Lock any mineral in your bag and "Sell all" will leave it where it is.
Search your bag by name, in your own language.
Hand a quest giver what you already carry: they keep the count until you bring the rest.
Ask a buyer to take your worst finds off your hands when your bag is full.
Village and landmark signs across the islands, showing each field's digging resistance.
A longer guided start: your bag, your field journal, your first stele and the forge.
Ping and total gold earned in the scoreboard.
Rarity retuned across every zone: epic and legendary are exceptional again.
Weight rewritten: commons are the heavy rocks, the rarest pieces are small and precious.
Epics and legendaries are worth far more per kilo, so one good wash can beat an hour of gravel.
Every purchase price is down 15%, and the starting bag holds three times more.
The first zone is shorter, and stele fares cost a tenth of what they did.
Bigger quest rewards across the board.
Nuggets surface out of the sand as you wash, instead of appearing on top of it.
When your bag overflows mid-wash, the rarest pieces are the ones you keep.
Opening the scoreboard no longer interrupts what you were doing.
Dedicated servers run lighter, so busy lobbies stay smooth.