World streaming - Distant city blocks unload their visual meshes and reload as you approach
Performance - Greatly improved frame rates in the city center and around the police station ~70%
Minimap - Replaced the second real-time city camera with a lightweight map, while keeping live markers and camera rotation
Building facades - Combined repeated floor panels into shared models to reduce the number of rendered objects
World detail - Reduced the frequency of city block distance checks while keeping nearby blocks loading gradually
Camera - Limited the top-down camera's rendering distance to avoid drawing unnecessary distant scenery
Night lighting - Fixed some building windows remaining dark when their lights should be on
Night lighting - Fixed some windows staying lit after the transition back to daytime