Added

4 changes
  • Added a two-storey police station with a reception, offices, interrogation rooms, holding cells, an armory and a locker room.

  • Added interactive holding cell doors.

  • Added police uniforms and weapon displays to the station.

  • Added guardrails around the upstairs stairwell.

Improved

4 changes
  • Moved the station interior outside the city and optimized its loading and collision.

  • Improved vehicle handling when driving over low curbs.

  • Adjusted vehicle explosion damage based on distance.

  • Added a failed shift summary that shows the XP earned before the officer's death.

Fixed

3 changes
  • Fixed officers surviving an explosion while inside the destroyed vehicle.

  • Fixed collision on waterfront barriers and bollards.

  • Fixed players falling through parts of the waterfront.

Added

1 change
  • World streaming - Distant city blocks unload their visual meshes and reload as you approach

Improved

5 changes
  • Performance - Greatly improved frame rates in the city center and around the police station ~70%

  • Minimap - Replaced the second real-time city camera with a lightweight map, while keeping live markers and camera rotation

  • Building facades - Combined repeated floor panels into shared models to reduce the number of rendered objects

  • World detail - Reduced the frequency of city block distance checks while keeping nearby blocks loading gradually

  • Camera - Limited the top-down camera's rendering distance to avoid drawing unnecessary distant scenery

Fixed

2 changes
  • Night lighting - Fixed some building windows remaining dark when their lights should be on

  • Night lighting - Fixed some windows staying lit after the transition back to daytime

Areas
8 changes in this update

Added

7 changes
Shift tasks
  • Shift tasks - every shift brings three tasks (easy, medium, hard) with bonus XP: +100, +200, +300

  • All three - finish all three tasks in one shift for +200 XP more

  • Swap - don't like a task? Swap it once in the shift briefing

Medals (s&box achievements)
  • Medals are s&box achievements - 55 of them for 1000 achievement points, from your first call to Precinct Chief

  • Every medal you earn in the game unlocks the matching achievement on your s&box profile

  • Medal animation - a new medal drops into the middle of the screen with a flash and spinning rays

  • Medals screen - in the Career File and the main menu, with progress for every medal

Improved

1 change
Shift tasks
  • Task progress is shown on the left during the shift and in the shift report

Areas
7 changes in this update

Added

4 changes
Onboarding
  • Language choice - on the very first launch pick English or Russian before the game starts, switch any time with L

  • Training shift - your first shift starts with 12 short steps: move, take a radio call, stop and check a suspect, give a fine, weapons, shout, patrol car, lights and siren, city map

  • Skip training - skip it on the first card or from the pause menu

  • Replay training - Training in the main menu runs it again on your next shift

Improved

3 changes
Onboarding
  • Shift timer waits while you are in training and starts on the last step

  • No random calls or crimes during training, so nothing gets in the way

  • The training vandal never runs or fights, so the first stop always works

Areas
12 changes in this update

Added

3 changes
Gameplay
  • Holster your weapon - press the number of your current weapon again to walk with empty hands, press it once more to draw

  • Flooded cars - drive into the sea and the engine dies for good, get out and walk back to shore

Game
  • Intro on start - a short look at chases, arrests and explosions before the main menu, skip with any key

Improved

3 changes
Calls
  • Closer calls on foot - calls now appear 25 to 75 m away, and the radio sends nothing farther than 90 m while you walk

Arrests
  • Fleeing arrest charge - a suspect who runs or fights you always gets it now, even without a shout first

UI & CSS
  • Cleaner menus - removed the blue side stripes from menu items, upgrades and notifications

Fixed

6 changes
Arrests
  • Stopped drivers - you can no longer take a stopped suspect's car with Commandeer, walk up to the driver's door and check them

  • Stuck bystanders - people who get stuck while running away now stop and raise their hands, so you can talk to them

Map
  • Minimap markers - stations, cars and calls now sit exactly on their place instead of drifting sideways

  • Patrol zone - no more "You are outside the patrol area" while walking the streets of your own island

Crimes
  • Graffiti - the tag now always appears on the wall and the vandal stands right next to it

  • Break-in - the burglar now stands right at the door with the crowbar