Runtime component that spawns a PissingGuy NPC. It checks host authority and a random chance, then creates the NPC at the spawner's world position and rotation and records its starting transform.
using Sandbox;
namespace BrickJam;
/// <summary>
/// Runtime behaviour for the <see cref="PissingGuySpawner"/> map component (stub in
/// <c>LegacyMapEntities.cs</c>). Scene-System port of the legacy <c>PissingGuySpawner.SpawnGuy</c>.
/// </summary>
public sealed partial class PissingGuySpawner
{
public PissingGuy SpawnGuy()
{
if ( !Networking.IsHost )
return null;
if ( MansionGame.Random.NextSingle() > ChanceToSpawn )
return null;
var guy = NPC.Create<PissingGuy>( WorldPosition, WorldRotation );
guy.StartingPosition = WorldPosition;
guy.StartingRotation = WorldRotation;
return guy;
}
}