- Added HP flashing in the HUD when health drops below 30%.
- Added 3 Mine rarities: Common, Purple, and Gold. Higher-quality mines deal more damage and have a larger trigger radius. Mines are placed the same way as turrets and can be purchased from the Shop.
- Added new Common and Rare Contracts focused on eliminating enemies with mines.
- Added the new Gold Rush event. During the event, all enemies drop 2x more money, and Scrap drop chance is increased by 50% compared to the default values.
- Added information about Mines, the new event, and other mechanics to the HELP menu.
- Fixed an issue where maximum HP was reset after consuming food.
- Slightly increased the damage of all weapons except Common-tier weapons and the RPG.
- Fixed boss relics occasionally falling through the ground.
- Fixed Infection event enemies continuing to spawn and deal damage while the game was paused.
- Completely reworked the flashing flashlight mechanic during Blackout. It now works correctly and can no longer be bypassed.
- Weapon slots (1–6) are now locked while the level-up card selection menu is open.
- Reworked shotgun reloading. Shells are now loaded one by one, each with its own animation and sound, and firing during reload now interrupts the reload animation.
- Fixed the sudden brightness flash at the start of the Blackout event.
- Added translations for the Daily Reward button tooltip in the Hub.
- Added translations for the leaderboard information in the Hub.
- Added translations for the turret placement text.
- Fixed an issue where the third boss could fail to drop loot.
- Improved enemy HP bars by removing an unnecessary side artifact.
- Made minor visual post-processing improvements.
- Improved RPG explosion physics.
- Removed the Common USP from the Shop.