⚙️ Mobs Balance Update
266400
19 May 2026
🎁 Added
  • Headshots now deal x2 damage
  • Added inventory descriptions for all weapons, food, medkits, and relics
  • Added 15 red explosive barrels around the map — they can be moved and exploded, single-use only
  • Added ragdolls for mobs — enemies now fall to the ground after death and disappear after 5 seconds
  • Added levitation effects and bottom glow for all dropped items
  • Added blood effects when hitting enemies
  • Robot Boss now sparks instead of bleeding
  • Skeletons still bleed because apparently they’re rich in bone marrow inside
🧼 Improved
  • Increased item pickup magnet radius
  • Major balance rework:
  • — adjusted mob HP
  • — adjusted M4A1 and shotgun damage
  • — adjusted Skeleton Mage damage and attack speed
  • — adjusted projectile damage for Demon and all bosses
  • — adjusted HP for the 3rd boss
  • — reworked mob HP and damage scaling by levels
  • — adjusted the “Black Matter” relic
  • Reworked early-game enemy progression:
  • 1 LVL — Zombie, Skeleton
  • 3 LVL — + Demon
  • 4 LVL — + Clown Shooter
  • 5 LVL — + Robot (Boss)
  • 10 LVL — + Skeleton Mage
  • 13 LVL — + Empty Harvest (Boss)
  • 20 LVL — + Void Prophet (Boss)
🪛 Fixed
  • Fixed inventory description clipping
  • Fixed upgrade card description clipping
  • Fixed balance display in the purchase menu
  • Fixed an issue where players could fall under the map after leaving the main map or dying before returning to the hub
  • Performed minor game optimization
🚯 Removed
  • Removed checkmarks above ammo dropped from enemies
⚠️ Known Issues
  • ‼️ If any of our players are experienced with optimization in s&box, we’d appreciate any advice in DMs.
  • At the moment, the game runs at around 80 FPS for us on a mid-range PC, so some issues are difficult for us to reproduce ourselves. We’ll continue focusing on optimization and gradually improving performance in future updates.