🎁 Added
  • World events: five occasions that sweep the whole server at once, at least one every 15 minutes
  • The Storm of Riches — rain, lightning and thunder; luck x1.5 and mentions x1.5
  • The River's Surge — currents, swell and foam; big nuggets x1.5
  • The Dance of the Fireflies — night only, on the Shore and in the Bamboo Grove; luck x1.8
  • Mystic Mist — a violet fog over the whole island, and it reaches inside the cave; XP x1.5
  • The Breath of the Cherry Trees — petals falling over the Bamboo Grove; mentions x2
  • New dig zone: the Sandbank, resistance 2, between the Riverbank and the Shore, with 21 shared minerals
  • A villager who hints at what lies underground
  • An event badge on your card, with its countdown
  • Three new building packs for the island: temple, village and dungeon
🧼 Improved
  • Events run on the clock: draws at :00, :15, :30 and :45, and one that starts at 16:00 ends at 16:10 for everyone
  • Quest rewards are now worth 2.5 times the materials you hand in, everywhere
  • Auto mode picks the nearest zone that actually works, and no longer changes its mind on the way
  • Rain now has its own ambience, and thunder rolls in from a real distance
  • Rivers and still water carry the current, the swell and the foam of an event
🪛 Fixed
  • Quest dialogue showed "He asks for" with nothing under it, on the nine quests that ask for a deed rather than an ore
  • Artefact value was frozen at forging, so a better quality no longer read as better
  • The forge swallowed clicks: two presses out of five were dropped, and clicks died on scenery
  • River ribbons folded over themselves in bends and stretched their texture into chevrons
  • The bounty list collapsed on itself, and the objective showed the quest title instead of the goal
  • Twelve surface lanterns burned in broad daylight
🚯 Removed
  • The zone council
🎁 Added
  • Daily reward on your first connection each day, with a seven-day streak that renews weekly
  • Control hints that appear discreetly for anyone who skipped or rushed the tutorial, switchable off in the settings
  • Server-wide forge records, permanent and named after whoever set them
  • Server announcement banner for admins
  • Automatic reconnection when a server restarts, putting you back where you were standing
  • A notice and a marker when your zone has nothing left to sell you
🧼 Improved
  • Distant prospectors are no longer animated or shadowed, which is where frame time went in busy camps
  • The camp register now scrolls instead of hiding players behind a counter
  • Auto mode commits to one pool of water instead of hesitating between two
  • Auto mode spreads prospectors out instead of stacking them on the same spot
  • Mentions are now ice cyan, far enough from legendary gold to stop being mistaken for it
  • The artefact stat once called simply Speed now says what it speeds up
🪛 Fixed
  • Nine forge recipes asked for minerals from zones you could not reach yet, and two of them were impossible to complete at all
  • Villagers with two-word names broke the dialogue header and covered their own tagline
  • Admins in noclip flickered into view for everyone else
  • Treasure maps offered a lock and a price despite not being sellable
  • The next-zone marker never went away, even once you had arrived
  • Dedicated servers now kick players on restart instead of leaving them in a frozen session
  • The moderation kick message appeared in French in every language
🚯 Removed
  • The "+N other prospectors" line in the camp register, replaced by scrolling
⚠️ Known Issues
  • Salt Lake and Volcano are not open yet: sixteen minerals and eleven achievements cannot be obtained
  • Frame rate can drop at ground level in dense vegetation, which is a separate issue from crowded camps
  • Forge recipes no longer use magnetite, so compasses have temporarily lost their magnetic theme
🎁 Added
  • Lock any mineral in your bag and "Sell all" will leave it where it is.
  • Search your bag by name, in your own language.
  • Hand a quest giver what you already carry: they keep the count until you bring the rest.
  • Ask a buyer to take your worst finds off your hands when your bag is full.
  • Village and landmark signs across the islands, showing each field's digging resistance.
  • A longer guided start: your bag, your field journal, your first stele and the forge.
  • Ping and total gold earned in the scoreboard.
🧼 Improved
  • Rarity retuned across every zone: epic and legendary are exceptional again.
  • Weight rewritten: commons are the heavy rocks, the rarest pieces are small and precious.
  • Epics and legendaries are worth far more per kilo, so one good wash can beat an hour of gravel.
  • Every purchase price is down 15%, and the starting bag holds three times more.
  • The first zone is shorter, and stele fares cost a tenth of what they did.
  • Bigger quest rewards across the board.
  • Nuggets surface out of the sand as you wash, instead of appearing on top of it.
  • When your bag overflows mid-wash, the rarest pieces are the ones you keep.
  • Opening the scoreboard no longer interrupts what you were doing.
  • Dedicated servers run lighter, so busy lobbies stay smooth.