pigs, cows, deer, foxes, penguins, tigers, lions and more
Each egg has its own themed set of animals to hatch and collect
Pets now show their real animal model with natural colours instead of a flat single-colour blob
Rarity is still easy to read at a glance from the card border colour
Pets that were rendering as untextured coloured blobs now display their proper model and textures
The old "one cat for every pet" placeholder look
Brand new 3D pickaxe models for all 10 tiers: Wooden, Stone, Copper, Iron, Gold, Diamond, Emerald, Ruby, Amethyst and Obsidian
Instead of the game "Rust" pickaxe, real 3D models with metal textures, roughness and normal detail are now used.
Each pickaxe now sits comfortably in your hand and spins on its stand.
Rust pickaxe
Auto Unlock: press B (or the button in the bottom-right) to automatically walk to the next block you need to build. Pair it with Auto-Click for fully hands-free progress.
Fall protection everywhere: you can no longer fall into the water. Unbuilt blocks now act as a wall until you build them (you can't walk through, jump over, or slip past), and every island, platform and the spawn area is fully railed off.
1 Desert World: added the missing water under the blocks near the end of the world (no more empty gap below them).
2 Translated the last remaining Russian text in the Upgrades and Eggs menus to English.
Friend Boost, get +10% to everything (blocks & Wins) for every Steam friend in your lobby. More friends online = bigger boost (up to +90%). Shown bottom-left.
Achievements are here! 17 achievements to chase across everything you do, worth about 300 gamerscore total:
Milestones: rack up 100 / 10K / 1M wins and 1M / 1B blocks.
Pets: hatch your first pet, then go for the ultra-rare Secret (One in a Million).
Rebirths: from your first Reborn all the way to 10 (Ascended).
Worlds: fully clear World 1 (Meadow Master) and step into World 2 (Desert Traveler).
Titles: roll your first title, then chase a truly rare one (Legend).
Upgrades: buy your first, then max out a whole track (Maxed Out).
Social: play alongside a friend (Better Together).
Grind: reach Level 100 (Max Level).
Stat-based achievements (wins & blocks) show a live progress bar on your profile.
Lobbies now hold up to 10 players (was 8).
Other players' equipped pets now show up for everyone (they used to be invisible to other players).
New Upgrades menu — press 5 or click the green Upgrades button to spend Wins on permanent boosts.
Speed upgrade — up to +270% move speed at max level.
Egg Luck upgrade — better odds for rarer pets from every egg (the drop %s update live in the egg menu).
Title Luck upgrade — much higher chance to roll rare titles.
Extra Pet Slot upgrade — unlock a 4th equipped-pet slot.
The Speed stat on the HUD now reflects your Speed upgrades (was always showing the base value).
Egg drop-chance percentages recalculate live as you level up Egg Luck, so you can see luck working.
Upgrade prices scale on a long curve (from 2.5K up to 40B Wins) for real late-game progression.
The Auto toggles for title rolling and egg hatching now stay ON after rejoining (they used to reset every session).
World 2 preview image no longer disappears while the world is locked.
Upgrades menu polish: fixed cropped arrows, text that didn't fit its chip, and the mouse cursor now shows when the menu opens.
World 2 — Desert: a whole new sandy world with its own islands, block prices, win rewards and egg costs. Unlocks after you fully complete World 1.
Worlds menu to travel between World 1 (Meadow) and World 2 (Desert), with preview cards and a "Current" marker.
30 brand-new pets across all 5 eggs — fresh names, fresh colors, and far bigger boosts (Common → Secret).
Forum button on the review board so you can report bugs, right next to the Leave a Review button.
Pet boosts massively increased — up to x70 Common, x100 Epic, x180 Legendary and x300 Secret on the final egg (scaling down on earlier eggs).
Every pickaxe now looks distinct — each tier is visibly bigger than the last, so upgrades feel real.
Reworked the XP-per-level curve for smoother, better-paced leveling.
Menus are now mutually exclusive — opening one (1/2/3/4) closes the others instead of stacking on top of each other.
World 2 economy tuned — egg costs and win rewards balanced around the faster Wins payout there.
Multiplayer: fixed joining a friend's lobby spawning you floating in the void with no character/skin and no world.
Multiplayer: fixed pets, eggs and titles duplicating/doubling for other players when someone joined.
Multiplayer: fixed the desync where you'd appear to control another player or place blocks for them.
Fixed background music stopping after a few seconds — it now loops continuously.
Fixed World 2 showing as unlocked before World 1 was actually completed.
Fixed egg prices on World 2 being wrong/too low.
Removed the glow / aura cubes around pickaxes for a cleaner look (kept only the size difference between tiers).
Peer-to-peer connection can occasionally time out on join (Steam networking) — just retry connecting to the lobby.