Added a two-storey police station with a reception, offices, interrogation rooms, holding cells, an armory and a locker room.
Added interactive holding cell doors.
Added police uniforms and weapon displays to the station.
Added guardrails around the upstairs stairwell.
Moved the station interior outside the city and optimized its loading and collision.
Improved vehicle handling when driving over low curbs.
Adjusted vehicle explosion damage based on distance.
Added a failed shift summary that shows the XP earned before the officer's death.
Fixed officers surviving an explosion while inside the destroyed vehicle.
Fixed collision on waterfront barriers and bollards.
Fixed players falling through parts of the waterfront.
World streaming - Distant city blocks unload their visual meshes and reload as you approach
Performance - Greatly improved frame rates in the city center and around the police station ~70%
Minimap - Replaced the second real-time city camera with a lightweight map, while keeping live markers and camera rotation
Building facades - Combined repeated floor panels into shared models to reduce the number of rendered objects
World detail - Reduced the frequency of city block distance checks while keeping nearby blocks loading gradually
Camera - Limited the top-down camera's rendering distance to avoid drawing unnecessary distant scenery
Night lighting - Fixed some building windows remaining dark when their lights should be on
Night lighting - Fixed some windows staying lit after the transition back to daytime
Shift tasks - every shift brings three tasks (easy, medium, hard) with bonus XP: +100, +200, +300
All three - finish all three tasks in one shift for +200 XP more
Swap - don't like a task? Swap it once in the shift briefing
Medals are s&box achievements - 55 of them for 1000 achievement points, from your first call to Precinct Chief
Every medal you earn in the game unlocks the matching achievement on your s&box profile
Medal animation - a new medal drops into the middle of the screen with a flash and spinning rays
Medals screen - in the Career File and the main menu, with progress for every medal
Task progress is shown on the left during the shift and in the shift report
Language choice - on the very first launch pick English or Russian before the game starts, switch any time with L
Training shift - your first shift starts with 12 short steps: move, take a radio call, stop and check a suspect, give a fine, weapons, shout, patrol car, lights and siren, city map
Skip training - skip it on the first card or from the pause menu
Replay training - Training in the main menu runs it again on your next shift
Shift timer waits while you are in training and starts on the last step
No random calls or crimes during training, so nothing gets in the way
The training vandal never runs or fights, so the first stop always works
Holster your weapon - press the number of your current weapon again to walk with empty hands, press it once more to draw
Flooded cars - drive into the sea and the engine dies for good, get out and walk back to shore
Intro on start - a short look at chases, arrests and explosions before the main menu, skip with any key
Closer calls on foot - calls now appear 25 to 75 m away, and the radio sends nothing farther than 90 m while you walk
Fleeing arrest charge - a suspect who runs or fights you always gets it now, even without a shout first
Cleaner menus - removed the blue side stripes from menu items, upgrades and notifications
Stopped drivers - you can no longer take a stopped suspect's car with Commandeer, walk up to the driver's door and check them
Stuck bystanders - people who get stuck while running away now stop and raise their hands, so you can talk to them
Minimap markers - stations, cars and calls now sit exactly on their place instead of drifting sideways
Patrol zone - no more "You are outside the patrol area" while walking the streets of your own island
Graffiti - the tag now always appears on the wall and the vandal stands right next to it
Break-in - the burglar now stands right at the door with the crowbar