Build-generated C# assembly metadata file that adds global using directives and multiple AssemblyMetadata/AssemblyVersion attributes for the Game project. It sets addon title, idents, organization ident, engine version, compile time and target framework.
global using static Sandbox.Internal.GlobalGameNamespace;
global using Microsoft.AspNetCore.Components;
global using Microsoft.AspNetCore.Components.Rendering;
[assembly: global::System.Reflection.AssemblyMetadata( "AddonTitle", "S&box Weapon Animator" )]
[assembly: global::System.Reflection.AssemblyMetadata( "AddonIdent", "sbox-animator" )]
[assembly: global::System.Reflection.AssemblyMetadata( "OrgIdent", "sonac" )]
[assembly: global::System.Reflection.AssemblyMetadata( "Ident", "sonac.sbox-animator" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineVersion", "28" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineMinorVersion", "1" )]
[assembly: System.Runtime.Versioning.TargetFramework( ".NETCoreApp,Version=v9.0", FrameworkDisplayName = ".NET 9.0" )]
[assembly: global::System.Reflection.AssemblyMetadata( "CompileTime", "2026-07-29T19:18:21.4795109Z" )]
[assembly: global::System.Reflection.AssemblyVersion("0.0.115.0")]
[assembly: global::System.Reflection.AssemblyFileVersion("0.0.115.0")]