🎁 Added
  • Added the Scrap system.
  • Scrap can drop from enemies, be earned through the Weekly Streak system, and be found in random locations around the map during runs.
  • Scrap can be used to craft special equipment during a run.
  • Scrap is lost when the run ends.
  • Added the RPG.
  • Can be crafted in the Guard Booth after collecting enough Scrap.
  • A marker can be enabled from the Shop menu once enough Scrap has been collected.
  • Additional rockets can be crafted after obtaining the RPG.
  • Added the Combat Drone.
  • Can be crafted using Scrap.
  • Automatically follows the player.
  • Attacks nearby enemies on its own.
  • New drone upgrades are available after crafting: Damage, Fire Rate and Attack Range.
  • Added destroyed barrel restoration.
  • Destroyed barrels can now be rebuilt.
  • Restored barrels reappear in their original position.
  • Each restoration permanently increases that barrel's future restoration cost.
  • Reworked turret placement system.
  • Turrets now display a placement preview before deployment.
  • Players can choose the exact location where the turret will be placed.
  • Placement is confirmed with the E key.
  • Slightly updated Gold and Purple turret colors.
  • Added a flashlight (F key).
  • Current movement speed is now displayed beneath the HP bar.
  • Added hotkey highlighting when abilities are used.
  • Increased Daily Reward payouts.
  • Experience and money rewards are now displayed directly in the Daily Rewards menu.
  • Reworked achievement icons for all existing achievements.
  • Added icons for all newly added achievements.
🧼 Improved
  • The map is now slightly brighter during the Blackout event.
  • Increased Flesh Nest HP.
  • Reduced Shieldbearer HP.
  • Generators can now be repaired faster.
  • Rebalanced Mutation event rewards.
  • Stronger enemies now grant more money.
  • Weaker enemies now grant less money.
  • Boss 3 now splits into two smaller versions after death.
  • Both copies must be eliminated.
  • Each copy is significantly weaker than the original.
  • Removed background blur from the level-up card selection menu.
  • Player stats are now visible while choosing upgrades.
  • Enemy HP bars now display only whole numbers.
🪛 Fixed
  • Fixed Demon HP bar positioning.
  • Fixed an issue where players could miss level-up card selections after gaining multiple levels at once.
  • Fixed high-speed collision damage causing unexpected deaths.
  • Fixed achievements that could occasionally fail to unlock.
  • Various additional map fixes and improvements.
🎁 Added
  • Added a random event system — after Level 3, special events can begin during matches and temporarily change gameplay until completed
  • 1️⃣ Swarm — the map starts rapidly filling with mutated rats
  • 2️⃣ Blackout — all lights on the map shut down, and players must restore power using generators
  • 3️⃣ Blood Wave — enemy count and spawn speed are massively increased
  • 4️⃣ Enhanced Mutants — newly spawned enemies become larger and tankier than usual
  • 5️⃣ Infection — some enemies can revive after death and continue attacking
  • 6️⃣ Shieldbearers — heavy infected soldiers with shields start spawning, completely blocking frontal damage
  • 7️⃣ Nest — infected flesh nests emerge from underground and continuously spawn mutated rats
  • 8️⃣ Radio Interference — the HUD starts malfunctioning, temporarily hiding HP, money, and crosshair information
  • 9️⃣ Mutation — newly spawned enemies receive random stat buffs
  • 🔟 Silent Hill — the map becomes covered in thick fog, making enemies visible only at close range
  • Added 20 new achievements related to the event system
  • Added 3 new hostile creatures:
  • — Mutated Rats
  • — Shieldbearers
  • — Flesh Nest
  • Level-up cards can now be selected using keys 1, 2, and 3
🧼 Improved
  • Turrets no longer disappear when taking heavy fire
  • Main crosshair now hides while aiming with weapon sights
  • Slightly reduced zombie and skeleton speed during early levels
  • Increased Demon HP
  • Added slight randomization to mob sizes
  • Reworked map lighting — environments now feel more volumetric
  • Updated the HELP tab:
  • — added information about new events
  • — added information about new enemies
  • Reworked Steam ID chat/event message visuals to match the current HUD style
🪛 Fixed
  • Fixed inconsistent blood effects between different weapons
  • Fixed an issue where HP bonuses from relics and level-up cards only updated after healing or taking damage
  • Reduced the cooldown for level-up card selection
  • Fixed floating grass in some areas
  • Fixed a bug where player damage could increase automatically with levels even without selecting upgrade cards
  • Added other small map fixes and improvements
🎁 Added
  • Headshots now deal x2 damage
  • Added inventory descriptions for all weapons, food, medkits, and relics
  • Added 15 red explosive barrels around the map — they can be moved and exploded, single-use only
  • Added ragdolls for mobs — enemies now fall to the ground after death and disappear after 5 seconds
  • Added levitation effects and bottom glow for all dropped items
  • Added blood effects when hitting enemies
  • Robot Boss now sparks instead of bleeding
  • Skeletons still bleed because apparently they’re rich in bone marrow inside
🧼 Improved
  • Increased item pickup magnet radius
  • Major balance rework:
  • — adjusted mob HP
  • — adjusted M4A1 and shotgun damage
  • — adjusted Skeleton Mage damage and attack speed
  • — adjusted projectile damage for Demon and all bosses
  • — adjusted HP for the 3rd boss
  • — reworked mob HP and damage scaling by levels
  • — adjusted the “Black Matter” relic
  • Reworked early-game enemy progression:
  • 1 LVL — Zombie, Skeleton
  • 3 LVL — + Demon
  • 4 LVL — + Clown Shooter
  • 5 LVL — + Robot (Boss)
  • 10 LVL — + Skeleton Mage
  • 13 LVL — + Empty Harvest (Boss)
  • 20 LVL — + Void Prophet (Boss)
🪛 Fixed
  • Fixed inventory description clipping
  • Fixed upgrade card description clipping
  • Fixed balance display in the purchase menu
  • Fixed an issue where players could fall under the map after leaving the main map or dying before returning to the hub
  • Performed minor game optimization
🚯 Removed
  • Removed checkmarks above ammo dropped from enemies
⚠️ Known Issues
  • ‼️ If any of our players are experienced with optimization in s&box, we’d appreciate any advice in DMs.
  • At the moment, the game runs at around 80 FPS for us on a mid-range PC, so some issues are difficult for us to reproduce ourselves. We’ll continue focusing on optimization and gradually improving performance in future updates.
🎁 Added
  • Fully completed HELP tab with information about all game content
  • HELP pages can now be navigated using arrows (unfortunately we had issues implementing normal mouse wheel scrolling)
  • Added Crystal Heart relic (drops from all enemies except bosses)
  • Added Life Battery relic (drops from the first boss — Robot)
  • Added model for Crystal Heart relic
  • Added model for Life Battery relic
  • Added model for Golden Bullet relic
  • Added music to the hub and the main map
🧼 Improved
  • Fully written and expanded lore for the game and all enemies (without using AI for writing, it only helped with translation)
  • Completely redesigned UI for all menus
  • Removed the “GTA Vice City” feel from the interface
  • Reworked all relic icons — no more AI-generated images
  • Reworked turret icons
  • Updated Bone Crossbow relic model
  • Demon is now slightly taller
  • Inventory and Shop tabs are now separated into different sections with different buttons
  • Daily menu now shows reward reset time for MSK, Kyiv, and UTC timezones
🚯 Removed
  • Removed Fire Heart relic
  • Removed Flesh Piece relic
🎁 Added
  • New mob — Skeleton Mage with homing projectiles
  • New drop model from the third boss — Dark Matter instead of a white box
  • New ESC menu logo
  • Added more city details
🧼 Improved
  • Improved see-through visuals of the hangar
  • Increased hangar wall thickness
  • Updated fireball textures (no longer look like oranges and lemons)
  • Reworked mob spawns — now more spread out and hidden across the map
  • Added pants and boots to the second boss
  • Reworked the gas mask shooter — now a completely new mob
  • Slight improvements to the red demon
  • Reworked most icons — not final, reduced AI usage based on feedback
🪛 Fixed
  • Fixed climbing onto the hangar door
  • Fixed invisible walls
  • Fixed smoke and sparks on the burning building
🚯 Removed
  • Disabled destruction of map objects
🎁 Added
  • New hub
  • New map
  • 2 new bosses replacing the purple and fat skeleton — now it’s a robot and a plague doctor with a pumpkin mask • Portal animations
🧼 Improved
  • The third boss is now 2x bigger, and a UFO has been added near it
  • Leaderboards now occupy the entire designated area
  • You can now scroll leaderboards and view the top 30 players
🪛 Fixed
  • Grass under the bridge in the hub that was slightly clipping off the cliff
  • Intro not playing, which caused a black screen on join
  • A bug where, if you were below top 100, leaderboard numbers could wrap to the next line and become unreadable
🚯 Removed
  • Voice mode helper button in the hub
  • Duplicate leaderboard labels (also displayed on the hub rock)
  • Ability to join other players’ lobbies (temporarily disabled) We had to temporarily disable multiplayer and switch the game to single-player only as part of ongoing testing and upcoming updates we’re preparing. @Megashot
🎁 Added
  • Turret Purple
  • Turrept Gold
  • New invisible walls
🧼 Improved
  • Daily rewards
  • Daily frags
  • Daily timer
🪛 Fixed
  • Relic "Bottle of Adrenaline"
  • New invisible walls
🚯 Removed
  • Shows timer for Daily in Hub
⚠️ Known Issues
  • Broken a reload animation for a shotgun
🎁 Added
  • AntiAFK
  • 3D Text in Hub
  • Ban, Unban, Kick
🧼 Improved
  • Daily: Increase mobs from 200 to 300
  • Ranged and Hybrid mobs shot in really streight
🪛 Fixed
  • The god-place in the first map
  • Daily: timer doesn't go during on Death Menu (@ubre)
🚯 Removed
  • Chat (temporarly)
⚠️ Known Issues
  • The problem with european players