⚙️ Event System Update

271358
27 May 2026
33 changes in this update

Added

17 changes
  • Added a random event system — after Level 3, special events can begin during matches and temporarily change gameplay until completed

  • 1️⃣ Swarm — the map starts rapidly filling with mutated rats

  • 2️⃣ Blackout — all lights on the map shut down, and players must restore power using generators

  • 3️⃣ Blood Wave — enemy count and spawn speed are massively increased

  • 4️⃣ Enhanced Mutants — newly spawned enemies become larger and tankier than usual

  • 5️⃣ Infection — some enemies can revive after death and continue attacking

  • 6️⃣ Shieldbearers — heavy infected soldiers with shields start spawning, completely blocking frontal damage

  • 7️⃣ Nest — infected flesh nests emerge from underground and continuously spawn mutated rats

  • 8️⃣ Radio Interference — the HUD starts malfunctioning, temporarily hiding HP, money, and crosshair information

  • 9️⃣ Mutation — newly spawned enemies receive random stat buffs

  • 🔟 Silent Hill — the map becomes covered in thick fog, making enemies visible only at close range

  • Added 20 new achievements related to the event system

  • Added 3 new hostile creatures:

  • — Mutated Rats

  • — Shieldbearers

  • — Flesh Nest

  • Level-up cards can now be selected using keys 1, 2, and 3

Improved

10 changes
  • Turrets no longer disappear when taking heavy fire

  • Main crosshair now hides while aiming with weapon sights

  • Slightly reduced zombie and skeleton speed during early levels

  • Increased Demon HP

  • Added slight randomization to mob sizes

  • Reworked map lighting — environments now feel more volumetric

  • Updated the HELP tab:

  • — added information about new events

  • — added information about new enemies

  • Reworked Steam ID chat/event message visuals to match the current HUD style

Fixed

6 changes
  • Fixed inconsistent blood effects between different weapons

  • Fixed an issue where HP bonuses from relics and level-up cards only updated after healing or taking damage

  • Reduced the cooldown for level-up card selection

  • Fixed floating grass in some areas

  • Fixed a bug where player damage could increase automatically with levels even without selecting upgrade cards

  • Added other small map fixes and improvements