⚙️ Mines Update

305816
3 July 2026
21 changes in this update

Added

5 changes
  • Added HP flashing in the HUD when health drops below 30%.

  • Added 3 Mine rarities: Common, Purple, and Gold. Higher-quality mines deal more damage and have a larger trigger radius. Mines are placed the same way as turrets and can be purchased from the Shop.

  • Added new Common and Rare Contracts focused on eliminating enemies with mines.

  • Added the new Gold Rush event. During the event, all enemies drop 2x more money, and Scrap drop chance is increased by 50% compared to the default values.

  • Added information about Mines, the new event, and other mechanics to the HELP menu.

Fixed

15 changes
  • Fixed an issue where maximum HP was reset after consuming food.

  • Slightly increased the damage of all weapons except Common-tier weapons and the RPG.

  • Fixed boss relics occasionally falling through the ground.

  • Fixed Infection event enemies continuing to spawn and deal damage while the game was paused.

  • Completely reworked the flashing flashlight mechanic during Blackout. It now works correctly and can no longer be bypassed.

  • Weapon slots (1–6) are now locked while the level-up card selection menu is open.

  • Reworked shotgun reloading. Shells are now loaded one by one, each with its own animation and sound, and firing during reload now interrupts the reload animation.

  • Fixed the sudden brightness flash at the start of the Blackout event.

  • Added translations for the Daily Reward button tooltip in the Hub.

  • Added translations for the leaderboard information in the Hub.

  • Added translations for the turret placement text.

  • Fixed an issue where the third boss could fail to drop loot.

  • Improved enemy HP bars by removing an unnecessary side artifact.

  • Made minor visual post-processing improvements.

  • Improved RPG explosion physics.

Removed

1 change
  • Removed the Common USP from the Shop.