⚙️ Mines Update 💣 This update introduces Mines — a brand-new deployable weapon that gives players another way to deal with large groups of enemies. 🔥 We've also fixed many of the bugs and small issues that players have been reporting over the past weeks. 📅 Throughout July we're planning two major updates, one of which will significantly change the game. There's still a lot of work ahead, but we hope to deliver everything on time, so stay tuned — there's a lot more coming this month. 3 July 2026 chat_bubble1
⚙️ Combat & Contracts Update Yesterday we released a long-awaited update. Most of the time went into translations — the game now supports 6 languages, and there are still some inaccuracies because, obviously, this wasn't all done by different native speakers. But even getting the translations into their current state took an entire week. 🎯 We also completely reworked the shooting system — it finally feels the way it should. On top of that, Contracts have been added, allowing you to earn extra money and Scrap. ⚡ The inventory sy 21 June 2026 chat_bubble0
⚙️ RPG, Drone & Barrel Update This update introduces several new progression systems that many players have been asking for, including Scrap, the RPG, and the Combat Drone. We've also reworked turret placement, added new achievements and icons, improved several gameplay systems, and hopefully fixed the long-standing issue where players could randomly die after colliding with enemies at high speed. If you hear strange audio artifacts after reloading weapons, try: Sound → Acoustic Simulation → Off 5 June 2026 chat_bubble0
⚙️ Event System Update As usual, this weekly update fixes some of the issues and requests you’ve been reporting, while also introducing completely new mechanics that should make the gameplay much more interesting. For players actively trying to earn skins through s&box activity rewards, we’ve also added 20 new achievements tied to the new events system. 27 May 2026 chat_bubble0
⚙️ Mobs Update As promised in the previous update, we’re starting to gradually introduce new mechanics while continuing to actively support and improve Megashot. 19 May 2026 chat_bubble0
⚙️ UI update Another week — another update. This time it’s the final major UI update. Until now we were mostly fixing old mistakes, but future updates will focus more on adding new content and features. About falling under the map after dying or returning to the hub: unfortunately this issue appeared because of an s&box update itself. We already contacted the developers directly about the bug and are also trying to find a workaround on our side. We haven’t forgotten about the issue. Daily missions now work correctly f 12 May 2026 chat_bubble1
⚙️ New Mob Update As mentioned in the previous update, we continue to actively support Megashot, release updates, and provide rewards to players. Daily quests are now working properly for ALL players. If you were waiting for the fix, feel free to hop in and check out everything we’ve added over the past week. Don’t forget to turn on sound in the game settings. If you had issues with your streak due to the recent problems, feel free to message me — I’ll restore it for you. 5 May 2026 chat_bubble0
⚙️ New Maps Update We’re currently focused on our second project, but that doesn’t mean Megashot is going anywhere. We’re still giving away 10+ helmets daily to anyone who wants them, and we’re ready to give out 20 or even 30 per day. Come grab your share — 1300+ helmets available, worth over $2500+ in total. Special thanks to one of our players who took the initiative to create a brand new, beautiful hub for us. Everyone loved it, and we may collaborate again soon to bring you even more content. He also created a main ma 28 April 2026 chat_bubble0
⚙️ Turret Update 26 March 2026 chat_bubble1
⚙️ Ban Bots Update 23 March 2026 chat_bubble0
⚙️ Small Update AntiAFK and more fixes 20 March 2026 chat_bubble1
GIVEAWAY - 25 Punk Helmet 20 March 2026 chat_bubble0