9 changes in this update

Added

5 changes
  • Player-to-player pet trading - press 6

  • Player list: pick someone in the lobby and send them a trade request (expires after 30 seconds)

  • Trade window: 6 slots each side, both players press Ready, a 5-second window to double-check, then confirm

  • A 1-2-3 step guide and a single main button that always says what pressing it will do

  • Trade button in the side menu with its own icon

Improved

4 changes
  • Side menu is now two columns instead of one long strip

  • Coloured title bars on the Rebirth and Upgrades menus, matching Pets and Titles

  • Pets in the trade window are sorted best first, with duplicates side by side

  • Daily rewards moved from key 6 to key 7

19 changes in this update

Added

6 changes
  • World 3: the Candy Kingdom - a brand-new sugar-coated world with 10 fresh islands to build, cotton-candy ground and rivers of berry juice

  • 60 all-new pets to collect - 30 desert wanderers and 30 candy critters, bringing the roster to a massive 90 pets

  • 16 new pickaxes - climb the desert set from Sandstone to the blazing Sunforged, then the candy set from Gummy to the mighty Rainbow Sugar

  • 10 new eggs to hatch - Dune, Serpent, Oasis, Ancient and Sun in the desert; Gummy, Choco, Ice Cream, Bakery and Sugar Rush in the candy world

  • Wheel of Fortune - spin a real 3D prize wheel for free Blocks, Eggs and Wins, with spins earned just by playing

  • Brand-new Legendary and Secret pets in every egg - hunt down legends like Ra, Sugarplum, Frostqueen and Patisserie

Improved

6 changes
  • Smoother, more rewarding progression from your very first click all the way to the Candy Kingdom

  • Booster pads reworked - a x3 pad now cleanly swings your pickaxe 3 times per click, easy to read with no weird math

  • Every world now has its own themed egg to open - meadow, sand and candy

  • Pets look cleaner and better-sized in the egg-opening menu

  • Your equipped pickaxe now shows the right model in-hand, at a proper size, for every tier

  • Tighter overall balance so every pet, pickaxe and upgrade feels worth grabbing

Fixed

5 changes
  • World 3 no longer launches you into the sky when you brush against a wall

  • World 3 progress now saves reliably

  • Held pickaxes no longer show the wrong model in your hand

  • Pet followers no longer spawn at the wrong scale

  • A batch of save-reliability fixes so your progress stays safe

Known Issues

2 changes
  • The very top rebirth boosters (x20 and x100) are a long-haul grind - a tuning pass is on the way

  • A few pet hatch rates may still be adjusted in an upcoming patch

7 changes in this update

Added

4 changes
  • Wheel of Fortune - a brand-new prize wheel! Walk up to it and press E to spin.

  • Win one of 8 prizes: Blocks (50K / 200K / 500K), Wins (1K / 5K / 10K), or the rare Void Egg (the top-tier egg) as 1 or 3 pets at once.

  • Earn a free spin for every 1 hour you play, then a 12-hour cooldown before the next one.

  • Your play-time progress and unused spins are saved between sessions.

Improved

2 changes
  • Fully redesigned, bigger Wheel menu with a live spinning wheel, prize icons, a big spin counter and a win reveal.

  • The wheel lands exactly on the prize the pointer shows, so what you see is what you get.

Fixed

1 change
  • Wheel no longer gets cropped or clipped inside the menu.

7 changes in this update

Added

4 changes
  • Daily Rewards system: log in every 12 hours to claim the next of 14 escalating gifts

  • Rewards include Blocks, Wins and free egg pets, with bigger milestone rewards on day 7 and day 14

  • The reward panel opens automatically on login whenever a reward is ready to claim

  • New Daily button in the side menu (press 6 to open it)

Improved

2 changes
  • Finish all 14 days and the streak loops again with a x3 veteran bonus on Blocks and Wins

  • Miss more than 48 hours between claims and the streak resets to day 1, so it stays fair

Fixed

1 change
  • Ore veins and the treasure chest now use their new 3D models correctly

9 changes in this update

Added

2 changes
  • New 3D ore vein models on every booster tile: x1, x2, x3, x5, x20 and x100, each with its own crystal type and color

  • New 3D treasure chest at spawn with a warm golden glow

Improved

3 changes
  • Booster mines now use detailed 3D ore veins instead of the old blocky ones

  • Unbuilt path blocks now show as clean dashed outlines as you walk up to them, and stay hidden in the distance for a cleaner look

  • Ore and chest models are optimized so they look sharper without hurting FPS

Fixed

2 changes
  • Corrected the facing and orientation of several ore veins and the chest

  • Fixed see-through artifacts on the back of the chest

Removed

2 changes
  • Old voxel ore veins on the booster tiles

  • Old blocky treasure chest

6 changes in this update

Added

2 changes
  • Every pet is now a unique animal instead of the same recoloured cat - chicks, bunnies, bees, pigs, cows, deer, foxes, penguins, tigers, lions and more

  • Each egg has its own themed set of animals to hatch and collect

Improved

2 changes
  • Pets now show their real animal model with natural colours instead of a flat single-colour blob

  • Rarity is still easy to read at a glance from the card border colour

Fixed

1 change
  • Pets that were rendering as untextured coloured blobs now display their proper model and textures

Removed

1 change
  • The old "one cat for every pet" placeholder look

4 changes in this update

Added

3 changes
  • Brand new 3D pickaxe models for all 10 tiers: Wooden, Stone, Copper, Iron, Gold, Diamond, Emerald, Ruby, Amethyst and Obsidian

  • Instead of the game "Rust" pickaxe, real 3D models with metal textures, roughness and normal detail are now used.

  • Each pickaxe now sits comfortably in your hand and spins on its stand.

Removed

1 change
  • Rust pickaxe

4 changes in this update

Added

1 change
  • Auto Unlock: press B (or the button in the bottom-right) to automatically walk to the next block you need to build. Pair it with Auto-Click for fully hands-free progress.

Improved

1 change
  • Fall protection everywhere: you can no longer fall into the water. Unbuilt blocks now act as a wall until you build them (you can't walk through, jump over, or slip past), and every island, platform and the spawn area is fully railed off.

Fixed

2 changes
  • 1 Desert World: added the missing water under the blocks near the end of the world (no more empty gap below them).

  • 2 Translated the last remaining Russian text in the Upgrades and Eggs menus to English.

13 changes in this update

Added

11 changes
  • Friend Boost, get +10% to everything (blocks & Wins) for every Steam friend in your lobby. More friends online = bigger boost (up to +90%). Shown bottom-left.

  • Achievements are here! 17 achievements to chase across everything you do, worth about 300 gamerscore total:

  • Milestones: rack up 100 / 10K / 1M wins and 1M / 1B blocks.

  • Pets: hatch your first pet, then go for the ultra-rare Secret (One in a Million).

  • Rebirths: from your first Reborn all the way to 10 (Ascended).

  • Worlds: fully clear World 1 (Meadow Master) and step into World 2 (Desert Traveler).

  • Titles: roll your first title, then chase a truly rare one (Legend).

  • Upgrades: buy your first, then max out a whole track (Maxed Out).

  • Social: play alongside a friend (Better Together).

  • Grind: reach Level 100 (Max Level).

  • Stat-based achievements (wins & blocks) show a live progress bar on your profile.

Improved

1 change
  • Lobbies now hold up to 10 players (was 8).

Fixed

1 change
  • Other players' equipped pets now show up for everyone (they used to be invisible to other players).

11 changes in this update

Added

5 changes
  • New Upgrades menu — press 5 or click the green Upgrades button to spend Wins on permanent boosts.

  • Speed upgrade — up to +270% move speed at max level.

  • Egg Luck upgrade — better odds for rarer pets from every egg (the drop %s update live in the egg menu).

  • Title Luck upgrade — much higher chance to roll rare titles.

  • Extra Pet Slot upgrade — unlock a 4th equipped-pet slot.

Improved

3 changes
  • The Speed stat on the HUD now reflects your Speed upgrades (was always showing the base value).

  • Egg drop-chance percentages recalculate live as you level up Egg Luck, so you can see luck working.

  • Upgrade prices scale on a long curve (from 2.5K up to 40B Wins) for real late-game progression.

Fixed

3 changes
  • The Auto toggles for title rolling and egg hatching now stay ON after rejoining (they used to reset every session).

  • World 2 preview image no longer disappears while the world is locked.

  • Upgrades menu polish: fixed cropped arrows, text that didn't fit its chip, and the mouse cursor now shows when the menu opens.

17 changes in this update

Added

4 changes
  • World 2 — Desert: a whole new sandy world with its own islands, block prices, win rewards and egg costs. Unlocks after you fully complete World 1.

  • Worlds menu to travel between World 1 (Meadow) and World 2 (Desert), with preview cards and a "Current" marker.

  • 30 brand-new pets across all 5 eggs — fresh names, fresh colors, and far bigger boosts (Common → Secret).

  • Forum button on the review board so you can report bugs, right next to the Leave a Review button.

Improved

5 changes
  • Pet boosts massively increased — up to x70 Common, x100 Epic, x180 Legendary and x300 Secret on the final egg (scaling down on earlier eggs).

  • Every pickaxe now looks distinct — each tier is visibly bigger than the last, so upgrades feel real.

  • Reworked the XP-per-level curve for smoother, better-paced leveling.

  • Menus are now mutually exclusive — opening one (1/2/3/4) closes the others instead of stacking on top of each other.

  • World 2 economy tuned — egg costs and win rewards balanced around the faster Wins payout there.

Fixed

6 changes
  • Multiplayer: fixed joining a friend's lobby spawning you floating in the void with no character/skin and no world.

  • Multiplayer: fixed pets, eggs and titles duplicating/doubling for other players when someone joined.

  • Multiplayer: fixed the desync where you'd appear to control another player or place blocks for them.

  • Fixed background music stopping after a few seconds — it now loops continuously.

  • Fixed World 2 showing as unlocked before World 1 was actually completed.

  • Fixed egg prices on World 2 being wrong/too low.

Removed

1 change
  • Removed the glow / aura cubes around pickaxes for a cleaner look (kept only the size difference between tiers).

Known Issues

1 change
  • Peer-to-peer connection can occasionally time out on join (Steam networking) — just retry connecting to the lobby.