Added the Titan, the final boss of the Military Camp map. It can be summoned from the terminal starting at Level 20, has 5 different attack types, and rewards $10,000 and 15 Scrap upon defeat. During the fight, the number of regular enemies is reduced.
Completely reworked the card system. Instead of 4 upgrade cards, there are now 24 unique cards divided into Combat, Economy, Survival, and Utility categories. Your selected cards are now displayed in the Shop so you can always see your current build.
Added 6 new zombie models and 3 enemy types: regular zombies, crawlers, and brutes. Each has unique animations, stats, and rewards.
Added the Magnet pickup. Starting from Level 5, it can drop from any regular enemy. After collecting it, all loot on the map is pulled to you for 15 seconds.
Added a double jump to the Boots artifact.
Skeletons received a new model and a new attack animation with a larger wind-up, making it possible to dodge their attacks.
Added 37 new Shop tips, including both useful gameplay advice and humorous messages.
🧼 Improved
Projectiles fired by ranged enemies can now be destroyed by shooting them.
Increased the Scrap drop chance.
Increased rewards from Legendary Contracts.
Reduced generator repair costs during the Blackout event. The minimum repair cost is now $30 and scales with player level.
Rebalanced weapon damage and ammo drops.
Exploding red barrels now also damage players.
Updated the Shop menu visuals.
Improved dropped loot highlighting.
The Shop button hint is now displayed separately and is much easier to notice.
🪛 Fixed
Fixed a bug where boss relics could fly into the sky and become unreachable.
Fixed the Skeleton Mage ragdoll.
Fixed a minor visual issue when closing the Shop.
Fixed a bug where Flesh Nests couldn't take damage until they had fully emerged from the ground.