- World events: five occasions that sweep the whole server at once, at least one every 15 minutes
- The Storm of Riches — rain, lightning and thunder; luck x1.5 and mentions x1.5
- The River's Surge — currents, swell and foam; big nuggets x1.5
- The Dance of the Fireflies — night only, on the Shore and in the Bamboo Grove; luck x1.8
- Mystic Mist — a violet fog over the whole island, and it reaches inside the cave; XP x1.5
- The Breath of the Cherry Trees — petals falling over the Bamboo Grove; mentions x2
- New dig zone: the Sandbank, resistance 2, between the Riverbank and the Shore, with 21 shared minerals
- A villager who hints at what lies underground
- An event badge on your card, with its countdown
- Three new building packs for the island: temple, village and dungeon
- Events run on the clock: draws at :00, :15, :30 and :45, and one that starts at 16:00 ends at 16:10 for everyone
- Quest rewards are now worth 2.5 times the materials you hand in, everywhere
- Auto mode picks the nearest zone that actually works, and no longer changes its mind on the way
- Rain now has its own ambience, and thunder rolls in from a real distance
- Rivers and still water carry the current, the swell and the foam of an event
- Quest dialogue showed "He asks for" with nothing under it, on the nine quests that ask for a deed rather than an ore
- Artefact value was frozen at forging, so a better quality no longer read as better
- The forge swallowed clicks: two presses out of five were dropped, and clicks died on scenery
- River ribbons folded over themselves in bends and stretched their texture into chevrons
- The bounty list collapsed on itself, and the objective showed the quest title instead of the goal
- Twelve surface lanterns burned in broad daylight
- Daily reward on your first connection each day, with a seven-day streak that renews weekly
- Control hints that appear discreetly for anyone who skipped or rushed the tutorial, switchable off in the settings
- Server-wide forge records, permanent and named after whoever set them
- Server announcement banner for admins
- Automatic reconnection when a server restarts, putting you back where you were standing
- A notice and a marker when your zone has nothing left to sell you
- Distant prospectors are no longer animated or shadowed, which is where frame time went in busy camps
- The camp register now scrolls instead of hiding players behind a counter
- Auto mode commits to one pool of water instead of hesitating between two
- Auto mode spreads prospectors out instead of stacking them on the same spot
- Mentions are now ice cyan, far enough from legendary gold to stop being mistaken for it
- The artefact stat once called simply Speed now says what it speeds up
- Nine forge recipes asked for minerals from zones you could not reach yet, and two of them were impossible to complete at all
- Villagers with two-word names broke the dialogue header and covered their own tagline
- Admins in noclip flickered into view for everyone else
- Treasure maps offered a lock and a price despite not being sellable
- The next-zone marker never went away, even once you had arrived
- Dedicated servers now kick players on restart instead of leaving them in a frozen session
- The moderation kick message appeared in French in every language
- The "+N other prospectors" line in the camp register, replaced by scrolling
- Salt Lake and Volcano are not open yet: sixteen minerals and eleven achievements cannot be obtained
- Frame rate can drop at ground level in dense vegetation, which is a separate issue from crowded camps
- Forge recipes no longer use magnetite, so compasses have temporarily lost their magnetic theme
- Lock any mineral in your bag and "Sell all" will leave it where it is.
- Search your bag by name, in your own language.
- Hand a quest giver what you already carry: they keep the count until you bring the rest.
- Ask a buyer to take your worst finds off your hands when your bag is full.
- Village and landmark signs across the islands, showing each field's digging resistance.
- A longer guided start: your bag, your field journal, your first stele and the forge.
- Ping and total gold earned in the scoreboard.
- Rarity retuned across every zone: epic and legendary are exceptional again.
- Weight rewritten: commons are the heavy rocks, the rarest pieces are small and precious.
- Epics and legendaries are worth far more per kilo, so one good wash can beat an hour of gravel.
- Every purchase price is down 15%, and the starting bag holds three times more.
- The first zone is shorter, and stele fares cost a tenth of what they did.
- Bigger quest rewards across the board.
- Nuggets surface out of the sand as you wash, instead of appearing on top of it.
- When your bag overflows mid-wash, the rarest pieces are the ones you keep.
- Opening the scoreboard no longer interrupts what you were doing.
- Dedicated servers run lighter, so busy lobbies stay smooth.