- Added the Scrap system.
- Scrap can drop from enemies, be earned through the Weekly Streak system, and be found in random locations around the map during runs.
- Scrap can be used to craft special equipment during a run.
- Scrap is lost when the run ends.
- Added the RPG.
- Can be crafted in the Guard Booth after collecting enough Scrap.
- A marker can be enabled from the Shop menu once enough Scrap has been collected.
- Additional rockets can be crafted after obtaining the RPG.
- Added the Combat Drone.
- Can be crafted using Scrap.
- Automatically follows the player.
- Attacks nearby enemies on its own.
- New drone upgrades are available after crafting: Damage, Fire Rate and Attack Range.
- Added destroyed barrel restoration.
- Destroyed barrels can now be rebuilt.
- Restored barrels reappear in their original position.
- Each restoration permanently increases that barrel's future restoration cost.
- Reworked turret placement system.
- Turrets now display a placement preview before deployment.
- Players can choose the exact location where the turret will be placed.
- Placement is confirmed with the E key.
- Slightly updated Gold and Purple turret colors.
- Added a flashlight (F key).
- Current movement speed is now displayed beneath the HP bar.
- Added hotkey highlighting when abilities are used.
- Increased Daily Reward payouts.
- Experience and money rewards are now displayed directly in the Daily Rewards menu.
- Reworked achievement icons for all existing achievements.
- Added icons for all newly added achievements.
- The map is now slightly brighter during the Blackout event.
- Increased Flesh Nest HP.
- Reduced Shieldbearer HP.
- Generators can now be repaired faster.
- Rebalanced Mutation event rewards.
- Stronger enemies now grant more money.
- Weaker enemies now grant less money.
- Boss 3 now splits into two smaller versions after death.
- Both copies must be eliminated.
- Each copy is significantly weaker than the original.
- Removed background blur from the level-up card selection menu.
- Player stats are now visible while choosing upgrades.
- Enemy HP bars now display only whole numbers.
- Fixed Demon HP bar positioning.
- Fixed an issue where players could miss level-up card selections after gaining multiple levels at once.
- Fixed high-speed collision damage causing unexpected deaths.
- Fixed achievements that could occasionally fail to unlock.
- Various additional map fixes and improvements.
- Added a random event system — after Level 3, special events can begin during matches and temporarily change gameplay until completed
- 1️⃣ Swarm — the map starts rapidly filling with mutated rats
- 2️⃣ Blackout — all lights on the map shut down, and players must restore power using generators
- 3️⃣ Blood Wave — enemy count and spawn speed are massively increased
- 4️⃣ Enhanced Mutants — newly spawned enemies become larger and tankier than usual
- 5️⃣ Infection — some enemies can revive after death and continue attacking
- 6️⃣ Shieldbearers — heavy infected soldiers with shields start spawning, completely blocking frontal damage
- 7️⃣ Nest — infected flesh nests emerge from underground and continuously spawn mutated rats
- 8️⃣ Radio Interference — the HUD starts malfunctioning, temporarily hiding HP, money, and crosshair information
- 9️⃣ Mutation — newly spawned enemies receive random stat buffs
- 🔟 Silent Hill — the map becomes covered in thick fog, making enemies visible only at close range
- Added 20 new achievements related to the event system
- Added 3 new hostile creatures:
- — Mutated Rats
- — Shieldbearers
- — Flesh Nest
- Level-up cards can now be selected using keys 1, 2, and 3
- Turrets no longer disappear when taking heavy fire
- Main crosshair now hides while aiming with weapon sights
- Slightly reduced zombie and skeleton speed during early levels
- Increased Demon HP
- Added slight randomization to mob sizes
- Reworked map lighting — environments now feel more volumetric
- Updated the HELP tab:
- — added information about new events
- — added information about new enemies
- Reworked Steam ID chat/event message visuals to match the current HUD style
- Fixed inconsistent blood effects between different weapons
- Fixed an issue where HP bonuses from relics and level-up cards only updated after healing or taking damage
- Reduced the cooldown for level-up card selection
- Fixed floating grass in some areas
- Fixed a bug where player damage could increase automatically with levels even without selecting upgrade cards
- Added other small map fixes and improvements
- Headshots now deal x2 damage
- Added inventory descriptions for all weapons, food, medkits, and relics
- Added 15 red explosive barrels around the map — they can be moved and exploded, single-use only
- Added ragdolls for mobs — enemies now fall to the ground after death and disappear after 5 seconds
- Added levitation effects and bottom glow for all dropped items
- Added blood effects when hitting enemies
- Robot Boss now sparks instead of bleeding
- Skeletons still bleed because apparently they’re rich in bone marrow inside
- Increased item pickup magnet radius
- Major balance rework:
- — adjusted mob HP
- — adjusted M4A1 and shotgun damage
- — adjusted Skeleton Mage damage and attack speed
- — adjusted projectile damage for Demon and all bosses
- — adjusted HP for the 3rd boss
- — reworked mob HP and damage scaling by levels
- — adjusted the “Black Matter” relic
- Reworked early-game enemy progression:
- 1 LVL — Zombie, Skeleton
- 3 LVL — + Demon
- 4 LVL — + Clown Shooter
- 5 LVL — + Robot (Boss)
- 10 LVL — + Skeleton Mage
- 13 LVL — + Empty Harvest (Boss)
- 20 LVL — + Void Prophet (Boss)
- Fixed inventory description clipping
- Fixed upgrade card description clipping
- Fixed balance display in the purchase menu
- Fixed an issue where players could fall under the map after leaving the main map or dying before returning to the hub
- Performed minor game optimization
- Removed checkmarks above ammo dropped from enemies
- ‼️ If any of our players are experienced with optimization in s&box, we’d appreciate any advice in DMs.
- At the moment, the game runs at around 80 FPS for us on a mid-range PC, so some issues are difficult for us to reproduce ourselves. We’ll continue focusing on optimization and gradually improving performance in future updates.
- Fully completed HELP tab with information about all game content
- HELP pages can now be navigated using arrows (unfortunately we had issues implementing normal mouse wheel scrolling)
- Added Crystal Heart relic (drops from all enemies except bosses)
- Added Life Battery relic (drops from the first boss — Robot)
- Added model for Crystal Heart relic
- Added model for Life Battery relic
- Added model for Golden Bullet relic
- Added music to the hub and the main map
- Fully written and expanded lore for the game and all enemies (without using AI for writing, it only helped with translation)
- Completely redesigned UI for all menus
- Removed the “GTA Vice City” feel from the interface
- Reworked all relic icons — no more AI-generated images
- Reworked turret icons
- Updated Bone Crossbow relic model
- Demon is now slightly taller
- Inventory and Shop tabs are now separated into different sections with different buttons
- Daily menu now shows reward reset time for MSK, Kyiv, and UTC timezones
- Removed Fire Heart relic
- Removed Flesh Piece relic
- New mob — Skeleton Mage with homing projectiles
- New drop model from the third boss — Dark Matter instead of a white box
- New ESC menu logo
- Added more city details
- Improved see-through visuals of the hangar
- Increased hangar wall thickness
- Updated fireball textures (no longer look like oranges and lemons)
- Reworked mob spawns — now more spread out and hidden across the map
- Added pants and boots to the second boss
- Reworked the gas mask shooter — now a completely new mob
- Slight improvements to the red demon
- Reworked most icons — not final, reduced AI usage based on feedback
- Fixed climbing onto the hangar door
- Fixed invisible walls
- Fixed smoke and sparks on the burning building
- Disabled destruction of map objects
- New hub
- New map
- 2 new bosses replacing the purple and fat skeleton — now it’s a robot and a plague doctor with a pumpkin mask • Portal animations
- The third boss is now 2x bigger, and a UFO has been added near it
- Leaderboards now occupy the entire designated area
- You can now scroll leaderboards and view the top 30 players
- Grass under the bridge in the hub that was slightly clipping off the cliff
- Intro not playing, which caused a black screen on join
- A bug where, if you were below top 100, leaderboard numbers could wrap to the next line and become unreadable
- Voice mode helper button in the hub
- Duplicate leaderboard labels (also displayed on the hub rock)
- Ability to join other players’ lobbies (temporarily disabled) We had to temporarily disable multiplayer and switch the game to single-player only as part of ongoing testing and upcoming updates we’re preparing. @Megashot
- Turret Purple
- Turrept Gold
- New invisible walls
- Daily rewards
- Daily frags
- Daily timer
- Relic "Bottle of Adrenaline"
- New invisible walls
- Shows timer for Daily in Hub
- Broken a reload animation for a shotgun
- AntiAFK
- 3D Text in Hub
- Ban, Unban, Kick
- Daily: Increase mobs from 200 to 300
- Ranged and Hybrid mobs shot in really streight
- The god-place in the first map
- Daily: timer doesn't go during on Death Menu (@ubre)
- The problem with european players