- Headshots now deal x2 damage
- Added inventory descriptions for all weapons, food, medkits, and relics
- Added 15 red explosive barrels around the map — they can be moved and exploded, single-use only
- Added ragdolls for mobs — enemies now fall to the ground after death and disappear after 5 seconds
- Added levitation effects and bottom glow for all dropped items
- Added blood effects when hitting enemies
- Robot Boss now sparks instead of bleeding
- Skeletons still bleed because apparently they’re rich in bone marrow inside
- Increased item pickup magnet radius
- Major balance rework:
- — adjusted mob HP
- — adjusted M4A1 and shotgun damage
- — adjusted Skeleton Mage damage and attack speed
- — adjusted projectile damage for Demon and all bosses
- — adjusted HP for the 3rd boss
- — reworked mob HP and damage scaling by levels
- — adjusted the “Black Matter” relic
- Reworked early-game enemy progression:
- 1 LVL — Zombie, Skeleton
- 3 LVL — + Demon
- 4 LVL — + Clown Shooter
- 5 LVL — + Robot (Boss)
- 10 LVL — + Skeleton Mage
- 13 LVL — + Empty Harvest (Boss)
- 20 LVL — + Void Prophet (Boss)
- Fixed inventory description clipping
- Fixed upgrade card description clipping
- Fixed balance display in the purchase menu
- Fixed an issue where players could fall under the map after leaving the main map or dying before returning to the hub
- Performed minor game optimization
- Removed checkmarks above ammo dropped from enemies
- ‼️ If any of our players are experienced with optimization in s&box, we’d appreciate any advice in DMs.
- At the moment, the game runs at around 80 FPS for us on a mid-range PC, so some issues are difficult for us to reproduce ourselves. We’ll continue focusing on optimization and gradually improving performance in future updates.