⚙️ Event System Update
271358
27 May 2026
🎁 Added
  • Added a random event system — after Level 3, special events can begin during matches and temporarily change gameplay until completed
  • 1️⃣ Swarm — the map starts rapidly filling with mutated rats
  • 2️⃣ Blackout — all lights on the map shut down, and players must restore power using generators
  • 3️⃣ Blood Wave — enemy count and spawn speed are massively increased
  • 4️⃣ Enhanced Mutants — newly spawned enemies become larger and tankier than usual
  • 5️⃣ Infection — some enemies can revive after death and continue attacking
  • 6️⃣ Shieldbearers — heavy infected soldiers with shields start spawning, completely blocking frontal damage
  • 7️⃣ Nest — infected flesh nests emerge from underground and continuously spawn mutated rats
  • 8️⃣ Radio Interference — the HUD starts malfunctioning, temporarily hiding HP, money, and crosshair information
  • 9️⃣ Mutation — newly spawned enemies receive random stat buffs
  • 🔟 Silent Hill — the map becomes covered in thick fog, making enemies visible only at close range
  • Added 20 new achievements related to the event system
  • Added 3 new hostile creatures:
  • — Mutated Rats
  • — Shieldbearers
  • — Flesh Nest
  • Level-up cards can now be selected using keys 1, 2, and 3
🧼 Improved
  • Turrets no longer disappear when taking heavy fire
  • Main crosshair now hides while aiming with weapon sights
  • Slightly reduced zombie and skeleton speed during early levels
  • Increased Demon HP
  • Added slight randomization to mob sizes
  • Reworked map lighting — environments now feel more volumetric
  • Updated the HELP tab:
  • — added information about new events
  • — added information about new enemies
  • Reworked Steam ID chat/event message visuals to match the current HUD style
🪛 Fixed
  • Fixed inconsistent blood effects between different weapons
  • Fixed an issue where HP bonuses from relics and level-up cards only updated after healing or taking damage
  • Reduced the cooldown for level-up card selection
  • Fixed floating grass in some areas
  • Fixed a bug where player damage could increase automatically with levels even without selecting upgrade cards
  • Added other small map fixes and improvements