28 changes in this update

Added

12 changes
  • The factory island: from level 10, the Ferryman takes you to a plot of your own, first free of sixteen each session

  • Machines: the Earth Scraper digs river silt, the Sieve turns it into the ores of that zone, the Crate stores them

  • Conveyors, straight and cornered: every machine has one entrance and one exit, and a belt snaps in front of a mouth

  • Construction sites: a machine takes real time to build, keeps building while you are away, and the hammer cancels it

  • Plans and research: anything beyond the base machines is locked until you buy its plan and research it

  • The Foundry, first researched machine: 80,000 gold, ten minutes, on or offline

  • A workshop on every plot, with a foreman who buys the parts you machine

  • Crate filters: refuse an ore so it never takes a slot, with a warning before anything is destroyed

  • Machine sounds: each one has its voice, fading in when it starts and out when it stops

  • A guided start on the island: golden ghosts show where your first scraper and its two belts go

  • A return stone on every plot, and the island in the waystone network

  • An opening cinematic with narration and subtitles, played once

Improved

7 changes
  • Upstream machines take the richest silt, downstream ones get what is left, so where you build matters

  • Machine sheets say why a machine is idle, instead of just saying something is wrong

  • Quests, the forge and crates now explain a refusal instead of staying silent

  • Auto mode navigates to water that can actually be reached, without zigzagging

  • Quest rewards are worth 2.5 times what you hand in, everywhere

  • Plots load only when you are close enough to see them

  • Construction labels show on your own plot only, so a busy island stays readable

Fixed

6 changes
  • Smelting lost two thirds of what you put in

  • Twenty-one of twenty-two items had no icon

  • The teleport out of a cave left the screen dark

  • A player returning to the menu on purpose was still offered a reconnection

  • Research started before a disconnect was lost on reconnect

  • A full crate pushed a waiting nugget on to the next belt without its ore

Removed

1 change
  • Unused key bindings: flashlight, drop item, chat and slots 6 to 10

Known Issues

2 changes
  • The tutorial stops after two belts: add a Sieve and a Crate yourself, nothing comes out of a line without them

  • One player saw a bright white flash after a teleport; not reproduced yet

22 changes in this update

Added

10 changes
  • World events: five occasions that sweep the whole server at once, at least one every 15 minutes

  • The Storm of Riches — rain, lightning and thunder; luck x1.5 and mentions x1.5

  • The River's Surge — currents, swell and foam; big nuggets x1.5

  • The Dance of the Fireflies — night only, on the Shore and in the Bamboo Grove; luck x1.8

  • Mystic Mist — a violet fog over the whole island, and it reaches inside the cave; XP x1.5

  • The Breath of the Cherry Trees — petals falling over the Bamboo Grove; mentions x2

  • New dig zone: the Sandbank, resistance 2, between the Riverbank and the Shore, with 21 shared minerals

  • A villager who hints at what lies underground

  • An event badge on your card, with its countdown

  • Three new building packs for the island: temple, village and dungeon

Improved

5 changes
  • Events run on the clock: draws at :00, :15, :30 and :45, and one that starts at 16:00 ends at 16:10 for everyone

  • Quest rewards are now worth 2.5 times the materials you hand in, everywhere

  • Auto mode picks the nearest zone that actually works, and no longer changes its mind on the way

  • Rain now has its own ambience, and thunder rolls in from a real distance

  • Rivers and still water carry the current, the swell and the foam of an event

Fixed

6 changes
  • Quest dialogue showed "He asks for" with nothing under it, on the nine quests that ask for a deed rather than an ore

  • Artefact value was frozen at forging, so a better quality no longer read as better

  • The forge swallowed clicks: two presses out of five were dropped, and clicks died on scenery

  • River ribbons folded over themselves in bends and stretched their texture into chevrons

  • The bounty list collapsed on itself, and the objective showed the quest title instead of the goal

  • Twelve surface lanterns burned in broad daylight

Removed

1 change
  • The zone council

Added

6 changes
  • Daily reward on your first connection each day, with a seven-day streak that renews weekly

  • Control hints that appear discreetly for anyone who skipped or rushed the tutorial, switchable off in the settings

  • Server-wide forge records, permanent and named after whoever set them

  • Server announcement banner for admins

  • Automatic reconnection when a server restarts, putting you back where you were standing

  • A notice and a marker when your zone has nothing left to sell you

Improved

6 changes
  • Distant prospectors are no longer animated or shadowed, which is where frame time went in busy camps

  • The camp register now scrolls instead of hiding players behind a counter

  • Auto mode commits to one pool of water instead of hesitating between two

  • Auto mode spreads prospectors out instead of stacking them on the same spot

  • Mentions are now ice cyan, far enough from legendary gold to stop being mistaken for it

  • The artefact stat once called simply Speed now says what it speeds up

Fixed

7 changes
  • Nine forge recipes asked for minerals from zones you could not reach yet, and two of them were impossible to complete at all

  • Villagers with two-word names broke the dialogue header and covered their own tagline

  • Admins in noclip flickered into view for everyone else

  • Treasure maps offered a lock and a price despite not being sellable

  • The next-zone marker never went away, even once you had arrived

  • Dedicated servers now kick players on restart instead of leaving them in a frozen session

  • The moderation kick message appeared in French in every language

Removed

1 change
  • The "+N other prospectors" line in the camp register, replaced by scrolling

Known Issues

3 changes
  • Salt Lake and Volcano are not open yet: sixteen minerals and eleven achievements cannot be obtained

  • Frame rate can drop at ground level in dense vegetation, which is a separate issue from crowded camps

  • Forge recipes no longer use magnetite, so compasses have temporarily lost their magnetic theme

17 changes in this update

Added

7 changes
  • Lock any mineral in your bag and "Sell all" will leave it where it is.

  • Search your bag by name, in your own language.

  • Hand a quest giver what you already carry: they keep the count until you bring the rest.

  • Ask a buyer to take your worst finds off your hands when your bag is full.

  • Village and landmark signs across the islands, showing each field's digging resistance.

  • A longer guided start: your bag, your field journal, your first stele and the forge.

  • Ping and total gold earned in the scoreboard.

Improved

10 changes
  • Rarity retuned across every zone: epic and legendary are exceptional again.

  • Weight rewritten: commons are the heavy rocks, the rarest pieces are small and precious.

  • Epics and legendaries are worth far more per kilo, so one good wash can beat an hour of gravel.

  • Every purchase price is down 15%, and the starting bag holds three times more.

  • The first zone is shorter, and stele fares cost a tenth of what they did.

  • Bigger quest rewards across the board.

  • Nuggets surface out of the sand as you wash, instead of appearing on top of it.

  • When your bag overflows mid-wash, the rarest pieces are the ones you keep.

  • Opening the scoreboard no longer interrupts what you were doing.

  • Dedicated servers run lighter, so busy lobbies stay smooth.