Auto-generated compiler metadata file for the Game project. It declares global usings for Sandbox/Internal and Blazor components and embeds assembly metadata like addon title, identifiers, engine version, target framework, and compile time.
global using static Sandbox.Internal.GlobalGameNamespace;
global using Microsoft.AspNetCore.Components;
global using Microsoft.AspNetCore.Components.Rendering;
[assembly: global::System.Reflection.AssemblyMetadata( "AddonTitle", "Terrain Pro" )]
[assembly: global::System.Reflection.AssemblyMetadata( "AddonIdent", "terraingenerationtool" )]
[assembly: global::System.Reflection.AssemblyMetadata( "OrgIdent", "sturnus" )]
[assembly: global::System.Reflection.AssemblyMetadata( "Ident", "sturnus.terraingenerationtool" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineVersion", "28" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineMinorVersion", "1" )]
[assembly: System.Runtime.Versioning.TargetFramework( ".NETCoreApp,Version=v9.0", FrameworkDisplayName = ".NET 9.0" )]
[assembly: global::System.Reflection.AssemblyMetadata( "CompileTime", "2026-08-06T23:17:13.0077717Z" )]
[assembly: global::System.Reflection.AssemblyVersion("0.0.327.0")]
[assembly: global::System.Reflection.AssemblyFileVersion("0.0.327.0")]