⚙️ Mobs Balance Update

266400
19 May 2026
33 changes in this update

Added

8 changes
  • Headshots now deal x2 damage

  • Added inventory descriptions for all weapons, food, medkits, and relics

  • Added 15 red explosive barrels around the map — they can be moved and exploded, single-use only

  • Added ragdolls for mobs — enemies now fall to the ground after death and disappear after 5 seconds

  • Added levitation effects and bottom glow for all dropped items

  • Added blood effects when hitting enemies

  • Robot Boss now sparks instead of bleeding

  • Skeletons still bleed because apparently they’re rich in bone marrow inside

Improved

17 changes
  • Increased item pickup magnet radius

  • Major balance rework:

  • — adjusted mob HP

  • — adjusted M4A1 and shotgun damage

  • — adjusted Skeleton Mage damage and attack speed

  • — adjusted projectile damage for Demon and all bosses

  • — adjusted HP for the 3rd boss

  • — reworked mob HP and damage scaling by levels

  • — adjusted the “Black Matter” relic

  • Reworked early-game enemy progression:

  • 1 LVL — Zombie, Skeleton

  • 3 LVL — + Demon

  • 4 LVL — + Clown Shooter

  • 5 LVL — + Robot (Boss)

  • 10 LVL — + Skeleton Mage

  • 13 LVL — + Empty Harvest (Boss)

  • 20 LVL — + Void Prophet (Boss)

Fixed

5 changes
  • Fixed inventory description clipping

  • Fixed upgrade card description clipping

  • Fixed balance display in the purchase menu

  • Fixed an issue where players could fall under the map after leaving the main map or dying before returning to the hub

  • Performed minor game optimization

Removed

1 change
  • Removed checkmarks above ammo dropped from enemies

Known Issues

2 changes
  • ‼️ If any of our players are experienced with optimization in s&box, we’d appreciate any advice in DMs.

  • At the moment, the game runs at around 80 FPS for us on a mid-range PC, so some issues are difficult for us to reproduce ourselves. We’ll continue focusing on optimization and gradually improving performance in future updates.