🎁 Added
  • Added Contracts during gameplay. Contracts come in 3 rarity tiers and allow players to earn additional money and Scrap by completing various objectives.
  • Added translations for EN / RU / UA / FR / PL / SV. Language can be changed through the ESC menu.
  • Added an Achievements button to the ESC menu.
🧼 Improved
  • Completely reworked the shooting mechanics. Added recoil and dynamic spread based on player actions, weapons now shoot directly at the center of the crosshair (taking spread into account, of course), updated the crosshair, improved aiming with RMB, reduced accuracy while jumping, and made numerous improvements that make gunplay feel much better and more responsive.
  • Completely redesigned the in-game HUD.
  • Reworked ammo drops — ammo now only drops for the weapon currently equipped by the player.
  • Reworked the death menu.
  • Reworked almost all sounds in the game and added around 30 new sound effects.
  • A fully upgraded Drone is now slightly stronger than a Gold Turret.
  • The Drone now uses a laser weapon instead of regular bullets.
  • Slightly increased Scrap drop chances from regular enemies.
🪛 Fixed
  • Fixed the RPG rocket purchase price (there was a small visual bug).
  • Added an additional object check when the third boss splits, which should reduce the number of bugs related to that mechanic.
🚯 Removed
  • Removed the old inventory system.
  • Removed the old bullet flight visual effects.
🎁 Added
  • Added the Scrap system.
  • Scrap can drop from enemies, be earned through the Weekly Streak system, and be found in random locations around the map during runs.
  • Scrap can be used to craft special equipment during a run.
  • Scrap is lost when the run ends.
  • Added the RPG.
  • Can be crafted in the Guard Booth after collecting enough Scrap.
  • A marker can be enabled from the Shop menu once enough Scrap has been collected.
  • Additional rockets can be crafted after obtaining the RPG.
  • Added the Combat Drone.
  • Can be crafted using Scrap.
  • Automatically follows the player.
  • Attacks nearby enemies on its own.
  • New drone upgrades are available after crafting: Damage, Fire Rate and Attack Range.
  • Added destroyed barrel restoration.
  • Destroyed barrels can now be rebuilt.
  • Restored barrels reappear in their original position.
  • Each restoration permanently increases that barrel's future restoration cost.
  • Reworked turret placement system.
  • Turrets now display a placement preview before deployment.
  • Players can choose the exact location where the turret will be placed.
  • Placement is confirmed with the E key.
  • Slightly updated Gold and Purple turret colors.
  • Added a flashlight (F key).
  • Current movement speed is now displayed beneath the HP bar.
  • Added hotkey highlighting when abilities are used.
  • Increased Daily Reward payouts.
  • Experience and money rewards are now displayed directly in the Daily Rewards menu.
  • Reworked achievement icons for all existing achievements.
  • Added icons for all newly added achievements.
🧼 Improved
  • The map is now slightly brighter during the Blackout event.
  • Increased Flesh Nest HP.
  • Reduced Shieldbearer HP.
  • Generators can now be repaired faster.
  • Rebalanced Mutation event rewards.
  • Stronger enemies now grant more money.
  • Weaker enemies now grant less money.
  • Boss 3 now splits into two smaller versions after death.
  • Both copies must be eliminated.
  • Each copy is significantly weaker than the original.
  • Removed background blur from the level-up card selection menu.
  • Player stats are now visible while choosing upgrades.
  • Enemy HP bars now display only whole numbers.
🪛 Fixed
  • Fixed Demon HP bar positioning.
  • Fixed an issue where players could miss level-up card selections after gaining multiple levels at once.
  • Fixed high-speed collision damage causing unexpected deaths.
  • Fixed achievements that could occasionally fail to unlock.
  • Various additional map fixes and improvements.
🎁 Added
  • Added a random event system — after Level 3, special events can begin during matches and temporarily change gameplay until completed
  • 1️⃣ Swarm — the map starts rapidly filling with mutated rats
  • 2️⃣ Blackout — all lights on the map shut down, and players must restore power using generators
  • 3️⃣ Blood Wave — enemy count and spawn speed are massively increased
  • 4️⃣ Enhanced Mutants — newly spawned enemies become larger and tankier than usual
  • 5️⃣ Infection — some enemies can revive after death and continue attacking
  • 6️⃣ Shieldbearers — heavy infected soldiers with shields start spawning, completely blocking frontal damage
  • 7️⃣ Nest — infected flesh nests emerge from underground and continuously spawn mutated rats
  • 8️⃣ Radio Interference — the HUD starts malfunctioning, temporarily hiding HP, money, and crosshair information
  • 9️⃣ Mutation — newly spawned enemies receive random stat buffs
  • 🔟 Silent Hill — the map becomes covered in thick fog, making enemies visible only at close range
  • Added 20 new achievements related to the event system
  • Added 3 new hostile creatures:
  • — Mutated Rats
  • — Shieldbearers
  • — Flesh Nest
  • Level-up cards can now be selected using keys 1, 2, and 3
🧼 Improved
  • Turrets no longer disappear when taking heavy fire
  • Main crosshair now hides while aiming with weapon sights
  • Slightly reduced zombie and skeleton speed during early levels
  • Increased Demon HP
  • Added slight randomization to mob sizes
  • Reworked map lighting — environments now feel more volumetric
  • Updated the HELP tab:
  • — added information about new events
  • — added information about new enemies
  • Reworked Steam ID chat/event message visuals to match the current HUD style
🪛 Fixed
  • Fixed inconsistent blood effects between different weapons
  • Fixed an issue where HP bonuses from relics and level-up cards only updated after healing or taking damage
  • Reduced the cooldown for level-up card selection
  • Fixed floating grass in some areas
  • Fixed a bug where player damage could increase automatically with levels even without selecting upgrade cards
  • Added other small map fixes and improvements
🎁 Added
  • Headshots now deal x2 damage
  • Added inventory descriptions for all weapons, food, medkits, and relics
  • Added 15 red explosive barrels around the map — they can be moved and exploded, single-use only
  • Added ragdolls for mobs — enemies now fall to the ground after death and disappear after 5 seconds
  • Added levitation effects and bottom glow for all dropped items
  • Added blood effects when hitting enemies
  • Robot Boss now sparks instead of bleeding
  • Skeletons still bleed because apparently they’re rich in bone marrow inside
🧼 Improved
  • Increased item pickup magnet radius
  • Major balance rework:
  • — adjusted mob HP
  • — adjusted M4A1 and shotgun damage
  • — adjusted Skeleton Mage damage and attack speed
  • — adjusted projectile damage for Demon and all bosses
  • — adjusted HP for the 3rd boss
  • — reworked mob HP and damage scaling by levels
  • — adjusted the “Black Matter” relic
  • Reworked early-game enemy progression:
  • 1 LVL — Zombie, Skeleton
  • 3 LVL — + Demon
  • 4 LVL — + Clown Shooter
  • 5 LVL — + Robot (Boss)
  • 10 LVL — + Skeleton Mage
  • 13 LVL — + Empty Harvest (Boss)
  • 20 LVL — + Void Prophet (Boss)
🪛 Fixed
  • Fixed inventory description clipping
  • Fixed upgrade card description clipping
  • Fixed balance display in the purchase menu
  • Fixed an issue where players could fall under the map after leaving the main map or dying before returning to the hub
  • Performed minor game optimization
🚯 Removed
  • Removed checkmarks above ammo dropped from enemies
⚠️ Known Issues
  • ‼️ If any of our players are experienced with optimization in s&box, we’d appreciate any advice in DMs.
  • At the moment, the game runs at around 80 FPS for us on a mid-range PC, so some issues are difficult for us to reproduce ourselves. We’ll continue focusing on optimization and gradually improving performance in future updates.
🎁 Added
  • Fully completed HELP tab with information about all game content
  • HELP pages can now be navigated using arrows (unfortunately we had issues implementing normal mouse wheel scrolling)
  • Added Crystal Heart relic (drops from all enemies except bosses)
  • Added Life Battery relic (drops from the first boss — Robot)
  • Added model for Crystal Heart relic
  • Added model for Life Battery relic
  • Added model for Golden Bullet relic
  • Added music to the hub and the main map
🧼 Improved
  • Fully written and expanded lore for the game and all enemies (without using AI for writing, it only helped with translation)
  • Completely redesigned UI for all menus
  • Removed the “GTA Vice City” feel from the interface
  • Reworked all relic icons — no more AI-generated images
  • Reworked turret icons
  • Updated Bone Crossbow relic model
  • Demon is now slightly taller
  • Inventory and Shop tabs are now separated into different sections with different buttons
  • Daily menu now shows reward reset time for MSK, Kyiv, and UTC timezones
🚯 Removed
  • Removed Fire Heart relic
  • Removed Flesh Piece relic
🎁 Added
  • New mob — Skeleton Mage with homing projectiles
  • New drop model from the third boss — Dark Matter instead of a white box
  • New ESC menu logo
  • Added more city details
🧼 Improved
  • Improved see-through visuals of the hangar
  • Increased hangar wall thickness
  • Updated fireball textures (no longer look like oranges and lemons)
  • Reworked mob spawns — now more spread out and hidden across the map
  • Added pants and boots to the second boss
  • Reworked the gas mask shooter — now a completely new mob
  • Slight improvements to the red demon
  • Reworked most icons — not final, reduced AI usage based on feedback
🪛 Fixed
  • Fixed climbing onto the hangar door
  • Fixed invisible walls
  • Fixed smoke and sparks on the burning building
🚯 Removed
  • Disabled destruction of map objects
🎁 Added
  • New hub
  • New map
  • 2 new bosses replacing the purple and fat skeleton — now it’s a robot and a plague doctor with a pumpkin mask • Portal animations
🧼 Improved
  • The third boss is now 2x bigger, and a UFO has been added near it
  • Leaderboards now occupy the entire designated area
  • You can now scroll leaderboards and view the top 30 players
🪛 Fixed
  • Grass under the bridge in the hub that was slightly clipping off the cliff
  • Intro not playing, which caused a black screen on join
  • A bug where, if you were below top 100, leaderboard numbers could wrap to the next line and become unreadable
🚯 Removed
  • Voice mode helper button in the hub
  • Duplicate leaderboard labels (also displayed on the hub rock)
  • Ability to join other players’ lobbies (temporarily disabled) We had to temporarily disable multiplayer and switch the game to single-player only as part of ongoing testing and upcoming updates we’re preparing. @Megashot
🎁 Added
  • Turret Purple
  • Turrept Gold
  • New invisible walls
🧼 Improved
  • Daily rewards
  • Daily frags
  • Daily timer
🪛 Fixed
  • Relic "Bottle of Adrenaline"
  • New invisible walls
🚯 Removed
  • Shows timer for Daily in Hub
⚠️ Known Issues
  • Broken a reload animation for a shotgun
🎁 Added
  • AntiAFK
  • 3D Text in Hub
  • Ban, Unban, Kick
🧼 Improved
  • Daily: Increase mobs from 200 to 300
  • Ranged and Hybrid mobs shot in really streight
🪛 Fixed
  • The god-place in the first map
  • Daily: timer doesn't go during on Death Menu (@ubre)
🚯 Removed
  • Chat (temporarly)
⚠️ Known Issues
  • The problem with european players