A weapon animation library for s&box that defines a .wepanim asset, a document schema for rigs and clips, and runtime components to sample tracks and control part visibility on skinned models. It includes math utilities for interpolation and IK, validation passes for document correctness, and helpers to repair and query rig hierarchies.
An editor tool that lets creators author and preview weapon animations in s&box. It builds and edits clips, curves, and constraints on a host skeleton, evaluates poses with IK, and generates assets like DMX, VMDL, animgraph, materials, and prefabs into the project. UI panels cover calibration, rig browsing, timeline and curve editing, and a viewport that renders the evaluated pose against preview models.