Static container of default numeric and boolean settings for a grid-based A* navigation grid, including cell size, clearance, step/drop limits and some toggles.
namespace GridAStar;
// Set STEP_SIZE or WIDTH_CLEARANCE to 0 to disable them (faster grid generation)
public static partial class GridSettings
{
public const float DEFAULT_STANDABLE_ANGLE = 40f; // How steep the terrain can be on a cell before it gets discarded
public const float DEFAULT_STEP_SIZE = 12f; // How big steps can be on a cell before it gets discarded
public const float DEFAULT_CELL_SIZE = 16f; // How large each cell will be in hammer units
public const float DEFAULT_HEIGHT_CLEARANCE = 72f; // How much vertical space there should be
public const float DEFAULT_WIDTH_CLEARANCE = 24f; // How much horizontal space there should be
public const float DEFAULT_DROP_HEIGHT = 400f; // How high you can drop down from
public const bool DEFAULT_GRID_PERFECT = false; // For grid-perfect terrain, if true it will not be checking for steps, so use ramps instead
public const bool DEFAULT_STATIC_ONLY = true; // Will it only hit world and static or also dynamic
}