- Lock any mineral in your bag and "Sell all" will leave it where it is.
- Search your bag by name, in your own language.
- Hand a quest giver what you already carry: they keep the count until you bring the rest.
- Ask a buyer to take your worst finds off your hands when your bag is full.
- Village and landmark signs across the islands, showing each field's digging resistance.
- A longer guided start: your bag, your field journal, your first stele and the forge.
- Ping and total gold earned in the scoreboard.
- Rarity retuned across every zone: epic and legendary are exceptional again.
- Weight rewritten: commons are the heavy rocks, the rarest pieces are small and precious.
- Epics and legendaries are worth far more per kilo, so one good wash can beat an hour of gravel.
- Every purchase price is down 15%, and the starting bag holds three times more.
- The first zone is shorter, and stele fares cost a tenth of what they did.
- Bigger quest rewards across the board.
- Nuggets surface out of the sand as you wash, instead of appearing on top of it.
- When your bag overflows mid-wash, the rarest pieces are the ones you keep.
- Opening the scoreboard no longer interrupts what you were doing.
- Dedicated servers run lighter, so busy lobbies stay smooth.